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AgeCommit message (Expand)Author
2014-04-21Fix GLSL after 7765b73f6d20 (Transparent Depth).Thomas Dinges
2014-04-17Code cleanup: use boolsCampbell Barton
2014-04-15Fix regression, sculpting on mesh with matcaps (without multires/Antony Riakiotakis
2014-04-13Split Normals I (3/5): Add 3Dview shading support of split normals.Bastien Montagne
2014-04-11Code cleanup: use boolCampbell Barton
2014-04-11Change GPU deletion at GPU buffer update time. This should be detectedAntony Riakiotakis
2014-04-11Dyntopo: use hidden face flags in more placesCampbell Barton
2014-04-10Dyntopo: Minor display optimization.Antony Riakiotakis
2014-04-09Code cleanup: ifdef unused linklist for GPU drawobject'sCampbell Barton
2014-04-09View3D: disable LOD when game engine is disabled or ifdef'dCampbell Barton
2014-04-09More stack cleanup on GPU_buffersAntony Riakiotakis
2014-04-09Add material storage to derivedmesh.Antony Riakiotakis
2014-04-09GPU: replace callocs with malloc since reallocs aren't clearedCampbell Barton
2014-04-08Dyntopo: replace GHash with GSet, saves some memoryCampbell Barton
2014-04-08Matcaps.Antony Riakiotakis
2014-04-03Forgotten to add this on last commit. This would cause dyntopo to alwaysAntony Riakiotakis
2014-04-03Fix T39517,Antony Riakiotakis
2014-04-02Fix T39520, show diffuse not working in dyntopo.Antony Riakiotakis
2014-04-02Refactor to recent matcap built-ins to not use the built in system.Antony Riakiotakis
2014-04-02Dyntopo: Delete OpenGL buffers of nodes that do not have any moreAntony Riakiotakis
2014-04-01Revert 7955cb78d it causes GPU_pbvh_buffers_diffuse_changed to alwaysAntony Riakiotakis
2014-04-01Make matcaps suck lessAntony Riakiotakis
2014-04-01Fix for "Show Diffuse Color" was having affect on mesh without maskSergey Sharybin
2014-04-01Code cleanup: use bool instead of intSergey Sharybin
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-29Cleanup: Minor spelling fixes:Antony Riakiotakis
2014-03-29GPU_pbvh_buffers: Use triangles to render multires.Antony Riakiotakis
2014-03-06Fix T38973: GLSL error, when using Cycles Light Path node.Thomas Dinges
2014-02-24Tweak to T38766 fix: cycles now support setting viewport alpha for a material.Brecht Van Lommel
2014-02-24Fix T38766: blender material transparency setting not taken into account for ...Brecht Van Lommel
2014-02-24Fix T38766: cycles viewport incorrectly taking blender internal alpha into ac...Brecht Van Lommel
2014-02-22Code cleanup: styleCampbell Barton
2014-02-14Fix T38633: glsl not working well with mixed cycles/blender material nodes.Brecht Van Lommel
2014-02-07Fix T38503: crash in non-threadsafe VBO free code during render.Brecht Van Lommel
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2014-01-23Removed the omat matrix from DupliObject.Lukas Tönne
2014-01-23BGE Bitmap Text: add in check if the character is outside the rangeCampbell Barton
2014-01-23Fix T38325: Game Engine Bitmap fonts failed for characters >128Campbell Barton
2014-01-19Docs: doxygen file descriptions for BLF, GPU and WMCampbell Barton
2014-01-17Blender Internal: Tweak GLSL preview of the spot lamp to use shadow buffer al...IRIE Shinsuke
2014-01-17Blender Internal: Correct GLSL preview, material using shader nodes didn't co...IRIE Shinsuke
2014-01-14Fix GLSL compatible_pow to give 1.0 for 0 ^ 0Sv. Lockal
2014-01-13Code Cleanup: replace checks for ima->source with BKE_image_is_animatedCampbell Barton
2014-01-09Code cleanup: remove BKE_object_where_is_calc_simul function.Brecht Van Lommel
2014-01-05Fix T38024 crash when rebuilding sculpt mode buffers.Antony Riakiotakis
2014-01-03Fix T38045: Clone stamp crashesSergey Sharybin
2014-01-03Code clean-up change naming of gpu buffers used by pbvh to betterAntony Riakiotakis
2013-12-26Threaded object update and EvaluationContextSergey Sharybin
2013-12-18Game Engine: Level of detail support and toolsDaniel Stokes
2013-12-13Image cache rewrite to using generic movie cacheSergey Sharybin