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AgeCommit message (Expand)Author
2020-07-13Fix undefined behavior with background alphaClément Foucault
2020-07-11EEVEE: Split bsdf_common_lib.glsl into smaller filesClément Foucault
2020-07-09Sculpt: Make Sculpt Vertex Colors features experimentalPablo Dobarro
2020-07-09EEVEE: Implement the missing Sky textureSzymon Ulatowski
2020-07-07Fix T75943 EEVEE: Cubemaps shows blackClément Foucault
2020-07-07Fix T78307 UI: Drawing artifacts in the Blender UI on macOSClément Foucault
2020-07-06GPU: Remove local shaders workaround for Intel/WindowsJeroen Bakker
2020-07-04UI: Attempt to fix OSX widget shader issueClément Foucault
2020-07-03Clang-Tidy: Enable readability-redundant-control-flowHans Goudey
2020-07-03Cleanup: Fluid renaming from old 'manta' naming to new 'fluid' namingSebastián Barschkis
2020-07-02GPUOffScreen: Remove the sample parameterClément Foucault
2020-07-02Fix T77686: EEVEE environment pass with film transparencyJeroen Bakker
2020-07-01Fix missing GPU image free in background modeBrecht Van Lommel
2020-07-01GPU: Apple/Nvidia Proxy checkStefan Werner
2020-07-01Fix T77641 Sculpt mode performance regression in 2.83Clément Foucault
2020-06-30Cleanup: spellingCampbell Barton
2020-06-30EEVEE: Fix undefined behavior when using BSDF nodes inside volume shadersClément Foucault
2020-06-29Fix T74220 Mantaflow Color Mapping not ignoring alpha valueClément Foucault
2020-06-28Fix T74024 Faces missing, weird faces addedClément Foucault
2020-06-28Fix T77549 GPUTexture: Crash caused by NULL parameter to glBindTextures...Clément Foucault
2020-06-26Fix T78237 UI: NLA colors black and brokenClément Foucault
2020-06-24Fix T78188: Sculpt mask glitching after using sculpt vertex colorsPablo Dobarro
2020-06-24Cleanup: unused struct membersCampbell Barton
2020-06-23Sculpt Vertex Colors: Initial implementationPablo Dobarro
2020-06-22UI: Widget: Replace geometry by fragment shader drawingClément Foucault
2020-06-22UV Editor: Fix Vertex Overlay color not being color managedClément Foucault
2020-06-22Fix T62917 UV editor: Edge overlay not shown when edge overlay type is DashClément Foucault
2020-06-19EEEVEE: Object Motion Blur: Initial ImplementationClément Foucault
2020-06-18Cleanup: redundant parenthesisCampbell Barton
2020-06-12Fix T77586 EEVEE: UDIM image Texture doesn't Display properlyClément Foucault
2020-06-11Fix T77657: NVIDIA Quadro FX4800 crash on startupJeroen Bakker
2020-06-10Fix T77560: Bone selection crashesCampbell Barton
2020-06-08Fix T76273 Glitches caused by glCopyImageSubData on windows + intel gpuClément Foucault
2020-06-05Cleanup: spellingCampbell Barton
2020-06-04GPUTexture: Make GPU_texture_unbind_all faster on newer opengl versionClément Foucault
2020-06-04GPUShaderInterface: Reduce creation time on some drivers.Clément Foucault
2020-06-04GPUShaderInterface: Change builtin array to array of location/bindClément Foucault
2020-06-04GPUShaderInterface: Add Builtin Uniform blocks queryClément Foucault
2020-06-03Cleanup: GPUMaterilal: Texture Node: Remove unused functionsClément Foucault
2020-06-03DRW: Always unbind texture after drawingClément Foucault
2020-06-03GPUMaterial: Rework/simplify image texture filteringClément Foucault
2020-06-03GPUMaterial: Rework/simplify environment texture filteringClément Foucault
2020-06-03GPUTexture: Fix samplers configuration typoClément Foucault
2020-06-03GPUMaterial: Add support for different sampler state per image samplerClément Foucault
2020-06-03GPUTexture: Add support for binding textures with custom sampler statesClément Foucault
2020-06-03GPUImmediate: Fix array uniform not workingClément Foucault
2020-06-03Cleanup: GPUTexture: Remove uneeded bindClément Foucault
2020-06-03DRW: Remove automatic bind locations and use hardcoded locations for texturesClément Foucault
2020-06-03GPUShaderInterface: Fix out of bound readsClément Foucault
2020-06-03GPU: Texture: Remove multibind trackingClément Foucault