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AgeCommit message (Expand)Author
2012-05-17style cleanup: block commentsCampbell Barton
2012-05-16Code cleanup: simplify standard GHash creation.Nicholas Bishop
2012-05-11style cleanup: mainly sculpt/whitespaceCampbell Barton
2012-05-11Add mask-drawing support to GPU_Buffers.Nicholas Bishop
2012-05-11Use VertexBufferFormat for multires VBO.Nicholas Bishop
2012-05-11Replace hardcoded DMGridData structure with CCGElem/CCGKey.Nicholas Bishop
2012-05-09Fix for recent changes in glslSergey Sharybin
2012-05-09style cleanup: whitespace/operatorsCampbell Barton
2012-05-08Cycles: add light falloff node, with quadratic/linear/constant falloff and aBrecht Van Lommel
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
2012-05-05code cleanup: function naming, use BKE_*type* prefix.Campbell Barton
2012-05-04Renamed "fake" OpenGL identifiers.Jason Wilkins
2012-05-03Fix #31108: entering local view with glsl shows objects black. Now keeps lampsBrecht Van Lommel
2012-05-02Fix 31220: glsl sun lamp shadows did not apparently respect shadow flag whenBrecht Van Lommel
2012-05-02style cleanup: whitespace, bracesCampbell Barton
2012-05-01bmesh py api:Campbell Barton
2012-05-01Merging phase 1 of the BGE Harmony branch:Daniel Stokes
2012-04-29style cleanup: missed these from previous cleanupCampbell Barton
2012-04-29style cleanup: function calls & whitespace.Campbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-28Cycles: merging features from tomato branch.Brecht Van Lommel
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-04-24Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with sligh...Antony Riakiotakis
2012-04-22style cleanup: commentsCampbell Barton
2012-04-21style cleanup: correct typosCampbell Barton
2012-04-21style cleanupCampbell Barton
2012-04-15code cleanup: dont include BLI_winstuff.h on non windows systems, also cleanu...Campbell Barton
2012-04-15Scons ToDo:Thomas Dinges
2012-04-04Fix #30811: glsl error in material draw mode, due to recent commit.Brecht Van Lommel
2012-04-03stule cleanup: edits for files which were recently cleaned up.Campbell Barton
2012-03-31move debug flag into its own global var (G.debug), split up debug options.Campbell Barton
2012-03-30fix [#30643] Crasher on entering edit mode with VBOs enabledCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-24style cleanup: pep8, indentationCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and e...Campbell Barton
2012-03-22Renaming CD_WEIGHT_MCOL/MLOOPCOL and their masks from WEIGHT to PREVIEW, as t...Bastien Montagne
2012-03-17Fix for size of VBO index type when drawing multires in sculpt mode.Nicholas Bishop
2012-03-16Fix for multires VBO drawing in sculpt mode.Nicholas Bishop
2012-03-14Fix some errors in partial visibility drawing.Nicholas Bishop
2012-03-14Skip hidden elements in PBVH iterator, raycast, and drawing.Nicholas Bishop
2012-03-11style cleanup, also remove unused externs.Campbell Barton
2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-09Optimize index buffers for multires drawing in sculpt mode.Nicholas Bishop
2012-03-09style cleanup: spelling.Campbell Barton
2012-03-08code cleanup: duplicate checks and double assignments.Campbell Barton
2012-03-07style cleanup - braces & else / if'sCampbell Barton
2012-03-07Code cleanup: use typedefs for DerivedMesh drawing callbacks.Nicholas Bishop
2012-03-06style cleanup, brackets in else/if, some indentation.Campbell Barton
2012-03-06Draw individual face's material and shading correctly in the PBVH.Nicholas Bishop