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AgeCommit message (Expand)Author
2018-12-03Workbench: Reduce VRAM usage depending on modeClément Foucault
2018-12-02Fix T57455: Laggy, freezing UI with Linux and Intel UHD 620Clément Foucault
2018-12-01UI: Simplify the area border drawingClément Foucault
2018-12-01Cleanup: redundant NULL checksCampbell Barton
2018-11-30GPUTexture: Add support for GL_R16 texture formatClément Foucault
2018-11-28GPU: Add AMD Radeon RX series to macos blitting workaround listClément Foucault
2018-11-28Cleanup: correct assert, remove redundant NULL checksCampbell Barton
2018-11-28Cleanup: correct function signaturesCampbell Barton
2018-11-17Eevee: Optimize Color Ramp node for common cases.Clément Foucault
2018-11-17GPU: Cleanup / Opti : Vectorize + MADD and remove unused functionClément Foucault
2018-11-16Fix T57874: Crash due to IMM_BUFFER_SIZE when drawing cached frames...Clément Foucault
2018-11-15Cleanup: Double semicolon at the end of lineSergey Sharybin
2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14Cleanup: comment block tabsCampbell Barton
2018-11-13GPU: Fix crash at startupClément Foucault
2018-11-12Fix T57571: Blender crashes on UV transformationClément Foucault
2018-11-08Eevee: Fix broken Vector Transform nodeClément Foucault
2018-11-08Eevee: Add partial support for the Light Path NodeClément Foucault
2018-11-08Eevee: Fix geometry node for environments and support true_normalClément Foucault
2018-11-08Fix T57689: world nodes / texture not updating for Eevee.Brecht Van Lommel
2018-11-08GPU: Cleanups: Remove GPUMatType, Vectorize / MADD some operationsClément Foucault
2018-11-08Eevee: Add support for interpolation options for Environment Texture nodesClément Foucault
2018-11-08Eevee: Support for extension type in the Node Image TextureClément Foucault
2018-11-07Eevee: Fix volumetric broken after recent changeClément Foucault
2018-11-07Eevee: Wireframe: Increase precision a bitClément Foucault
2018-11-07Eevee: Make Normal node interactiveClément Foucault
2018-11-07GPU: Fix wrong socket value structClément Foucault
2018-11-07Eevee: Fix non normalized Normals in BSDFs and Layer WeightClément Foucault
2018-11-07GPU: Cleanup: Vectorize operations and use MADDClément Foucault
2018-11-07Eevee: Support monochromatic Transparent BSDF correctlyClément Foucault
2018-11-06GPU: frame buffer stackJacques Lucke
2018-11-06Eevee: Fix missing UBO bound if using a muted Shader to RGB node with SSSClément Foucault
2018-11-04Cleanup: style, shadow warningCampbell Barton
2018-11-02GPU: Add safety check for max line widthClément Foucault
2018-11-01Eevee: Fix nodegroup sockets behaviourClément Foucault
2018-10-31GPU: Add glFlush and glFinish wrapperClément Foucault
2018-10-30Fix T56865: Selection of bones not working properly if the option `In Front` ...mano-wii
2018-10-30UI: Fix point size and line width ignoring UI scaling optionClément Foucault
2018-10-30GPU: Extend mac blitting workaround to AMD Radeon R9 famillyClément Foucault
2018-10-30GPU: Fix faulty mac gpu detectionClément Foucault
2018-10-29Dope Sheet: new option to display keyframe interpolation mode and extremes.Alexander Gavrilov
2018-10-26Eevee: SSS: Fix issue with mac and stencil buffer blittingClément Foucault
2018-10-26GPU: Add workarounds for buggy glBlitFramebuffer function on macOS + RadeonClément Foucault
2018-10-26GPUTexture: Add supports for GL_DEPTH32F_STENCIL8 texture formatClément Foucault
2018-10-23Fix T57326: Adding Scene with Transparent Film to VSE Crashes BlenderClément Foucault
2018-10-22Optimizadion: Fix performanse issue of UI on some old GPUs.mano-wii
2018-10-22GPU: Fix Issue with recursive downsample and Intel HDXXXClément Foucault
2018-10-18Eevee: Fix default texture coord for procedural texture in world treeClément Foucault
2018-10-18Cleanup: node_tex_checker: Vectorize operation in GLSLClément Foucault
2018-10-18Cleanup: fix compiler warnings.Brecht Van Lommel