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AgeCommit message (Expand)Author
2020-09-01Cleanup: GLFrameBuffer: Reduce indentationClément Foucault
2020-09-01GLFramebuffer: Avoid calling method on a partially destroyed GLContextClément Foucault
2020-09-01GPUOffscreen: Remove scissor and viewport state trackingClément Foucault
2020-09-01Fix T80328 Commit introduced build warnings in WindowsClément Foucault
2020-09-01UI: Widget: Add conservative raster to avoid cut widget bordersClément Foucault
2020-09-01Cleanup: GPUContext: Remove unused functionsClément Foucault
2020-09-01GPU: Move UBO binding validation to GL backendClément Foucault
2020-09-01EEVEE: Volumetric: Fix Mesa Compiler errorClément Foucault
2020-09-01GL: Fix two GLerrorClément Foucault
2020-09-01GLImmediate: Use CL_CHECK_ERRORClément Foucault
2020-09-01GL: Move MacOS debug callback to gl_debug.ccClément Foucault
2020-09-01GPUDebug: Reformat GL debug callbacks and move them to GL backendClément Foucault
2020-09-01Cleanup: GPU: Remove GPU_draw_primitive and default_vao_Clément Foucault
2020-09-01Cleanup: Use GPUBatch for icon and area drawingClément Foucault
2020-08-31Cleanup: GPU: Remove unused attr_binding and primitive codeClément Foucault
2020-08-31GPUImmediate: GL backend isolationClément Foucault
2020-08-31GLContext: Fix framebuffer deletion to GPUContextClément Foucault
2020-08-31Cleanup: GPU_immediate: Change assert to BLI_assertClément Foucault
2020-08-31Clang Tidy: Fix readability-delete-null-pointer warningsHans Goudey
2020-08-30GPUFrameBuffer: Fix build error on MSVCClément Foucault
2020-08-30GPUShader: Improve shader compilation logClément Foucault
2020-08-30EEVEE: Fix broken rendering caused by SSR + Alpha blended materialClément Foucault
2020-08-30GPUFramebuffer: Tag dirty after recursing downsampleClément Foucault
2020-08-30GPUState: Move Scissor and Viewport state to framebufferClément Foucault
2020-08-30GPUContext: Update internal framebuffer size when activating contextClément Foucault
2020-08-30GPUUniformBuf: Fix debug name being shorter than release nameClément Foucault
2020-08-30Cleanup: GPUContext: Remove default_framebuffer_Clément Foucault
2020-08-30GPUFrameBuffer: Use debug name supportClément Foucault
2020-08-30GPUFrameBuffer: GL backend isolationClément Foucault
2020-08-30Cleanup: GPU: Remove unused init/exit functionsClément Foucault
2020-08-30GPUFramebuffer: Make GPUFrameBuffer an opaque typeClément Foucault
2020-08-30GPUState: Fix missing writemask encapsulationClément Foucault
2020-08-28GPU: Fix Segmentation Fault Freeing Failed ShaderJeroen Bakker
2020-08-28Revert "GPU: Fix Segmentation Fault Freeing Failed Shader"Jeroen Bakker
2020-08-28Fix T80160: Workbench shadows are brokenJeroen Bakker
2020-08-28GPU: Fix Segmentation Fault Freeing Failed ShaderJeroen Bakker
2020-08-26Cleanup: spellingCampbell Barton
2020-08-25Fix T79494 Refrence Image reflects object after source got deletedClément Foucault
2020-08-25GPUState: Move state limits getter to the area they belongClément Foucault
2020-08-25Fix T79811 MacOS: Edit Mode - vertex/edge/face selection is missingClément Foucault
2020-08-25GPU: Fix compilation issue caused by rBb43f4fda19b9Clément Foucault
2020-08-25GL: Add error checking functionClément Foucault
2020-08-25GPUSelect: Avoid assert caused by clearing without a depth maskClément Foucault
2020-08-24T79811 MacOS: Edit Mode - vertex/edge/face selection is missingClément Foucault
2020-08-24Fix T79896 Awful performance with Dyntopo onClément Foucault
2020-08-24GPUState: Fix scissor state being overwritten when changing scissor boundsClément Foucault
2020-08-23Fix T80034 Crash using material panel on 2.91.0 alphaClément Foucault
2020-08-23Cleanup: GPU: Use explicit clear value in GPU_clear* commandsClément Foucault
2020-08-23GPUFramebuffer: Use GPUState to temporary change write mask in clear fnClément Foucault
2020-08-23GPUState: Expose Stencil mask and testClément Foucault