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AgeCommit message (Expand)Author
2013-03-13fix for 2 errors where the 2d arrays were used as 3d. (out of bounds read).Campbell Barton
2013-03-13Fix #34492: clipping border not working with GLSL/matcap and Nouveau drivers.Brecht Van Lommel
2013-03-12code cleanup: quiet struct gcc warnings, also use more conventional names for...Campbell Barton
2013-03-10OpenGL: more work on fixed function lighting implementation as GLSL.Brecht Van Lommel
2013-03-08style cleanupCampbell Barton
2013-03-07Change !BLI_ghashIterator_isDone to BLI_ghashIterator_notDone. It isAntony Riakiotakis
2013-03-04Fix for image transparency backwards compatibility. Now the texture datablock...Brecht Van Lommel
2013-02-26OpenGL: implemenation of fixed function lighting as per pixel GLSL shaders. TheBrecht Van Lommel
2013-02-18Fix wrong alpha channel for OpenGL render results with transparent textures orBrecht Van Lommel
2013-02-15Fix #34254: cycles brightness/contrast node was missing for GLSL material view.Brecht Van Lommel
2013-02-07Fix #34156: Spec. and Alpha Intensity OpenGL issueSergey Sharybin
2013-02-03style cleanup & some spellingCampbell Barton
2013-01-28Activate partial redraw of non-power of two textures. This looks likeAntony Riakiotakis
2013-01-25header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTreeCampbell Barton
2013-01-22Matcap support in 3D Viewport.Ton Roosendaal
2013-01-19Skip hidden faces in PBVH BMesh ray intersection testNicholas Bishop
2013-01-17optimize bmesh operations that use triangle BMFace's (dyn-topo and mesh conve...Campbell Barton
2013-01-13BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do ...Mitchell Stokes
2012-12-31Alpha premul pipeline cleanupSergey Sharybin
2012-12-30Use GPU_Buffers to draw wireframe when in dynamic-topology sculpt modeNicholas Bishop
2012-12-30Add GPU_buffers support for drawing dynamic topology nodesNicholas Bishop
2012-12-28style cleanupCampbell Barton
2012-12-21Additional fix in glsl shaders: "Darken" was using different formula as render.Ton Roosendaal
2012-12-21Bug fix #33639Ton Roosendaal
2012-12-21replace MIN/MAX 3,4 with inline functionsCampbell Barton
2012-12-21DDS compressed textures now make use of the anisotropic filtering setting.Mitchell Stokes
2012-12-20Fix #33630: DDS compressed textures were not actually using mipmaps for minif...Brecht Van Lommel
2012-12-18fix [#33598] Regression in 2.65 while opening a 2.64 fileCampbell Barton
2012-12-18style cleanupCampbell Barton
2012-12-17Added GPL header to sconscripts!Bastien Montagne
2012-12-15Attempted fix #33546: GPU mipmap generation is not working on some ATI cards,Brecht Van Lommel
2012-12-11define the size of matrix args for both rows/cols.Campbell Barton
2012-12-05Fix #33417: add back GPU Mipmap Generation option, apparently with this disabledBrecht Van Lommel
2012-12-03Fix #33371: blender freezing in material draw mode.Brecht Van Lommel
2012-12-02Fix #33376: non-square DDS textures were mapped wrong in the viewport / game ...Brecht Van Lommel
2012-11-28GPU: remove GPU Mipmap Generation option and just always enable it, it's an oldBrecht Van Lommel
2012-11-24BGE: Committing a patch from HG1 to fix [#30262] "bgl.glClipPlane don't work ...Mitchell Stokes
2012-11-15Image thread safe improvementsSergey Sharybin
2012-11-14buildsystem cleanup: remove duplicate source & includes for scons,Campbell Barton
2012-11-06Fixes related to #33087:Brecht Van Lommel
2012-11-05Cycles: improve Anisotropic BSDF node, changing the Roughness U/V inputs toBrecht Van Lommel
2012-11-03code cleanup: float <> double conversion.Campbell Barton
2012-11-03style cleanup: tabs & whitespaceCampbell Barton
2012-11-01fix for possible buffer overflow in gpu_nodes_get_vertex_attributes() and hai...Campbell Barton
2012-11-01style cleanupCampbell Barton
2012-10-30style cleanupCampbell Barton
2012-10-30Fix for own r51737.Bastien Montagne
2012-10-29Complete fix for [#33002] Wrong vertex color.Bastien Montagne
2012-10-25Fix issue after commit 50282: float texture painting non-color data textures didBrecht Van Lommel
2012-10-25Better fix for #32837: DDS compressed textures now no longer need to be flippedBrecht Van Lommel