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AgeCommit message (Expand)Author
2017-07-04Eevee: Fix Closure define.Clément Foucault
2017-07-03Eevee: Add support for volumetrics in node tree.Clément Foucault
2017-07-03GPU Codegen: Add new closure socket type.Clément Foucault
2017-07-03Merge branch 'master' into blender2.8Dalai Felinto
2017-07-02Fix T51957: principled BSDF mismatches in GLSL viewport.Brecht Van Lommel
2017-06-30Eevee: Principled BSDF: add support for specular tint + optimisationClément Foucault
2017-06-29Eevee: Fix broken default coordinate (reported via IRC by Dalai Felinto).Clément Foucault
2017-06-29Eevee: Remove Geometry shader usage for background.Clément Foucault
2017-06-29Eevee: Prepare support for future Anisotropic shading.Clément Foucault
2017-06-29material Glsl: Fix tangent with new orco.Clément Foucault
2017-06-29Eevee: Add Initial support for Principle BRDF.Clément Foucault
2017-06-28GPUTexture : Un-clamp float rect datas.Clément Foucault
2017-06-28GPU_codegen: Fix geometry shader.Clément Foucault
2017-06-28GPU_codegen: Add support for passing attributes through the geometry stage.Clément Foucault
2017-06-28GPU: split GPU_material_from_nodetree in twoCampbell Barton
2017-06-28GPU: GPU_generate_pass_new now takes vertex-attrsCampbell Barton
2017-06-26Eevee: Add Planar reflection blurring.Clément Foucault
2017-06-26Fix shaders not working in EeveeDalai Felinto
2017-06-26Merge branch 'master' into blender2.8Campbell Barton
2017-06-24Eevee: Planar reflection: Fix normal deformation for background pixels.Clément Foucault
2017-06-24Eevee: Planar Reflection: Add contact hardening normal distortion.Clément Foucault
2017-06-22Eevee: Ambient Occlusion: Initial implementation.Clément Foucault
2017-06-22GPUFramebuffer: Add recursive downsampling function.Clément Foucault
2017-06-22GPUTexture: Support for nearest sampling with mipmaps.Clément Foucault
2017-06-21Fix T51862: principled shader GLSL artifacts in ortho mode.Brecht Van Lommel
2017-06-21Fix T51849: change Cycles clearcoat gloss to roughness.Brecht Van Lommel
2017-06-20Clean node names and organize menus for eeveeLuca Rood
2017-06-20Implement Eevee output node systemLuca Rood
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-19GPUFramebuffer: Add support to attach individual texture layer.Clément Foucault
2017-06-14Merge branch 'master' into blender2.8Campbell Barton
2017-06-14Fix buffer read error w/ 2 pass select queriesCampbell Barton
2017-06-13CMake: add missing includesCampbell Barton
2017-06-09Fix T51720: Depth of Field Bug - Black ScreenDalai Felinto
2017-06-09Draw Manager, GPUTexture: Add support for binding individual cubeface to fram...Clément Foucault
2017-06-06Small cleanup: Use ELEM and wrong identationDalai Felinto
2017-06-03Eevee: Fix compilation errorClément Foucault
2017-06-03Object Mode Engine: Fix spot cone shader.Clément Foucault
2017-06-02Merge branch 'master' into blender2.8Campbell Barton
2017-06-02Cleanup: styleCampbell Barton
2017-06-01GPUCodegen: fix missing ViewMatrix in new shading.Clément Foucault
2017-05-24TexFace removal part 2Campbell Barton
2017-05-24Remove TexFace, per-face imagesCampbell Barton
2017-05-20GPUTexture: Enabling R32 format for linear depth encoding.Clément Foucault
2017-05-21Cleanup: warningsCampbell Barton
2017-05-20Merge branch 'master' into blender2.8Campbell Barton
2017-05-20CMake: Use GCC7's -Wimplicit-fallthrough=5Campbell Barton
2017-05-19OpenGL: cleanup material shader GLSLMike Erwin
2017-05-19OpenGL: remove BIT_OPERATIONS check from GLSLMike Erwin
2017-05-19Fix issue with alpha layering for AA dot drawingLuca Rood