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AgeCommit message (Expand)Author
2018-07-15Cycles: add voronoi features and distance settings from Blender.charlie
2018-07-13Nodes: add sqrt, ceil, floor and fract to math nodes.Charlie Jolly
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-25Cleanup: Nuke most of G.main from GPU code.Bastien Montagne
2018-06-15Cycles: change Ambient Occlusion shader to output colors.Lukas Stockner
2018-06-11Cleanup: Moar G.main removal of Hell.Bastien Montagne
2018-06-04 Cleanup: strip trailing space in GPU moduleCampbell Barton
2018-06-02--debug-gpu-shader: Dump GLSL shaders to diskDalai Felinto
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
2018-05-24Cycles/Compositor: Add arctan2 operation to the Math nodeLukas Stockner
2018-05-07Cleanup: rename char/float conversion functionsCampbell Barton
2018-04-19Cleanup: styleCampbell Barton
2018-03-10Cycles: switch to squared roughness convention for all nodes.Brecht Van Lommel
2018-03-01GPU_select: remove unused finalize functionCampbell Barton
2018-02-28Cleanup: comment for depth picking code, const argsCampbell Barton
2018-02-28Cleanup: use 'uint' for GPU_selectCampbell Barton
2018-02-27GPU_select: correction to select-pick-finalizeCampbell Barton
2018-02-27GPU_select: utility function to finalize selectionCampbell Barton
2018-02-15Cleanup: rename BLI_thread.h APICampbell Barton
2018-02-15Cleanup: use '_len' instead of '_size' w/ BLI APICampbell Barton
2018-02-14Cycles: restore Particle Info Index for now, keep it next to Random.Brecht Van Lommel
2018-02-14Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range.Brecht Van Lommel
2018-02-03Cycles: add Vector Displacement node and extend Displacement node.Brecht Van Lommel
2018-02-01gpu_shader_material: Correct incorrect glsl texture of Voronoi, Noise, and Mu...Germano
2018-01-23Cycles: change material output displacement to vector.Brecht Van Lommel
2018-01-23Cycles: add Displacement node.Brecht Van Lommel
2018-01-16Sculpting: Fix uninitialized color being left for smooth meshes with hidden maskSergey Sharybin
2018-01-16Sculpting: Fix for "Hide Mask" does not work with multiresSergey Sharybin
2018-01-16Cleanup: indentationCampbell Barton
2018-01-15Sculpting: Sdd an option to hide mask in viewportSergey Sharybin
2018-01-15GPU buffers: Use bitflag to whether we want to show diffuse colorSergey Sharybin
2017-12-07Cleanup: Use BKE_colorband prefixCampbell Barton
2017-12-07Cleanup: extract BKE_colorband from BKE_textureCampbell Barton
2017-11-23Fix T53348: Cycles difference between gradient texture on CPU and GPU.Brecht Van Lommel
2017-11-08Cycles: add bevel shader, for raytrace based rounded edges.Brecht Van Lommel
2017-11-05Cleanup: spellingCampbell Barton
2017-11-01Fix T53217: GLSL principled BSDF black with zero clearcoat roughness.Brecht Van Lommel
2017-10-17GPU: Report number of compressed texture formats to help nailing crahs down i...Sergey Sharybin
2017-10-17GPU: Fix memory corruption in GPU_debug on GTX1080Sergey Sharybin
2017-09-29Vertex Paint: Alpha SupportCampbell Barton
2017-09-06Fix T52652: Cycles image box mapping has flipped textures.Brecht Van Lommel
2017-09-06Fix error in high bit-depth image tile drawingCampbell Barton
2017-08-12Fix T52298: hidden lamps still compute shadow buffers in viewport.Brecht Van Lommel
2017-08-01Cleanup: use static vars where appropriateCampbell Barton
2017-07-09Fix T52001: material draw mode principled BSDF artifacts at some angles.Brecht Van Lommel
2017-07-02Fix T51957: principled BSDF mismatches in GLSL viewport.Brecht Van Lommel
2017-06-21Fix T51862: principled shader GLSL artifacts in ortho mode.Brecht Van Lommel
2017-06-21Fix T51849: change Cycles clearcoat gloss to roughness.Brecht Van Lommel
2017-06-14Fix buffer read error w/ 2 pass select queriesCampbell Barton
2017-06-02Cleanup: styleCampbell Barton