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2015-02-06cleanup: styleCampbell Barton
2015-02-06Cleanup: styleCampbell Barton
2015-02-05Use MAX_CUSTOMDATA_LAYER_NAME for size of GPUInput.attribname arrayNicholas Bishop
2015-02-04GLSL: On some cards '>' can't operate on 'float' and 'int'Sergey Sharybin
2015-02-03Fix T43530 using blender on remote connection crashesAntony Riakiotakis
2015-02-03Fix T43380 modulo operation in GLSL does not return negatives.Antony Riakiotakis
2015-02-02Selection: avoid uninitialized memory read with occlusion queriesAntony Riakiotakis
2015-02-02Adjust GLSL drawing of window coordinates from camera view (use cameraAntony Riakiotakis
2015-01-31Add PIL_check_seconds_timer_i to avoid castingCampbell Barton
2015-01-27Fix T43250, lamp node did not use energy when used with nodes in blenderAntony Riakiotakis
2015-01-26Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).Bastien Montagne
2015-01-26Code cleanup: de-duplicate codegen texid assignmentNicholas Bishop
2015-01-26Code cleanup: use GPUDynamicType instead of intNicholas Bishop
2015-01-26Code cleanup: use GPUDataSource enum instead of intNicholas Bishop
2015-01-26Code cleanup: use bool instead of intNicholas Bishop
2015-01-26Code cleanup: use an enum for GPUNodeLink.imageNicholas Bishop
2015-01-26Code cleanup: use enums instead of definesNicholas Bishop
2015-01-26Code cleanup: move struct GPUFunction and related code out of headerNicholas Bishop
2015-01-26Code cleanup: use lowercase "gpu" prefix for static functionsNicholas Bishop
2015-01-26Code cleanup: remove do-nothing function `GPU_node_end`Nicholas Bishop
2015-01-26Code cleanup: remove some `UNUSED` parameters from static functionsNicholas Bishop
2015-01-26Code cleanup: retype various fields/parameters from int to GPUTypeNicholas Bishop
2015-01-26Code cleanup: remove parameter from GPU_node_link_create()Nicholas Bishop
2015-01-26Code cleanup: minor comment improvementsNicholas Bishop
2015-01-26Code cleanup: give anomymous enum used for CustomData.type a nameNicholas Bishop
2015-01-23cleanup: styleCampbell Barton
2015-01-17Fix T43273: vector math cross product inconsistentKévin Dietrich
2015-01-05Remove border clamping. Usually we just want to clamp to edge instead.Antony Riakiotakis
2015-01-05Use float format for high bit depth textures if available - storageAntony Riakiotakis
2015-01-01cleanup: redundant casts & const cast correctnessCampbell Barton
2014-12-31Modify shader for texture coordinates of objects to also match theAntony Riakiotakis
2014-12-31Corrections to world texture coordinates to match the rendered resultAntony Riakiotakis
2014-12-18Fix for GPU_materials_free accessing NULL pointerCampbell Barton
2014-12-16Fix T42917 shadow maps not working on ATIs.Antony Riakiotakis
2014-12-16Fix typo in VBOAntony Riakiotakis
2014-12-16Remove NULL checking variable after using it.Antony Riakiotakis
2014-12-12Fix T42875 GLSL display not correct in vertex array mode.Antony Riakiotakis
2014-12-10Fix T42184: Normal not displayed correctly in Material ViewportSergey Sharybin
2014-12-05Fix T42807, variance shadow map broken afterFBO changes.Antony Riakiotakis
2014-12-03GPU: code cleanup, no fundamental changesDalai Felinto
2014-12-03Another crappy mistake in VBO code.Antony Riakiotakis
2014-12-03Only annoy coders with warnings, not users.Antony Riakiotakis
2014-12-01Dim down default (no) material for cycles so it matches default materialAntony Riakiotakis
2014-11-29Correct includes for win32Campbell Barton
2014-11-29Cleanup: use const, avoid float -> double in matrix invertCampbell Barton
2014-11-29Cleanup: unused headersCampbell Barton
2014-11-29Cleanup: unused headersCampbell Barton
2014-11-28Cleanup GPU: get rid of some extremely legacy draw code.Antony Riakiotakis
2014-11-26Do not use mipmapping on envmaps, can cause discontinuities onAntony Riakiotakis
2014-11-26World background working on cycle nodes.Antony Riakiotakis