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AgeCommit message (Expand)Author
2016-10-10OpenGL: remove GLSL support query (it's always supported)Mike Erwin
2016-10-01Fix wrong Cycles GLSL pointiness, still not supported but should be neutral 0.5.Brecht Van Lommel
2016-09-30UPBGE: Fix crash when calling shade_light texture when mtex has no tex.Ulysse Martin
2016-09-21fix for potential pitfall with glMatrixModeMike Erwin
2016-08-30Fix type mismatch causing the buffer overflow in D810Alexander Romanov
2016-08-30Fix T49201: Mesh with OpenSubdiv subsurf and a texture disappears in Material...Sergey Sharybin
2016-08-28Fix T47639: OpenGL render with smoke and fire incorrect when usingKévin Dietrich
2016-08-16Fix redundant declarations after recent changes in GPU debugSergey Sharybin
2016-08-15OpenGL: ignore deprecated API warningsMike Erwin
2016-08-15Fix OpenGL backtrace build errors, without disabling warnings.Brecht Van Lommel
2016-08-15Tentative compile fix after recent gpu debug changesJens Verwiebe
2016-08-15OpenGL: backtrace on errors (--debug-gpu)Mike Erwin
2016-08-15OpenGL: enhance debug outputMike Erwin
2016-08-09Bugfix. glDisable with bad enum argument in GPU_texture_unbindAlexander Romanov
2016-07-27Fix T48829: Memory leak on Blender ExitSergey Sharybin
2016-07-24Fix T48663: The Soft Light blend type layer make the color darker in theKévin Dietrich
2016-07-22OpenSubdiv: Initial support of UV maps in material shading modeSergey Sharybin
2016-07-20OpenSubdiv: Initial work to support UV maps in textured OSD viewportSergey Sharybin
2016-07-14Cleanup: comment blocksCampbell Barton
2016-07-14Cleanup: styleCampbell Barton
2016-07-07Cleanup: spelling, styleCampbell Barton
2016-07-06Cleanup: redundant 4th index in sculpt PBVHCampbell Barton
2016-07-04Fix a few compiler warnings on OS X / clang.Brecht Van Lommel
2016-07-04BI Viewport(GLSL): support for envmap in Texture nodeAlexander Romanov
2016-07-04Environment lighting for the GLSL modeAlexander Romanov
2016-06-27Fix T48733: World background fails in 3d-viewCampbell Barton
2016-06-25GPU: move select index code out of WMCampbell Barton
2016-06-22Cleanup: styleCampbell Barton
2016-06-18Cleanup: style, whitespace, doxy filepathsCampbell Barton
2016-06-10Fix GPU logical error changing stippleCampbell Barton
2016-06-09GPU: only call glShadeModel when neededCampbell Barton
2016-06-09GPU: avoid multiple bind calls in GPU_draw_pbvh_buffersCampbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-09Compilation error fix after recent cleanupSergey Sharybin
2016-06-08Cleanup: GPU arg wrappingCampbell Barton
2016-06-08Cleanup: GPU headersCampbell Barton
2016-06-07GPU: Fix triple buffer w/ basic glsl shaderCampbell Barton
2016-06-07GPU: Fix for glDrawPixels drawing w/ glsl shaderCampbell Barton
2016-06-07GPU: make using the glsl basic-shader a flagCampbell Barton
2016-06-07World space switch for BI nodes.Alexander Romanov
2016-06-02Fix T47637: Multiple multires objects in Sculpt mode make blender crash.Bastien Montagne
2016-06-01GLSL: Attempt to fix errors in setting UV attributesSergey Sharybin
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-05-31Cycles GLSL: Make it work with software opengl modeSergey Sharybin
2016-05-31Fix T48553: Cycles GLSL Box projection produces strong artifactsSergey Sharybin
2016-05-30GLSL: Fix voronoi texture giving different results form renderedSergey Sharybin
2016-05-30Support all Cycles image texture projections in the GLSL viewportRalf Hölzemer
2016-05-30GLSL: Fix magic colors being offSergey Sharybin
2016-05-30GLSL: Brick texture uses bit operations, which seems to be a failure on some ...Sergey Sharybin
2016-05-27OpenGL: use EXT version of FBOsMike Erwin