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2018-04-05UI: Node Editor: Make nodelink arrow size and link width dpi dependant.Clément Foucault
2018-04-05GPUBatch: Change preset managment system.Clément Foucault
2018-04-05GPUShader: Add 2D Nodelink shader.Clément Foucault
2018-04-03Fix crash on startup on macOS, after recent framebuffer refactoring.Brecht Van Lommel
2018-04-02UI: Perf: Batch Trias with widgets.Clément Foucault
2018-03-31UI: Perf: Batch icons drawcalls together.Clément Foucault
2018-03-30BFL: Fix broken vertical texts.Clément Foucault
2018-03-30GPUFramebuffer: Fix assert triggering another assert.Clément Foucault
2018-03-30BLF: Use Batch API instead of IMM.Clément Foucault
2018-03-29BLF: Perf: Divide by 6 the amount of verts sent to the GPU.Clément Foucault
2018-03-29Cleanup: Use uppercase UI_ prefix for external functionsJulian Eisel
2018-03-29UI: Perf: Group fill/border/emboss batches together.Clément Foucault
2018-03-29UI: Perf: widgetbase: Replace imm usage by a batch cache.Clément Foucault
2018-03-29GPUShader: Add specialized widget base shader.Clément Foucault
2018-03-29EEVEE: Fix bad framebuffer configurationClément Foucault
2018-03-28UI: Perf: Make icon_draw_texture use GWN_draw_primitive.Clément Foucault
2018-03-28GPUShader: Cleanup: Remove unused uniform_interface.Clément Foucault
2018-03-26GPUFramebuffer: Fix compiler warning about return value.Clément Foucault
2018-03-26GPUTexture: Fix compilation issue.Clément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-03-25GPUFramebuffer: Refactor (part 1)Clément Foucault
2018-03-25GPUOffscreen: Remove unused offscreen blit.Clément Foucault
2018-03-25GPULamp: Move GPU_frambuffer_blur to GPU_lamp.cClément Foucault
2018-03-25GPUFramebuffer: Make current framebuffer thread local.Clément Foucault
2018-03-25GPUTexture: Style: Respect 120 char per line limit.Clément Foucault
2018-03-25GPUViewport: Small simplifications + fixes.Clément Foucault
2018-03-25GPUViewport: Remove depth debug.Clément Foucault
2018-03-25GPUTexture: Small refactor.Clément Foucault
2018-03-25GPU: gpu_draw.c: Fix wrong renaming.Clément Foucault
2018-03-23GPUCompositing: Remove last reference to gpu_shader_fullscreen_vert.glslClément Foucault
2018-03-22GPUCompositing: Remove entire module.Clément Foucault
2018-03-20GPU Bufferes: Small optimization when updating buffersGermano
2018-03-17DRW: Move cache time to GPUViewport for profilingClément Foucault
2018-03-16Code cleanup: fix various compiler warnings on clang/macOS.Brecht Van Lommel
2018-03-14GPUViewport: Fix offscreen multisample syncing.Clément Foucault
2018-03-14GPUTexture: Unlock GL_R16I format.Clément Foucault
2018-03-14GPUViewport: Fix offscreen multisample rendering.Clément Foucault
2018-03-14GPUTexture: Save sample count inside texture struct.Clément Foucault
2018-03-13GPUMaterial: Fix non finished material status if shader has no output.Clément Foucault
2018-03-12GPUMaterial: Add Material shader cache.Clément Foucault
2018-03-10Merge branch 'master' into blender2.8Brecht Van Lommel
2018-03-10Cycles: switch to squared roughness convention for all nodes.Brecht Van Lommel
2018-03-10Merge branch 'master' into blender2.8Brecht Van Lommel
2018-03-10Eevee: Make use of the new view matrix UBO.Clément Foucault
2018-03-10DRW: Change UBOs binding logic.Clément Foucault
2018-03-06GPU: Fix typo.Clément Foucault
2018-03-06DRW: Deferred compilation initial implementation.Clément Foucault
2018-03-01Merge branch 'master' into blender2.8Campbell Barton
2018-03-01GPU_select: remove unused finalize functionCampbell Barton
2018-03-01DRW: Merge calls_generate pool with calls pool & add DRWCallState pool.Clément Foucault