Age | Commit message (Expand) | Author |
2013-05-28 | move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading) | Campbell Barton |
2013-05-27 | Fix #35505: cycles object space normal mapping did not match blender internal. | Brecht Van Lommel |
2013-05-26 | BLI_math rename functions: | Campbell Barton |
2013-05-24 | Fix for [#35490] Initial cube is green, turn off matcap and it is correct color | Thomas Dinges |
2013-05-23 | Cycles / Toon BSDF: | Thomas Dinges |
2013-05-23 | Fix #35459: global texture coordinates not working with GLSL shaders. Got broken | Brecht Van Lommel |
2013-05-21 | code cleanup: remove callbacks only added to wrap MEM_freeN | Campbell Barton |
2013-05-20 | code cleanup: split scons includes onto multiple lines, reduce chance of incl... | Campbell Barton |
2013-05-20 | Math Node: | Thomas Dinges |
2013-05-11 | style cleanup | Campbell Barton |
2013-05-10 | Cycles: bump node changes to add a Distance input that controls the overall d... | Brecht Van Lommel |
2013-05-08 | rename BLI_ghashIterator_notDone() -> BLI_ghashIterator_done() | Campbell Barton |
2013-05-03 | Fix #34889: negative lights not working in glsl view and game engine. | Brecht Van Lommel |
2013-05-02 | avoid per-vertex mask layer lookups for dyntopo. | Campbell Barton |
2013-04-24 | Fix #35063: GLSL texture node Value output was not outputting alpha. | Brecht Van Lommel |
2013-04-18 | Fix #34997: when starting the game engine in one window and switching to a se... | Brecht Van Lommel |
2013-04-16 | move editmesh functions out editderivedmesh.c into editmesh.c | Campbell Barton |
2013-04-14 | BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() a... | Mitchell Stokes |
2013-04-13 | code cleanup: warnings + style | Campbell Barton |
2013-04-12 | Add function to query maximum texture size. Also, make texture upload | Antony Riakiotakis |
2013-04-08 | Fix #34908: compressed DDS files did not display properly when their mipmap l... | Brecht Van Lommel |
2013-04-04 | Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ... | Mitchell Stokes |
2013-04-02 | Fix #34788, #34744: GLSL error, #version line needs to be at the top of the s... | Brecht Van Lommel |
2013-04-02 | Cycles: initial subsurface multiple scattering support. It's not working as | Brecht Van Lommel |
2013-03-31 | style cleanup | Campbell Barton |
2013-03-28 | style cleanup: osl and NULL pointer use, also correct sequencer gap operator ... | Campbell Barton |
2013-03-23 | OpenGL: Moving the GPU_pass_update_uniforms() call from GPU_material_bind_uni... | Mitchell Stokes |
2013-03-22 | code cleanup: unused defines, shadowing and unintended enum-as-variable. | Campbell Barton |
2013-03-21 | code cleanup: use bool where values are true/false, for view3d and related fu... | Campbell Barton |
2013-03-18 | code cleanup | Campbell Barton |
2013-03-16 | style cleanup | Campbell Barton |
2013-03-15 | Fix: multisample viewport drawing didn't work well with selection or particle | Brecht Van Lommel |
2013-03-15 | use bool for knife, also scons tab/space mix. | Campbell Barton |
2013-03-15 | Fix #34649: texture size limit user preference not working. | Brecht Van Lommel |
2013-03-13 | fix for 2 errors where the 2d arrays were used as 3d. (out of bounds read). | Campbell Barton |
2013-03-13 | Fix #34492: clipping border not working with GLSL/matcap and Nouveau drivers. | Brecht Van Lommel |
2013-03-12 | code cleanup: quiet struct gcc warnings, also use more conventional names for... | Campbell Barton |
2013-03-10 | OpenGL: more work on fixed function lighting implementation as GLSL. | Brecht Van Lommel |
2013-03-08 | style cleanup | Campbell Barton |
2013-03-07 | Change !BLI_ghashIterator_isDone to BLI_ghashIterator_notDone. It is | Antony Riakiotakis |
2013-03-04 | Fix for image transparency backwards compatibility. Now the texture datablock... | Brecht Van Lommel |
2013-02-26 | OpenGL: implemenation of fixed function lighting as per pixel GLSL shaders. The | Brecht Van Lommel |
2013-02-18 | Fix wrong alpha channel for OpenGL render results with transparent textures or | Brecht Van Lommel |
2013-02-15 | Fix #34254: cycles brightness/contrast node was missing for GLSL material view. | Brecht Van Lommel |
2013-02-07 | Fix #34156: Spec. and Alpha Intensity OpenGL issue | Sergey Sharybin |
2013-02-03 | style cleanup & some spelling | Campbell Barton |
2013-01-28 | Activate partial redraw of non-power of two textures. This looks like | Antony Riakiotakis |
2013-01-25 | header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTree | Campbell Barton |
2013-01-22 | Matcap support in 3D Viewport. | Ton Roosendaal |
2013-01-19 | Skip hidden faces in PBVH BMesh ray intersection test | Nicholas Bishop |