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AgeCommit message (Expand)Author
2016-02-07Fix T47349: incorrect Cycles fresnel and layer weight with GLSL materials.Brecht Van Lommel
2016-02-04Support for cubemap reflections in the viewportCampbell Barton
2016-02-02Fix T47207: Material shading incorrectly handles colorramp nodeSergey Sharybin
2016-02-01Fix T47288 Vector transform not behaving correctly with camera space and cyclesAlexander Romanov
2016-01-28Cleanup: warnings & styleCampbell Barton
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-24Prevent accidental fall-through in switchCampbell Barton
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2016-01-22OpenGL: fewer state changes for wireframe PBVHMike Erwin
2016-01-18OpenGL: remove ARB_fragment_program commentMike Erwin
2016-01-17BGE: Allow access to light shadow settings with pythonUlysse Martin
2016-01-17Revert "Fix compile error in gpu_debug (incompatible-pointer-type)."Campbell Barton
2016-01-17Fix compile error in gpu_debug (incompatible-pointer-type).Kévin Dietrich
2016-01-16OpenGL: fixes related to GL_POINTSMike Erwin
2016-01-10OpenGL Smoke: fix color issue, and clarify meaning of variables in the shader.Brecht Van Lommel
2016-01-10OpenGL: port smoke drawing code to GLSL.Kévin Dietrich
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2016-01-08Correct warnings from recent cleanupCampbell Barton
2016-01-08OpenGL: remove obsolete version checkMike Erwin
2016-01-08cleanup: C99Mike Erwin
2016-01-08cleanup: C99Mike Erwin
2016-01-08OpenGL: fix max texture anisotropy checkMike Erwin
2016-01-08OpenGL: use best available mipmap gen functionMike Erwin
2016-01-08cleanup: OpenGL commentMike Erwin
2016-01-07Cycles: Refactor how we pass bounce info to light path node.Thomas Dinges
2016-01-04Remove SCons building systemSergey Sharybin
2016-01-04OpenGL: GPU_legacy_support workaround for nVidiaMike Erwin
2016-01-02GPU buffers: Add update functionality for existing buffers.Antony Riakiotakis
2015-12-28Fix opengl error when GLSL is on for basic shader: shader needs to beAntony Riakiotakis
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
2015-12-23Fix a few warnings with Apple LLVM 7.0.2.Brecht Van Lommel
2015-12-23Fix T47051: cycles viewport textured shadeless draw bug.Brecht Van Lommel
2015-12-15Fix T46936: cycles GLSL should not draw outlines for transparent materials.Brecht Van Lommel
2015-12-13Fix yet one more Intel driver with crappy dfdy support in offscreenAntony Riakiotakis
2015-12-11Fix T46951: GLSL draw mode missing some textures.Brecht Van Lommel
2015-12-08OpenGL: split off framebuffer, shader and texture code into separate files.Brecht Van Lommel
2015-12-08OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee...Brecht Van Lommel
2015-12-08OpenGL: use extension form of FBOsMike Erwin
2015-12-08OpenGL: use sized texture internal formatsMike Erwin
2015-12-07OpenGL: remove old version checkMike Erwin
2015-12-07OpenGL: new GPU_legacy_support() functionMike Erwin
2015-12-06OpenGL: rename simple shader to basic shader.Brecht Van Lommel
2015-12-06OpenGL: isolate fixed function lighting in simple shader code.Brecht Van Lommel
2015-12-06OpenGL: move two sided lighting check into GPU material code.Brecht Van Lommel
2015-12-01Fix out-of-bounds access in recent shader updatesCampbell Barton
2015-11-28OpenGL: remove unnecessarily paranoid bound texture preservation.Brecht Van Lommel
2015-11-28OpenGL: assume GL_TEXTURE_ENV_MODE GL_MODULATE is the default state.Brecht Van Lommel
2015-11-28OpenGL: set OpenGL lights through simple shader API.Brecht Van Lommel
2015-11-28OpenGL: update simple shader API.Brecht Van Lommel
2015-11-28OpenGL: rename GPU_enable_material to better indicate it's binding shaders.Brecht Van Lommel