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AgeCommit message (Expand)Author
2019-05-22GPU: Refactor GPU_batch_draw_range_exClément Foucault
2019-05-22DRW: Add DRWView to improve different view handlingClément Foucault
2019-05-22GPU_select_buffer_stride_realign: fix crash when one of the rect's dimensions...mano-wii
2019-05-21Fix T64758: crash loading certain DDS texturesBrecht Van Lommel
2019-05-20GPU: Use uint in GPU_batch_uniform_1ui.mano-wii
2019-05-17Eevee / Workbench: Fix hair normalsClément Foucault
2019-05-17Eevee: Remove the Subsurface Render checkboxClément Foucault
2019-05-17Cleanup: Eevee: Use SET_FLAG_FROM_TESTClément Foucault
2019-05-16Cleanup: unused varsCampbell Barton
2019-05-16Fix T64678: wrong DDS normal map rendering after recent changesBrecht Van Lommel
2019-05-15GPU: Add a matrix unproject function that takes an inverted matrixCampbell Barton
2019-05-14Eevee: Fix volumetric shaders compilation errorClément Foucault
2019-05-14Fix T64601 Error division by zero in GPUVertexFormatClément Foucault
2019-05-14GPU: Windows+Intel Selection FixJeroen Bakker
2019-05-14GPU: Fixup and add assert to GPU_VERT_ATTR_NAMES_BUF_LENClément Foucault
2019-05-14Cleanup: sort struct declarationsCampbell Barton
2019-05-14Cleanup: quiet warningCampbell Barton
2019-05-14Cleanup: DRW: Move ModelMatrix declaration to common_view_libClément Foucault
2019-05-14GPUVertexFormat: Reduce size of structsClément Foucault
2019-05-14GPU: Add GPU_vertbuf_discard and GPU_BATCH_UNUSEDClément Foucault
2019-05-14BLI_memblock: Add more optionsClément Foucault
2019-05-14GPU: Move Material index to nodetree evaluationClément Foucault
2019-05-14GPU: Remove ModelViewMatrix and ModelViewMatrixInverse usageClément Foucault
2019-05-13Cycles/Eevee: add Emission and Alpha inputs to Principled BSDFBrecht Van Lommel
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
2019-05-10Cleanup: DRW: Renaming of glsl utility macrosClément Foucault
2019-05-09Fix T64363 Eevee: Texture coordinates node turns material color to pinkClément Foucault
2019-05-09Cleanup: DRW: Remove DRW_pass_freeClément Foucault
2019-05-09DRW: Remove support for NormalMatrixClément Foucault
2019-05-09Cleanup: GPUShader: Remove unused edge fancy shaderClément Foucault
2019-05-09GPU: Refactor some shader for a bit more efficiencyClément Foucault
2019-05-09Eevee: Fix Tangent vectors using NormalMatrix and make them world spaceClément Foucault
2019-05-08DRW: Remove WorldNormalMatrixClément Foucault
2019-05-08GPU: Remove GPU_INVERSE_NORMAL_MATRIXClément Foucault
2019-05-08Cleanup: DRW/GPU: Remove eye vector uniformClément Foucault
2019-05-08Cleanup: GPUShader: Use switch instead of ifsClément Foucault
2019-05-08GPUViewport: Fix possible hash colision with enabled enginesClément Foucault
2019-05-08DRW: Replace BLI_mempool by BLI_memblockClément Foucault
2019-05-06Cleanup: GPUMaterial remove unused struct membersClément Foucault
2019-05-05Cleanup: fallthrough attribute warningCampbell Barton
2019-05-04Fix T63789: Precision issues in glsl noise texturemano-wii
2019-05-04Cleanup: GPU_buffers: Remove obsolete debug drawingClément Foucault
2019-05-04GPUBuffers: Save / expose material index per buffersClément Foucault
2019-05-02Fix T63435 Incorrect fresnel and normals for hair strands on EEVEEClément Foucault
2019-05-01ClangFormat: run with ReflowComments on source/Campbell Barton
2019-04-30Fix T63393 Eevee: Specular Shader's Clear Coat does not functionClément Foucault
2019-04-29Cleanup: spellingCampbell Barton
2019-04-27Fix T63936 GPUSelect: Read depth in the endClément Foucault
2019-04-26Eevee: Noise Texture: try to fix floating point accuracy issueClément Foucault
2019-04-26GPUSelect: Don't read depth on every drawClément Foucault