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AgeCommit message (Expand)Author
2022-04-20Cleanup: spelling in commentsCampbell Barton
2022-04-20Cleanup: clang-formatCampbell Barton
2022-04-20Cleanup: unused argument warningCampbell Barton
2022-04-19GPU: Fix Adresse Sanitizer errorsClément Foucault
2022-04-19Cleanup: GPUMaterial: Remove GPU_material_is_volume_shaderClément Foucault
2022-04-19PyGPU: remove outdated function 'code_from_builtin'Germano Cavalcante
2022-04-19GPU: Replace `GPUMaterialVolumeGrid` by `GPUMaterialAttribute`Clément Foucault
2022-04-18Cleanup: Clang tidyHans Goudey
2022-04-14Fix crash when loading Blender due to recent changeGermano Cavalcante
2022-04-14GPU: Make nodetree GLSL Codegen render engine agnosticClément Foucault
2022-04-14Metal: GPU_PRIM_LINE_LOOP alternative implementations.Jason Fielder
2022-04-14Metal: GLSL shader compatibility 3rd passJason Fielder
2022-04-14GPUTexture: Fixed typo where wrong enum was usedEthan-Hall
2022-04-13Cleanup: Proper printing of a stringSergey Sharybin
2022-04-13pyGPU: Port 'StageInterfaceInfo' and 'ShaderCreateInfo' typesGermano Cavalcante
2022-04-05Refactor: Unify vertex and sculpt colors into newJoseph Eagar
2022-04-04Fix overlapping GPU device bitmasksBrecht Van Lommel
2022-04-04Cleanup: ensure space after file named in headersCampbell Barton
2022-03-31Cleanup: spelling, trailing space for comment-blocksCampbell Barton
2022-03-30Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal ba...Jason Fielder
2022-03-30Metal: GLSL Shader compatibility 5Jason Fielder
2022-03-30Metal: GLSL Compatibility - explicit mat4_to_mat3 conversionJason Fielder
2022-03-30Overlay: Port Armature shader to ShaderCreateInfoClément Foucault
2022-03-30GL: Fix Invalid enum error on Apple SiliconClément Foucault
2022-03-30Overlay: Port Edit Mode shaders to ShaderCreateInfoClément Foucault
2022-03-30GPUShaderCreateInfo: Add DepthWrite optionClément Foucault
2022-03-30GPU: ShaderBuilder: Remove do_static_compilation_ inheritanceClément Foucault
2022-03-30GPU: ShaderBuilder: Fix compilation on non-Mac platformClément Foucault
2022-03-26GPU: ShaderBuilder: Skip shader compilation for unsupported shaders.Clément Foucault
2022-03-26GL: Fix shader error logging on Apple M1 hardwareClément Foucault
2022-03-26GPU: ShaderBuilder: Fix compilation on MacClément Foucault
2022-03-25Cleanup: sort cmake file listsCampbell Barton
2022-03-23Fix invalid NULL check in GPU_viewport_unbind_from_offscreenCampbell Barton
2022-03-23Cleanup: spelling in commentsCampbell Barton
2022-03-23CMake: add missing headers to source listCampbell Barton
2022-03-23License headers: add license header to source/blender/gpu/metalCampbell Barton
2022-03-22GL: Fix compilation error on MSVC (for real)Clément Foucault
2022-03-22GL: Fix compilation error on MSVCClément Foucault
2022-03-22Cleanup: make format and fix warningJacques Lucke
2022-03-22Metal: Make GLSL shader source MSL compliant alsoJason Fielder
2022-03-22Metal: Initial Implementation of Metal Backend for GPU Module.Jason Fielder
2022-03-22Cleanup: Clang tidyHans Goudey
2022-03-21GPU: Allow the user to set an anisotropic filtering setting below the impleme...Ethan-Hall
2022-03-20GPUSource: Fix failure case in the enum preprocessorClément Foucault
2022-03-20GPencil: Use ShaderCreateInfo for antialiasing shadersClément Foucault
2022-03-20GPencil: Use ShaderCreateInfo for vfx shadersClément Foucault
2022-03-18GPUTexture: Add Cube view as 2D arrayClément Foucault
2022-03-18GPU: Add indirect dispatch support.Clément Foucault
2022-03-18GPU: StorageBuf: Add method to clear the buffer in place.Clément Foucault
2022-03-18Cleanup: GPUStorageBuf: Fix header licenseClément Foucault