Age | Commit message (Expand) | Author |
2014-02-24 | Tweak to T38766 fix: cycles now support setting viewport alpha for a material. | Brecht Van Lommel |
2014-02-24 | Fix T38766: blender material transparency setting not taken into account for ... | Brecht Van Lommel |
2014-02-24 | Fix T38766: cycles viewport incorrectly taking blender internal alpha into ac... | Brecht Van Lommel |
2014-02-22 | Code cleanup: style | Campbell Barton |
2014-02-14 | Fix T38633: glsl not working well with mixed cycles/blender material nodes. | Brecht Van Lommel |
2014-02-07 | Fix T38503: crash in non-threadsafe VBO free code during render. | Brecht Van Lommel |
2014-02-03 | Code cleanup: use bools where possible | Campbell Barton |
2014-01-23 | Removed the omat matrix from DupliObject. | Lukas Tönne |
2014-01-23 | BGE Bitmap Text: add in check if the character is outside the range | Campbell Barton |
2014-01-23 | Fix T38325: Game Engine Bitmap fonts failed for characters >128 | Campbell Barton |
2014-01-19 | Docs: doxygen file descriptions for BLF, GPU and WM | Campbell Barton |
2014-01-17 | Blender Internal: Tweak GLSL preview of the spot lamp to use shadow buffer al... | IRIE Shinsuke |
2014-01-17 | Blender Internal: Correct GLSL preview, material using shader nodes didn't co... | IRIE Shinsuke |
2014-01-14 | Fix GLSL compatible_pow to give 1.0 for 0 ^ 0 | Sv. Lockal |
2014-01-13 | Code Cleanup: replace checks for ima->source with BKE_image_is_animated | Campbell Barton |
2014-01-09 | Code cleanup: remove BKE_object_where_is_calc_simul function. | Brecht Van Lommel |
2014-01-05 | Fix T38024 crash when rebuilding sculpt mode buffers. | Antony Riakiotakis |
2014-01-03 | Fix T38045: Clone stamp crashes | Sergey Sharybin |
2014-01-03 | Code clean-up change naming of gpu buffers used by pbvh to better | Antony Riakiotakis |
2013-12-26 | Threaded object update and EvaluationContext | Sergey Sharybin |
2013-12-18 | Game Engine: Level of detail support and tools | Daniel Stokes |
2013-12-13 | Image cache rewrite to using generic movie cache | Sergey Sharybin |
2013-12-03 | Cleanup: Internal degrees removal. | Bastien Montagne |
2013-11-26 | Fix T37633: duplicate value GPUDynamicType could cause GLSL render issues. | Brecht Van Lommel |
2013-11-25 | Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ... | IRIE Shinsuke |
2013-11-24 | Blender Internal: Revert own previous commit for "Camera Data" node, correct ... | IRIE Shinsuke |
2013-11-24 | Blender Internal: Fix shader node "Camera Data" that doesn't consider orthogr... | IRIE Shinsuke |
2013-11-22 | Cycles: Add a "Normal" input socket to the Layer Weight node + GLSL drawing c... | Thomas Dinges |
2013-11-21 | Blender Internal: Add shader nodes "Separate HSV" and "Combine HSV", same as ... | IRIE Shinsuke |
2013-11-12 | Change the behavior of AO pass in Blender internal's shader/render node tree ... | Irie Shinsuke |
2013-11-09 | Cycles / Fresnel Node: | Thomas Dinges |
2013-10-16 | style cleanup | Campbell Barton |
2013-10-01 | remove assert for poly_find_ear(), added recently but its incorrect, also min... | Campbell Barton |
2013-09-30 | Fix #36882: cycles gamma node not working with glsl materials. | Brecht Van Lommel |
2013-09-20 | FIX: [#27536] GLSL object space normal maps have wrong shading | Andrea Weikert |
2013-09-16 | Fix #36734 Matcap displays solid black. | Lukas Toenne |
2013-09-16 | Cycles Hair: Two basic bair shaders added | Stuart Broadfoot |
2013-09-12 | BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ... | Daniel Stokes |
2013-09-05 | Fix broken GLSL shader after recent changes. | Brecht Van Lommel |
2013-09-04 | Cycles: add a sharpness input to the Cubic SSS falloff. When set to 1 this will | Brecht Van Lommel |
2013-08-27 | ghash/bli-listbase edits, rename BLI_ghash_pop -> BLI_ghash_popkey (since it ... | Campbell Barton |
2013-08-26 | replace hashes with sets where possible. | Campbell Barton |
2013-08-24 | fix for GPU_update_bmesh_buffers not setting bmesh vertex index values as dir... | Campbell Barton |
2013-08-19 | Make GPU buffers allocation/freeing safe for threading | Sergey Sharybin |
2013-08-16 | replace calls to BLI_linklist_append with BLI_linklist_prepend where order us... | Campbell Barton |
2013-08-09 | OpenGL VBO's: free VBO pool before redraw, otherwise this just holds onto memory | Brecht Van Lommel |
2013-07-23 | BGE fix [#35472] Sun variance shadows does not work in game engine | Daniel Stokes |
2013-07-23 | remove the pointer from BLI_bitmap's typedef, | Campbell Barton |
2013-07-20 | BGE fix [#35195] Shadow Only lamps only work with Specular enabled | Daniel Stokes |
2013-07-01 | add some missing members to opengl debug print, also use a macro to avoid pas... | Campbell Barton |