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AgeCommit message (Expand)Author
2016-04-15Fix T48157: 3D view's depth of field isn't displayed correctly with scene uni...Bastien Montagne
2016-04-08Fix broken by D1880 line stipple deactivationAlexander Romanov
2016-04-08Wide lines + line stipple deprecated API replacementAlexander Romanov
2016-04-06Cycles: Fix compilation error of Hair BSDF GLSL shaderSergey Sharybin
2016-04-04Smoke: Don't use `min` as an uniform nameSergey Sharybin
2016-03-30Fix T47940: Custom bone shapes, select error w/ Open NVidia driversCampbell Barton
2016-03-27Fix T47697: Smoke simulation doesn't work in viewportSergey Sharybin
2016-03-27Cleanup: Silence some compiler warningsSergey Sharybin
2016-03-22Cleanup: styleCampbell Barton
2016-03-22GPU compositing:Antony Riakiotakis
2016-03-21Mirror influence of environment texture in Blender viewportAlexander Romanov
2016-03-21GPU: avoid redundant logic for non-spot lampsCampbell Barton
2016-03-21Fix for non spot lamps calculating spot valuesCampbell Barton
2016-03-15Cleanup some warningsSergey Sharybin
2016-03-13Full Inverse-Quadratic-Equation Lamp FalloffJack Andersen
2016-03-05Fix T47670: cycles GLSL incorrect layer weight / fresnel.Brecht Van Lommel
2016-03-05Cleanup: unnecessary comma useCampbell Barton
2016-03-01Fix T47635: Texture paint performance regressionCampbell Barton
2016-02-07Fix T47349: incorrect Cycles fresnel and layer weight with GLSL materials.Brecht Van Lommel
2016-02-04Support for cubemap reflections in the viewportCampbell Barton
2016-02-02Fix T47207: Material shading incorrectly handles colorramp nodeSergey Sharybin
2016-02-01Fix T47288 Vector transform not behaving correctly with camera space and cyclesAlexander Romanov
2016-01-28Cleanup: warnings & styleCampbell Barton
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
2016-01-24Prevent accidental fall-through in switchCampbell Barton
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2016-01-22OpenGL: fewer state changes for wireframe PBVHMike Erwin
2016-01-18OpenGL: remove ARB_fragment_program commentMike Erwin
2016-01-17BGE: Allow access to light shadow settings with pythonUlysse Martin
2016-01-17Revert "Fix compile error in gpu_debug (incompatible-pointer-type)."Campbell Barton
2016-01-17Fix compile error in gpu_debug (incompatible-pointer-type).Kévin Dietrich
2016-01-16OpenGL: fixes related to GL_POINTSMike Erwin
2016-01-10OpenGL Smoke: fix color issue, and clarify meaning of variables in the shader.Brecht Van Lommel
2016-01-10OpenGL: port smoke drawing code to GLSL.Kévin Dietrich
2016-01-09Cleanup: style, gpu moduleCampbell Barton
2016-01-08Correct warnings from recent cleanupCampbell Barton
2016-01-08OpenGL: remove obsolete version checkMike Erwin
2016-01-08cleanup: C99Mike Erwin
2016-01-08cleanup: C99Mike Erwin
2016-01-08OpenGL: fix max texture anisotropy checkMike Erwin
2016-01-08OpenGL: use best available mipmap gen functionMike Erwin
2016-01-08cleanup: OpenGL commentMike Erwin
2016-01-07Cycles: Refactor how we pass bounce info to light path node.Thomas Dinges
2016-01-04Remove SCons building systemSergey Sharybin
2016-01-04OpenGL: GPU_legacy_support workaround for nVidiaMike Erwin
2016-01-02GPU buffers: Add update functionality for existing buffers.Antony Riakiotakis
2015-12-28Fix opengl error when GLSL is on for basic shader: shader needs to beAntony Riakiotakis
2015-12-27OpenGL: stipple support added to basic GLSL shaderAlexander Romanov
2015-12-23Fix a few warnings with Apple LLVM 7.0.2.Brecht Van Lommel
2015-12-23Fix T47051: cycles viewport textured shadeless draw bug.Brecht Van Lommel