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2011-04-16fix [#26955] GL Texture Size doesn't work.Campbell Barton
Brecht: reverting this change you made r22532, which I cant see a reason for.
2011-04-06add option WITH_BUILTIN_GLEW, so linux packagers can disable to use their ↵Campbell Barton
own glew library.
2011-04-03quiet various warnings, also disable -Wdouble-promotion with cmake since it ↵Campbell Barton
gives warnings with variable length args.
2011-04-02quiet gcc float -> double promotion warnings.Campbell Barton
2011-03-07se BLI_snprintf() for msvc compat, cleanup CMake file, some bad comments ↵Campbell Barton
left in. also on only try build RPM's on linux.
2011-03-07Ensure gpu_extensions.c compiles with MSVC -> include BLI_winstuff.hNathan Letwory
2011-03-07bug [#26329] Project Paint not workingCampbell Barton
we cant ensure that a requested buffer can be allocated so report opengl errors when failing to allocate the buffer (rather then printing to console). this is common enough and generic error isn't too helpful to users.
2011-03-05use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf ↵Campbell Barton
& editors.
2011-03-03replace 0 with NULL when used as a pointerCampbell Barton
2011-02-27doxygen: blender/gpu tagged.Nathan Letwory
2011-02-23since the introduction of 'newbump' blenderM.G. Kishalmi
was exporting normal maps with red and green channel inverted relative to the geometry it actually exports. This change makes blender export normal maps which are very similar to most tools out there. patch by Morten S. Mikkelsen
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-21I swear, it was just an innocence change in guardedalloc!Nathan Letwory
The butterfly wing flap, causing a nice storm in the rest of blender. Now all dependencies should point ok again. CMakers, do double-test.
2011-02-21doxygen: entry for gpu, modifiers, nodes, python and renderNathan Letwory
2011-02-20misc warnings/fixesCampbell Barton
- WITH_OPENJPEG wasn't defined for creator.c with CMake. - remove shadowed/redefined vars. - remove some unused RNA report args. - re-arrange IMB_FILE_TYPES so IRIS is not the first format tested, since its not very common test JPEG and PNG first.
2011-02-18Clear some compiler warnings by commenting some functions, adding others to ↵Campbell Barton
headers. left in warnings where functions obviously need to get ported to 2.5x still. Also, render stamp seq strip works again.
2011-02-15removed some more magic constantsLukas Steiblys
another fix: the patch for #25806 was submitted by Riakiotakis Antonis and not by Andrew Wall
2011-02-15added more code comments and removed some magic constantsLukas Steiblys
2011-02-15a fix for bug #25806Lukas Steiblys
http://projects.blender.org/tracker/index.php?func=detail&aid=25806 Thanks Andrew Wall for the report and the patch
2011-02-14This commit will switch blender to use tangent space generated withinM.G. Kishalmi
the two files mikktspace.h and mikktspace.c. These are standalone files which can be redistributed into any other application and regenerate the same tangent spaces. The implementation is independent of the ordering of faces and the vertex ordering of faces.
2011-02-13warning cleanup.Campbell Barton
- fix mistake with grease pencil UI (&& was intended but & used). - use (void) rather then () across _all_ blenders code. - a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
2011-02-13many functions in blender are not marked static but should be.Campbell Barton
most local modifier,GPU,ImBuf and Interface functions are now static. also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
2011-02-10fix for crash with GLSL material when image couldn't be loaded.Campbell Barton
also quiet pep8 warnings.
2011-02-08fix: latest shader wasn't working on itel gfx-cardsM.G. Kishalmi
couldn't use a = ( float_function() < 0 )? b: c; for whatever reason.
2011-02-08GLSL shader partM.G. Kishalmi
bump-mapping update to properly support multiple textures in different bump-spaces.
2011-01-30moved texture_space scaling factor from glsl to C.M.G. Kishalmi
2011-01-30bugfix #25867M.G. Kishalmi
fix for objectspace bumpmapping
2011-01-30remove nan-makefilesCampbell Barton
2011-01-30Fix for object-space bumpmapping in GLSL. Fix providedTon Roosendaal
by Morten Mikkelsen in IRC.
2011-01-29Fixes for GLSL bump code; it was using calls not supported forTon Roosendaal
older GLSL versions (< 1.3) Thanks Matthew M: - adding mat3 from ma4 function - removal of transpose() And I've hacked in myself a textureSize() replacement, the image size gets passed on to function now.
2011-01-29matching 3Dview GLSL shaders for the new bumpmapping methodsM.G. Kishalmi
2011-01-15remove unused vars & avoid some clang warnings.Campbell Barton
2011-01-13remove/comment unused varsCampbell Barton
also removed unnecessary NULL checks (where the pointer was used later without checking).
2011-01-08variable 'pool' could be accessed as NULL, globalPool was allocated but not ↵Campbell Barton
assigned before use. also remove unused vars.
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2011-01-05Todo item:Ton Roosendaal
Object color option now is incorporated in preview render, and in display in 3D window. Note that Object-color is "modulating" the render result, it just multiplies... which is very limited for practical use. This was added for Apricot game project. The original meaning however was to replace diffuse only... so specular and light work still correct. ALso made header for properties editor start on top, to reflect default (report in tracker).
2010-12-23rename blenderlib to blender_add_libCampbell Barton
2010-12-17no functional changes: SETLOOPER macro assumed a scene was defined called ↵Campbell Barton
'sce' used to loop over, now make this an argument, helps to make it clear what's going on.
2010-12-08use lowercase for cmake builtin names and macros, remove contents in else() ↵Campbell Barton
and endif() which is no longer needed.
2010-12-03Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for ↵Campbell Barton
'const char's,. Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03- added GCC warning -Wstrict-prototypesCampbell Barton
- fixed bug in paste material, exposed by stricter warnings. - removed/renamed various shadowed vars. - removed BGE lamp.colour, only allow lamp.color attribute.
2010-11-29include headers in cmake source, added a script to check for consistency, ↵Campbell Barton
reporting missing headers & C files. this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-27Detect Gallium driver. Extend NPoT workaround to opensource drivers.Guillermo S. Romero
2010-11-26freeing all free GPU buffers every frame could be a performance issue and is ↵Lukas Steiblys
not necessary
2010-11-26ATI X1xxx gfx cards (R500 chipset) lack full support for npot textures ↵Janne Karhu
although they report the GLEW_ARB_texture_non_power_of_two extension.
2010-11-25fix for ↵Lukas Steiblys
https://projects.blender.org/tracker/index.php?func=detail&aid=24442&group_id=9&atid=498 [#24442] GLSL + VBOs
2010-11-24Reverting revision 33120, which added vram monitoring. The method used had ↵Mitchell Stokes
some problems (especially in the freeing function). I will research an alternative solution and submit it to the tracker.
2010-11-21- include pthreads for win32 globally (as with opengl).Campbell Barton
- MSVC CFLAGS were being set by only checking WIN32, (breaking non-msvc win32 builds)
2010-11-18Bugfix #22052Ton Roosendaal
OpenGL viewport render gave squeezed results in cases. Reason: some graphics cards only give offscreen buffers in multiples of 256 or 512 (my case). Current fix uses the actual size returned by graphics card, which is also safe for too large renders. More elaborate cropping or matching is for another time. (Added printf for feedback on this, might disappear)