Age | Commit message (Expand) | Author |
2015-04-30 | Cleanup: style | Campbell Barton |
2015-04-27 | Fix T44464: Viewport mipmaps no longer toggle off | Campbell Barton |
2015-04-27 | Cleanup: use bool for mipmap args | Campbell Barton |
2015-04-24 | Add debug option --debug-gpumem to show GPU memory used in status bar. | Antony Riakiotakis |
2015-04-24 | 3D Textures: | Antony Riakiotakis |
2015-04-23 | 3D textures: detect if we are pushing OpenGL too hard with the texture | Antony Riakiotakis |
2015-04-21 | Cleanup: style | Campbell Barton |
2015-04-14 | Fix T44385 SSAO inverted with new Intel drivers. | Antony Riakiotakis |
2015-04-09 | Fix T31546 fragment program gets created every frame | Antony Riakiotakis |
2015-04-06 | Multi-View and Stereo 3D | Dalai Felinto |
2015-03-31 | Fix T43987 ambient occlusion wrong for Intel cards on windows (tested on | Antony Riakiotakis |
2015-03-30 | Attempt to fix T44056, dof high quality shader error in ATI cards. | Antony Riakiotakis |
2015-03-30 | Potential fix for T43987, ambient occlusion different between offscreen | Antony Riakiotakis |
2015-03-28 | Cleanup: redundant struct declarations | Campbell Barton |
2015-03-25 | Fix crash with computers not supporting high quality depth of field. | Antony Riakiotakis |
2015-03-25 | Attempt to fix an error in compilation of geometry shaders in Intel 4000 | Antony Riakiotakis |
2015-03-24 | BGE: World color management fix | Thomas Szepe |
2015-03-24 | BGE: Fix T43592: World GLSL | Thomas Szepe |
2015-03-23 | cleanup: use spaces for alignment | Mike Erwin |
2015-03-23 | compile fix | Mike Erwin |
2015-03-23 | Disable high quality depth of field for GPUs that don't support it, | Antony Riakiotakis |
2015-03-23 | Use linear filtering for final pass of high quality depth of field, no | Antony Riakiotakis |
2015-03-23 | Shader errors: | Antony Riakiotakis |
2015-03-23 | Cleanup: comments, style | Campbell Barton |
2015-03-20 | Fix indentation in last commit, tab slipped in | Jens Verwiebe |
2015-03-20 | Really fix scons with new glsl shaders | Jens Verwiebe |
2015-03-20 | Fix link error with GLEW | Antony Riakiotakis |
2015-03-20 | Only create vertex buffers if supported and clean them up properly. | Antony Riakiotakis |
2015-03-20 | Fix high quality depth of field on the Mac. | Antony Riakiotakis |
2015-03-19 | Depth of field high quality: | Antony Riakiotakis |
2015-03-18 | Simplify math in mix_linear glsl function. Thanks to valentin for | Antony Riakiotakis |
2015-03-17 | Cleanup: bool & const | Mike Erwin |
2015-03-16 | Get rid of gluBuild2DMipmaps on gpu_draw.c (use our own imbuf scaling | Antony Riakiotakis |
2015-03-16 | Make sure disabling attribute arrays also resets the counter so we don't | Antony Riakiotakis |
2015-03-16 | Cleanup | Campbell Barton |
2015-03-11 | Cleanup: style | Campbell Barton |
2015-03-10 | Fix memory leak when using two bump maps on the same material | Antony Riakiotakis |
2015-03-09 | Attempt to fix T43919, avoid using GPU_framebuffer_slots_bind just in | Antony Riakiotakis |
2015-03-03 | Another stability commit for legacy users - don't crash when toggling | Antony Riakiotakis |
2015-03-02 | cleanup: float/double promotion, redundant casts | Campbell Barton |
2015-02-27 | Get rid of gluScaleImage in our game engine as well. | Antony Riakiotakis |
2015-02-27 | Make some adjustments to the units for viewport camera dof. | Antony Riakiotakis |
2015-02-27 | cleanup: double promotion | Campbell Barton |
2015-02-26 | Change samples variable for SSAO - now it is actual samples, not squared | Antony Riakiotakis |
2015-02-26 | Use spiral mapping for SSAO - it reduces banding a lot, especially in | Antony Riakiotakis |
2015-02-26 | SSAO: sampling coordinates go out of screen, reject the sample | Antony Riakiotakis |
2015-02-24 | Fix T43785 crash with border select. | Antony Riakiotakis |
2015-02-23 | GPU module: get rid of gluscaleimage - game engine also uses that but | Antony Riakiotakis |
2015-02-23 | Fix compilation error after recent GPU debug changes | Sergey Sharybin |
2015-02-23 | Debug GPU functionality from soc-viewport_fx by Jason Wilkins | Antony Riakiotakis |