Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2022-05-05Cleanup: spelling in commentsCampbell Barton
2022-05-04Nodes: Add general Combine/Separate Color nodesHallam Roberts
2022-05-04Merge remote-tracking branch 'origin/blender-v3.2-release'Kévin Dietrich
2022-05-04Fix T97827: material preview not displaying texturesKévin Dietrich
2022-05-04Merge branch 'blender-v3.2-release'Campbell Barton
2022-05-04License headers: add missing license headersCampbell Barton
2022-05-03Merge remote-tracking branch 'origin/blender-v3.2-release'Kévin Dietrich
2022-05-03Fix T93179: geonodes UVs and Vertex colors do not work in EEVEEKévin Dietrich
2022-05-03Cleanup: spelling in commentsCampbell Barton
2022-05-02GPU: Remove OCIO workaround for Apple.Jeroen Bakker
2022-05-02EEVEE: Rewrite: Implement nodetree support with every geometry typesClément Foucault
2022-05-02Cleanup: GPUBuiltinShader: Remove old shader interfacesClément Foucault
2022-05-02Cleanup: GPUShader: Make style consistent in builtin_shader_stagesClément Foucault
2022-05-02GPUShader: Remove GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZEClément Foucault
2022-05-02GPUShader: Port 3D uniform color clipped shaders to use shaderCreateInfoClément Foucault
2022-05-02GPUShader: Port dashed line shaders to use shaderCreateInfoClément Foucault
2022-05-02GPUShader: Port polyline shaders to use shaderCreateInfoClément Foucault
2022-05-01GPUShaderCreateInfo: Add validation for overlapping vertex attributeClément Foucault
2022-05-01GPUShader: Port 2D widget shaders to use shaderCreateInfoClément Foucault
2022-05-01GL: Add attribute-less shader workaround for MacOS to the backendClément Foucault
2022-05-01Basic Engine: Port depth shader (object selection) to shaderCreateInfoClément Foucault
2022-05-01Overlay: Port sculpt mask shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port wireframe shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port facing shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port background shaders to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port outline shaders to use shaderCreateInfoClément Foucault
2022-04-30Overlay: port paint shaders to use 'GPUShaderCreateInfo'Germano Cavalcante
2022-04-30Overlay: Port edit uv shaders to use shaderCreateInfoClément Foucault
2022-04-30Overlay: Port volume shaders to use shaderCreateInfoClément Foucault
2022-04-29Overlay: Port extra shaders to use shaderCreateInfoClément Foucault
2022-04-29Select Engine: port shader to use 'GPUShaderCreateInfo'Germano Cavalcante
2022-04-29GLState: Avoid possible undefined behavior in state comparisonClément Foucault
2022-04-29shader_builder: fix build issue on windowsRay Molenkamp
2022-04-28Overlay: Port Grid shader to shaderCreateInfo and other code cleanupClément Foucault
2022-04-28Cleanup: spelling in commentsCampbell Barton
2022-04-28Cleanup: unbalanced doxy sections, add some sectionsCampbell Barton
2022-04-28Cleanup: formatCampbell Barton
2022-04-28GPUMaterial: Rework the deferred compilation to not use double locksClément Foucault
2022-04-28GPUMaterial: Use GPU_MAT_CREATED as a defaultClément Foucault
2022-04-27GPUCodegen: Fix broken materials after rB478eb3a0e6edClément Foucault
2022-04-27GPUCodegen: Keep copy of attribute name in the GPUCodegenCreateInfoClément Foucault
2022-04-27GPUCodegen: Use spin lock to protect the pass refcounter.Clément Foucault
2022-04-27Metal: MTLTexture core implementation for Metal backend, with minimal surroun...Clément Foucault
2022-04-20GL: Change array macro to not conflict with opensubdiv variable namesClément Foucault
2022-04-20Cleanup: Rename CD_MLOOPCOL to CD_PROP_BYTE_COLORHans Goudey
2022-04-20Cleanup: spelling in commentsCampbell Barton
2022-04-20Cleanup: clang-formatCampbell Barton
2022-04-20Cleanup: unused argument warningCampbell Barton
2022-04-19GPU: Fix Adresse Sanitizer errorsClément Foucault
2022-04-19Cleanup: GPUMaterial: Remove GPU_material_is_volume_shaderClément Foucault