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AgeCommit message (Expand)Author
2020-08-26Cleanup: spellingCampbell Barton
2020-08-25Fix T79494 Refrence Image reflects object after source got deletedClément Foucault
2020-08-25GPUState: Move state limits getter to the area they belongClément Foucault
2020-08-25Fix T79811 MacOS: Edit Mode - vertex/edge/face selection is missingClément Foucault
2020-08-25GPU: Fix compilation issue caused by rBb43f4fda19b9Clément Foucault
2020-08-25GL: Add error checking functionClément Foucault
2020-08-25GPUSelect: Avoid assert caused by clearing without a depth maskClément Foucault
2020-08-24T79811 MacOS: Edit Mode - vertex/edge/face selection is missingClément Foucault
2020-08-24Fix T79896 Awful performance with Dyntopo onClément Foucault
2020-08-24GPUState: Fix scissor state being overwritten when changing scissor boundsClément Foucault
2020-08-23Fix T80034 Crash using material panel on 2.91.0 alphaClément Foucault
2020-08-23Cleanup: GPU: Use explicit clear value in GPU_clear* commandsClément Foucault
2020-08-23GPUFramebuffer: Use GPUState to temporary change write mask in clear fnClément Foucault
2020-08-23GPUState: Expose Stencil mask and testClément Foucault
2020-08-22Fix T79971 Regression: Transform Gizmos doesnt work anymoreClément Foucault
2020-08-21Cleanup: spellingCampbell Barton
2020-08-21GPUShader: Fix linking working even if one shader compilation failedClément Foucault
2020-08-21Cleanup: GPU: Update classes commentsClément Foucault
2020-08-21GPUShader: Make GPUShader* an opaque pointer to blender::gpu::ShaderClément Foucault
2020-08-21GPUShader: Fix NULL string used as shader name.Clément Foucault
2020-08-21GPUUniformBuf: GL backend isolationClément Foucault
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-20Cleanup: Clang Tidy: Resolve readability-delete-null-pointer errorHans Goudey
2020-08-20GPUShaderInterface: Fix use after free crashClément Foucault
2020-08-20GPUState: Use state setters inside selection codeClément Foucault
2020-08-20GPUState: Use explicit depth test enumClément Foucault
2020-08-20GPUShaderInterface: GL backend isolationClément Foucault
2020-08-20GPU: Use GPUShader setters for uniforms removing uses of ShaderInterfaceClément Foucault
2020-08-19GPUState: Fix signed / bitfield conversion leading to wrong enum valueClément Foucault
2020-08-19GPUShader: Fix apple clang warningsClément Foucault
2020-08-19Cleanup: spellingCampbell Barton
2020-08-18Cleanup: GPUState: Remove GPU_state_init()Clément Foucault
2020-08-18GPUState: Use GPU_viewport to set viewport state in GPU_framebufferClément Foucault
2020-08-18GPUState: Port default state to StateManager constructorClément Foucault
2020-08-18Cleanup: DRW: Use GPUState instead of raw opengl callsClément Foucault
2020-08-18GPUState: Only apply state before drawingClément Foucault
2020-08-18Cleanup: GPUState: Remove stack from the state manager and rename itClément Foucault
2020-08-18GPUState: Remove gpuPushAttr/gpuPopAttrClément Foucault
2020-08-18GPUState: Make use of GPUStateStack classClément Foucault
2020-08-18Cleanup: GPUState: remove double GPU_blend callsClément Foucault
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
2020-08-18Cleanup: GPUState: remove use of GPU_blend_set_funcClément Foucault
2020-08-18Cleanup: GPUState: Replace blend func separate by enumClément Foucault
2020-08-18Cleanup: GPU: Move towards an explicit Blend stateClément Foucault
2020-08-18GPUState: Add GL backend and state tracking but do not use itClément Foucault
2020-08-18Cleanup: GPU: Remove uneeded depth precision getter.Clément Foucault
2020-08-18Cleanup: GPUState: remove float variant of GPU_scissor_getClément Foucault
2020-08-18GPUShader: Add debug labelsClément Foucault
2020-08-18GPUShader: Add back vertformat_from_shader()Clément Foucault
2020-08-18GPUShader: Improve auto nameClément Foucault