Age | Commit message (Expand) | Author |
2015-03-31 | Fix T43987 ambient occlusion wrong for Intel cards on windows (tested on | Antony Riakiotakis |
2015-03-30 | Attempt to fix T44056, dof high quality shader error in ATI cards. | Antony Riakiotakis |
2015-03-30 | Potential fix for T43987, ambient occlusion different between offscreen | Antony Riakiotakis |
2015-03-28 | Cleanup: redundant struct declarations | Campbell Barton |
2015-03-25 | Fix crash with computers not supporting high quality depth of field. | Antony Riakiotakis |
2015-03-25 | Attempt to fix an error in compilation of geometry shaders in Intel 4000 | Antony Riakiotakis |
2015-03-24 | BGE: World color management fix | Thomas Szepe |
2015-03-24 | BGE: Fix T43592: World GLSL | Thomas Szepe |
2015-03-23 | cleanup: use spaces for alignment | Mike Erwin |
2015-03-23 | compile fix | Mike Erwin |
2015-03-23 | Disable high quality depth of field for GPUs that don't support it, | Antony Riakiotakis |
2015-03-23 | Use linear filtering for final pass of high quality depth of field, no | Antony Riakiotakis |
2015-03-23 | Shader errors: | Antony Riakiotakis |
2015-03-23 | Cleanup: comments, style | Campbell Barton |
2015-03-20 | Fix indentation in last commit, tab slipped in | Jens Verwiebe |
2015-03-20 | Really fix scons with new glsl shaders | Jens Verwiebe |
2015-03-20 | Fix link error with GLEW | Antony Riakiotakis |
2015-03-20 | Only create vertex buffers if supported and clean them up properly. | Antony Riakiotakis |
2015-03-20 | Fix high quality depth of field on the Mac. | Antony Riakiotakis |
2015-03-19 | Depth of field high quality: | Antony Riakiotakis |
2015-03-18 | Simplify math in mix_linear glsl function. Thanks to valentin for | Antony Riakiotakis |
2015-03-17 | Cleanup: bool & const | Mike Erwin |
2015-03-16 | Get rid of gluBuild2DMipmaps on gpu_draw.c (use our own imbuf scaling | Antony Riakiotakis |
2015-03-16 | Make sure disabling attribute arrays also resets the counter so we don't | Antony Riakiotakis |
2015-03-16 | Cleanup | Campbell Barton |
2015-03-11 | Cleanup: style | Campbell Barton |
2015-03-10 | Fix memory leak when using two bump maps on the same material | Antony Riakiotakis |
2015-03-09 | Attempt to fix T43919, avoid using GPU_framebuffer_slots_bind just in | Antony Riakiotakis |
2015-03-03 | Another stability commit for legacy users - don't crash when toggling | Antony Riakiotakis |
2015-03-02 | cleanup: float/double promotion, redundant casts | Campbell Barton |
2015-02-27 | Get rid of gluScaleImage in our game engine as well. | Antony Riakiotakis |
2015-02-27 | Make some adjustments to the units for viewport camera dof. | Antony Riakiotakis |
2015-02-27 | cleanup: double promotion | Campbell Barton |
2015-02-26 | Change samples variable for SSAO - now it is actual samples, not squared | Antony Riakiotakis |
2015-02-26 | Use spiral mapping for SSAO - it reduces banding a lot, especially in | Antony Riakiotakis |
2015-02-26 | SSAO: sampling coordinates go out of screen, reject the sample | Antony Riakiotakis |
2015-02-24 | Fix T43785 crash with border select. | Antony Riakiotakis |
2015-02-23 | GPU module: get rid of gluscaleimage - game engine also uses that but | Antony Riakiotakis |
2015-02-23 | Fix compilation error after recent GPU debug changes | Sergey Sharybin |
2015-02-23 | Debug GPU functionality from soc-viewport_fx by Jason Wilkins | Antony Riakiotakis |
2015-02-20 | Fix for unlikely NULL pointer dereference | Campbell Barton |
2015-02-19 | Fix minor mistake - only increase size of compositing when stencil -is- | Antony Riakiotakis |
2015-02-17 | Fix crash when rendering to offscreen OpenGL, fix scons build | Antony Riakiotakis |
2015-02-17 | Compositing works with X-Ray. | Antony Riakiotakis |
2015-02-16 | Fix T43689, viewport compositing does not respect alpha settings for | Antony Riakiotakis |
2015-02-13 | Fix T43649: Geometry node breaks GLSL shading | Sergey Sharybin |
2015-02-12 | Revert "Add missing trailing '}' in GLSL files" | Antony Riakiotakis |
2015-02-12 | Add missing trailing '}' in GLSL files | Campbell Barton |
2015-02-12 | Viewport compositing - first code | Antony Riakiotakis |
2015-02-11 | cleanup: style/indentation | Campbell Barton |