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AgeCommit message (Expand)Author
2019-09-26Fix T70107 EEVEE: Crash using Irradiance Volume with Curve insideClément Foucault
2019-09-25Fix T70187: GPU Driver: Merge Vertices Crashes ATI/Linux/OpenSourceJeroen Bakker
2019-09-24Fix T69743: Armature display issues with Intel 5x0 GPUmano-wii
2019-09-23Cleanup: use bracesCampbell Barton
2019-09-21Cleanup: extra semicolon, comma warningsCampbell Barton
2019-09-19Fix T69853: Object orientation is wrong with some AMD deprecated drivers.mano-wii
2019-09-18GPU: AMD: Remove workaround that doesn't workmano-wii
2019-09-17GPU: Comment incorrect assertsClément Foucault
2019-09-17GPU: Fix broken assertClément Foucault
2019-09-17DRW: Refactor to support draw call batchingClément Foucault
2019-09-14Cleanup: use const args, variablesCampbell Barton
2019-09-14Revert "DRW: Refactor to support draw call batching"Clément Foucault
2019-09-13DRW: Refactor to support draw call batchingClément Foucault
2019-09-13Cleanup: compiler warningsBrecht Van Lommel
2019-09-13Cleanup: unused headers (GPU)Campbell Barton
2019-09-12Shading: Add Vertex Color node.OmarSquircleArt
2019-09-12Shading: Add More Features To The Voronoi Node.OmarSquircleArt
2019-09-09Shading: Extend Musgrave node to other dimensions.OmarSquircleArt
2019-09-09Fix T69382: Crash - Regression - GPU Intel HD 4000mano-wii
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-09-07Fix T68843: wireframe node in Eevee fails on macOSJean First
2019-09-06EEVEE: Fix bump mappingClément Foucault
2019-09-06Fix T68950: Adding lots of edge loops to cylinder produces a crashHuseyin Karakullukcu
2019-09-06Eevee: Use manual derivatives for better quality bump.Clément Foucault
2019-09-05Eevee: Shadow map refactorClément Foucault
2019-09-05Fix T69532: Wave texture fails with a compile error.OmarSquircleArt
2019-09-05Shading: Rewrite Mapping node with dynamic inputs.OmarSquircleArt
2019-09-04Shading: Extend Noise node to other dimenstions.OmarSquircleArt
2019-09-04Fix T63755: Area Stretching OverlayJeroen Bakker
2019-08-30GPU: Split gpu_shader_material into multiple files.OmarSquircleArt
2019-08-27Cleanup: fix compiler warningBrecht Van Lommel
2019-08-27Workbench: Specular Highlighting for MatCapsJeroen Bakker
2019-08-27Fix T68687 Eevee: Modulo node behaves unexpectedly/inconsistentlyClément Foucault
2019-08-26GPU: add mechanism for splitting up big gpu_shader_material.glsl fileBrecht Van Lommel
2019-08-25Cleanup: redundant struct declarationsCampbell Barton
2019-08-22Shading: Add object color to Object Info node.OmarSquircleArt
2019-08-22Nodes: Support for socket shapes other than circleCharlie Jolly
2019-08-21Cleanup: clang-formatCampbell Barton
2019-08-21Shading: Add Volume Info node.OmarSquircleArt
2019-08-21Shading: Add White Noise node.OmarSquircleArt
2019-08-21Shading: Add more operators to Vector Math node.OmarSquircleArt
2019-08-21GPU: Fix Element index range calculationClément Foucault
2019-08-18Shading: Refactor Math node and use dynamic inputs.OmarSquircleArt
2019-08-17Cleanup: spellingCampbell Barton
2019-08-16Fix T68009: Recognize X.Org/AMD as GPU_DEVICE_ATI and open source driverRémi Verschelde
2019-08-16Cleanup: spellingCampbell Barton
2019-08-15GPU: Vertex Format: Increase number of byte per attribute nameClément Foucault
2019-08-15Mesh Batch Cache: Split UV an tangent into 2 distinct VBOsClément Foucault
2019-08-15GPU: Vertex Format: ADd function for safe GLSL attrib nameClément Foucault
2019-08-14Cleanup: Fix build error with MSVCLazydodo