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AgeCommit message (Expand)Author
2020-12-04EEVEE: Arbitrary Output VariablesJeroen Bakker
2020-12-02GPU: Show Limited support message for polaris + 20.11.2 drivers.Jeroen Bakker
2020-12-02GPU: Blacklist unsupported GPUs that crash during startup.Jeroen Bakker
2020-11-30Cleanup: Clang tidy void argumentHans Goudey
2020-11-30Fix T83203 BGL: shader.program wrongly always returns 0Clément Foucault
2020-11-26GPencil: Cleanup - Remove unused old shadersAntonio Vazquez
2020-11-18Cleanup: declare original function storage variables staticCampbell Barton
2020-11-17Merge branch 'blender-v2.91-release'Richard Antalik
2020-11-17Fix T81827: MacOS lines that should be thick are green insteadClément Foucault
2020-11-09Cleanup: clang-formatCampbell Barton
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
2020-11-06Cleanup: Clang-Tidy, modernize-use-bool-literalsSergey Sharybin
2020-11-06Cleanup: Clang-Tidy, modernize-redundant-void-argSergey Sharybin
2020-11-06Cleanup: Clang-Tidy, readability-redundant-member-initSergey Sharybin
2020-11-06Cleanup: doxygen commentsCampbell Barton
2020-11-06Cleanup: use ELEM macro (>2 args)Campbell Barton
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-11-06Cleanup: follow our code style for float literalsCampbell Barton
2020-11-05Merge branch 'blender-v2.91-release' into masterClément Foucault
2020-11-05GPU: Fix valgrind warnings about branching on uninitialized variablesClément Foucault
2020-11-05Fix T80842 Grease Pencil: Subtract mode is not working as expectedClément Foucault
2020-11-04Merge branch 'blender-v2.91-release'Richard Antalik
2020-11-04Fix T82385 EEVEE: Alpha Clip shadows actually using Alpha Hashed shadowsClément Foucault
2020-11-04Merge branch 'blender-v2.91-release'Jeroen Bakker
2020-11-04Fix T67832: Camera Background Images View TransformJeroen Bakker
2020-11-04Cleanup: make formatAaron Carlisle
2020-11-03Merge branch 'blender-v2.91-release'Antonio Vazquez
2020-11-03GL: Fix default framebuffers being bound using srgbClément Foucault
2020-11-03Materials: add custom object properties as uniform attributes.Alexander Gavrilov
2020-11-03Materials: support true float4 attributes in the Attribute node.Alexander Gavrilov
2020-10-26Cleanup: compiler warningsBrecht Van Lommel
2020-10-23GPU: Debug: Trim shader stats from output logClément Foucault
2020-10-23GPU: Use CLOG to for debug outputClément Foucault
2020-10-23Cleanup: remove redundant assignment in previous bugfixBrecht Van Lommel
2020-10-23Fix use of uninitialized line/polygon smooth variables in GPU stateBrecht Van Lommel
2020-10-23Fix T73793 Walk navigation crosshair gets hidden behind objectsClément Foucault
2020-10-22EEVEE: Principle BSDF: Use multi-scatter switch for the glass variantClément Foucault
2020-10-20EEVEE: ShaderToRGB alpha inversedJeroen Bakker
2020-10-20GLTexture: Fix Anisotropic filtering affecting the standard mipmap samplersClément Foucault
2020-10-19Spelling: MiscellaneousHarley Acheson
2020-10-19Spelling: It's Versus ItsHarley Acheson
2020-10-14GL: FrameBuffer: Set GL_FRAMEBUFFER_SRGB if neededClément Foucault
2020-10-14Cleanup: multi-line comment blocksCampbell Barton
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
2020-10-09GPU: Add more safeguard for BGL callsClément Foucault
2020-10-09BGL: fix issues with addons using BGL at startupClément Foucault
2020-10-09Revert "Revert "BGL: Workaround broken bgl usage caused by GPU refactor""Clément Foucault
2020-10-09GPU: Fix NOT ~ operator for eGPUSamplerStateAnkit Meel
2020-10-08Fix T80974 GPU: Wide Line emulation shader does not always worksClément Foucault
2020-10-08T81340: UBSan: load of value .. not valid for GPU enum typeAnkit Meel