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2022-03-30Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal ba...Jason Fielder
2022-03-30Metal: GLSL Shader compatibility 5Jason Fielder
2022-03-30Metal: GLSL Compatibility - explicit mat4_to_mat3 conversionJason Fielder
2022-03-30Overlay: Port Armature shader to ShaderCreateInfoClément Foucault
2022-03-30GL: Fix Invalid enum error on Apple SiliconClément Foucault
2022-03-30Overlay: Port Edit Mode shaders to ShaderCreateInfoClément Foucault
2022-03-30GPUShaderCreateInfo: Add DepthWrite optionClément Foucault
2022-03-30GPU: ShaderBuilder: Remove do_static_compilation_ inheritanceClément Foucault
2022-03-30GPU: ShaderBuilder: Fix compilation on non-Mac platformClément Foucault
2022-03-26GPU: ShaderBuilder: Skip shader compilation for unsupported shaders.Clément Foucault
2022-03-26GL: Fix shader error logging on Apple M1 hardwareClément Foucault
2022-03-26GPU: ShaderBuilder: Fix compilation on MacClément Foucault
2022-03-25Cleanup: sort cmake file listsCampbell Barton
2022-03-23Fix invalid NULL check in GPU_viewport_unbind_from_offscreenCampbell Barton
2022-03-23Cleanup: spelling in commentsCampbell Barton
2022-03-23CMake: add missing headers to source listCampbell Barton
2022-03-23License headers: add license header to source/blender/gpu/metalCampbell Barton
2022-03-22GL: Fix compilation error on MSVC (for real)Clément Foucault
2022-03-22GL: Fix compilation error on MSVCClément Foucault
2022-03-22Cleanup: make format and fix warningJacques Lucke
2022-03-22Metal: Make GLSL shader source MSL compliant alsoJason Fielder
2022-03-22Metal: Initial Implementation of Metal Backend for GPU Module.Jason Fielder
2022-03-22Cleanup: Clang tidyHans Goudey
2022-03-21GPU: Allow the user to set an anisotropic filtering setting below the impleme...Ethan-Hall
2022-03-20GPUSource: Fix failure case in the enum preprocessorClément Foucault
2022-03-20GPencil: Use ShaderCreateInfo for antialiasing shadersClément Foucault
2022-03-20GPencil: Use ShaderCreateInfo for vfx shadersClément Foucault
2022-03-18GPUTexture: Add Cube view as 2D arrayClément Foucault
2022-03-18GPU: Add indirect dispatch support.Clément Foucault
2022-03-18GPU: StorageBuf: Add method to clear the buffer in place.Clément Foucault
2022-03-18Cleanup: GPUStorageBuf: Fix header licenseClément Foucault
2022-03-18Cleanup: SSBO: Rename ubo to ssbo in arguments.Clément Foucault
2022-03-18GPU: Add support for stencil buffer texturing mode.Clément Foucault
2022-03-18GL: Check texture framebuffer feedback only if not using compute pipeline.Clément Foucault
2022-03-18GPUTexture: Fix bug in texture view creationClément Foucault
2022-03-18GL: Add missing format in image layout conversionClément Foucault
2022-03-18GPUShaderCreateInfo: Add explicit early_fragment_testClément Foucault
2022-03-18GPUTexture: Expose layer & mip countClément Foucault
2022-03-18GLShader: Fix two small issues with compute shader generated codeClément Foucault
2022-03-18DRW: Add support for GPUStorageBufClément Foucault
2022-03-18GPU/GL: Add StorageBuf implementationClément Foucault
2022-03-18GPUShader: Fix crash when compilation error is a linking errorClément Foucault
2022-03-18Cleanup: Compilation warningsSergey Sharybin
2022-03-16Cleanup: incorrect comments, use C commentsCampbell Barton
2022-03-15GPU capabilities: detect max SSBO bindingsKévin Dietrich
2022-03-11Cleanup: use M_PI_2 and M_PI_4 where possibleHallam Roberts
2022-03-11Cleanup: fix source typos homogenous->homogeneousBrecht Van Lommel
2022-03-11Cleanup: fix source comment typosBrecht Van Lommel
2022-03-09Cleanup: use ELEM macroCampbell Barton
2022-03-08Merge remote-tracking branch 'origin/blender-v3.1-release'Kévin Dietrich