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AgeCommit message (Expand)Author
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: replace static_casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: use 'u' prefixed integer types for brevity & cast styleCampbell Barton
2022-09-25Cleanup: remove redundant double parenthesisCampbell Barton
2022-09-24GPU: Disable static compilation for geometry shaders workaroundClément Foucault
2022-09-23Cleanup: use ELEM macroCampbell Barton
2022-09-23Cleanup: spelling in commentsCampbell Barton
2022-09-23Cleanup: formatCampbell Barton
2022-09-23Cleanup: compiler warningsCampbell Barton
2022-09-22Metal: GLSL shader compatibility changes for global uniform and interface nam...Jason Fielder
2022-09-22Metal: First set of Geometry Shader alternative implementations using SSBO ve...Jason Fielder
2022-09-22Metal: MTLContext implementation and immediate mode rendering support.Thomas Dinges
2022-09-22Metal: MTLVertBuf implementation and support for texture creation from vertex...Thomas Dinges
2022-09-17GL: Framebuffer: Add support for empty framebuffer (no attachments)Clément Foucault
2022-09-17Cleanup: spelling, punctuation & repeated words in commentsCampbell Barton
2022-09-16Eevee: Add support for Nishita sky textureLukas Stockner
2022-09-15Cleanup: spelling in comments, comment blocksCampbell Barton
2022-09-14Sculpt: Separate hide status from face sets, use generic attributeHans Goudey
2022-09-13EEVEE-Next: Cryptomatte render passes.Jeroen Bakker
2022-09-12When these features aren't used, there is no sense in storing theHans Goudey
2022-09-09Realtime Compositor: Implement bokeh blur nodeOmar Emara
2022-09-09Realtime Compositor: Implement blur nodeOmar Emara
2022-09-09Fix T100697: Curve nodes change colors at identity settingsOmar Emara
2022-09-09License headers: use SPDX identifiersCampbell Barton
2022-09-09Cleanup: format, trailing spaceCampbell Barton
2022-09-07Cleanup: sort cmake file listsCampbell Barton
2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
2022-09-06Update DRW testsGermano Cavalcante
2022-09-06GPU/DRW: Fix testClément Foucault
2022-09-06GL: Require a minimum of 8 ssbo slot per shader stageClément Foucault
2022-09-06Cleanup: spelling in comments, formatting, move comments into headersCampbell Barton
2022-09-06ShaderBuilder: Fix compilation error due to recent changes.Jeroen Bakker
2022-09-06GPU: remove 'GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR'Germano Cavalcante
2022-09-06GPU: remove 'GPU_SHADER_3D_IMAGE_MODULATE_ALPHA'Germano Cavalcante
2022-09-05GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3DGermano Cavalcante
2022-09-05GPU: remove 'GPU_SHADER_2D_SMOOTH_COLOR'Germano Cavalcante
2022-09-05GPU: remove 'GPU_SHADER_2D_IMAGE'Germano Cavalcante
2022-09-05GPU: remove 'GPU_SHADER_2D_FLAT_COLOR'Germano Cavalcante
2022-09-05GPU: remove 'GPU_SHADER_2D_UNIFORM_COLOR'Germano Cavalcante
2022-09-05Mesh: Remove redundant custom data pointersHans Goudey
2022-09-05Fix T81002: Images drawn with the Python gpu module no longer draw on top in ...Germano Cavalcante
2022-09-05Cleanup: make formatBrecht Van Lommel
2022-09-05Merge branch 'blender-v3.3-release'Clément Foucault
2022-09-05Fix T100649: Regression: Environment texture is stretched when added to meshClément Foucault
2022-09-02DRW-Next: Add uniform attributes (object attributes) supportClément Foucault
2022-09-02Cleanup: GPU: UniformAttribute: Improve const correctnessClément Foucault
2022-09-02DRWManager: New implementation.Clément Foucault
2022-09-02Merge branch 'blender-v3.3-release'Clément Foucault
2022-09-02Fix T100163: Eevee: Regression: Displacement maps affected by rotationClément Foucault