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2020-09-08GPUQuery: GL Backend isolationClément Foucault
2020-09-08GPU: Select Pick: Remove last GL callClément Foucault
2020-09-08GPUFramebuffer: Make GPU_framebuffer_read_depth more flexibleClément Foucault
2020-09-07Cleanup: GLBackend: Move buf_free and tex_free to GLContextClément Foucault
2020-09-07GPUCapabilities: Isolate GL memory statisticsClément Foucault
2020-09-07GPUCapabilities: Isolate GL_STEREO to GLContextClément Foucault
2020-09-07GPU: Rename gpu_extensions to gpu_capabilitiesClément Foucault
2020-09-07GPUTexture: Bump GPU_TEX_MAX_FBO_ATTACHEDClément Foucault
2020-09-07EEVEE: Try to allocate the lightcache and use fallback if failureClément Foucault
2020-09-07GPUExtensions: GL backend isolationClément Foucault
2020-09-07GPUPlatform: GL backend isolationClément Foucault
2020-09-07GPU: Fix clang tidy warningsClément Foucault
2020-09-07Cleanup: GPUVertBuf: Replace TRUST_NO_ONE by BLI_asserts and ifdef DEBUGClément Foucault
2020-09-07GPUVertBuf: GL Backend IsolationClément Foucault
2020-09-07GPUVertBuf: Rename GPUVertBuf to VertBuf and add some gettersClément Foucault
2020-09-07Cleanup: spellingCampbell Barton
2020-09-06Cleanup: GPUVertBuf: Replace GPU_vertbuf_create by GPU_vertbuf_callocClément Foucault
2020-09-06GLTexture: Fix crash with --debug-gpu on windows + nvidiaClément Foucault
2020-09-06GPUVertBuf: Make GPUVertBuf private to the GPU moduleClément Foucault
2020-09-06Cleanup: GLBackend: Fix missing override keywords producing warningsClément Foucault
2020-09-06GPUIndexBuf: GL backend IsolationClément Foucault
2020-09-06Cleanup: GPU: Rename GPU_element to GPU_index_bufferClément Foucault
2020-09-05GLState: Use unsigned long long instead of unsigned long for shiftsClément Foucault
2020-09-05Cleanup: clang-formatCampbell Barton
2020-09-05Cleanup: spellingCampbell Barton
2020-09-05GLState: Fix compilation warning on MSVCClément Foucault
2020-09-05GLTexture: Fix undefined behavior when binding textures the first timeClément Foucault
2020-09-05GLDebug: Trim NVidia debug outputClément Foucault
2020-09-05GLTexture: Add Feedback loop checkClément Foucault
2020-09-05Cleanup: GPUFramebuffer: Remove unused variableClément Foucault
2020-09-05GLTexture: Add direct state access supportClément Foucault
2020-09-05GLState: Add texture multibind and remove redundant bindsClément Foucault
2020-09-05GPUDebug: Only enable resource checking in debug modeClément Foucault
2020-09-05Cleanup: GPUTexture: Move debug messages outside of creation functionClément Foucault
2020-09-05GPUTexture: Change texture creation APIClément Foucault
2020-09-05GLTexture: Add validation for empty slots before drawingClément Foucault
2020-09-05GPUTexture: Implement back 3D texture resizeClément Foucault
2020-09-05Cleanup: GPUTexture: Clean framebuffer attachmentClément Foucault
2020-09-05Cleanup: GPUFrameBuffer: Use Texture class instead of gl callsClément Foucault
2020-09-05GLTexture: Add back texture proxy checkClément Foucault
2020-09-05GPUTexture: Add support for samplersClément Foucault
2020-09-05GPUTexture: GL Backend IsolationClément Foucault
2020-09-05GPUFramebuffer: Encapsulate single attachement clearClément Foucault
2020-09-05GPUTexture: Add skeleton of the new GLTexture classClément Foucault
2020-09-05GPUTexture: Remove bind to edit callsClément Foucault
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
2020-09-03Fix T79803: Wrong Distance To Edge 1D VoronoiOmarSquircleArt
2020-09-03Fix T80332: principle volume shader not working for world in EeveeBrecht Van Lommel
2020-09-02Cleanup: spelling, rename attachement -> attachmentCampbell Barton
2020-09-02Cleanup: spellingCampbell Barton