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AgeCommit message (Expand)Author
2022-04-29shader_builder: fix build issue on windowsRay Molenkamp
2022-04-28Overlay: Port Grid shader to shaderCreateInfo and other code cleanupClément Foucault
2022-04-28Cleanup: spelling in commentsCampbell Barton
2022-04-28Cleanup: unbalanced doxy sections, add some sectionsCampbell Barton
2022-04-28Cleanup: formatCampbell Barton
2022-04-28GPUMaterial: Rework the deferred compilation to not use double locksClément Foucault
2022-04-28GPUMaterial: Use GPU_MAT_CREATED as a defaultClément Foucault
2022-04-27GPUCodegen: Fix broken materials after rB478eb3a0e6edClément Foucault
2022-04-27GPUCodegen: Keep copy of attribute name in the GPUCodegenCreateInfoClément Foucault
2022-04-27GPUCodegen: Use spin lock to protect the pass refcounter.Clément Foucault
2022-04-27Metal: MTLTexture core implementation for Metal backend, with minimal surroun...Clément Foucault
2022-04-20GL: Change array macro to not conflict with opensubdiv variable namesClément Foucault
2022-04-20Cleanup: Rename CD_MLOOPCOL to CD_PROP_BYTE_COLORHans Goudey
2022-04-20Cleanup: spelling in commentsCampbell Barton
2022-04-20Cleanup: clang-formatCampbell Barton
2022-04-20Cleanup: unused argument warningCampbell Barton
2022-04-19GPU: Fix Adresse Sanitizer errorsClément Foucault
2022-04-19Cleanup: GPUMaterial: Remove GPU_material_is_volume_shaderClément Foucault
2022-04-19PyGPU: remove outdated function 'code_from_builtin'Germano Cavalcante
2022-04-19GPU: Replace `GPUMaterialVolumeGrid` by `GPUMaterialAttribute`Clément Foucault
2022-04-18Cleanup: Clang tidyHans Goudey
2022-04-14Fix crash when loading Blender due to recent changeGermano Cavalcante
2022-04-14GPU: Make nodetree GLSL Codegen render engine agnosticClément Foucault
2022-04-14Metal: GPU_PRIM_LINE_LOOP alternative implementations.Jason Fielder
2022-04-14Metal: GLSL shader compatibility 3rd passJason Fielder
2022-04-14GPUTexture: Fixed typo where wrong enum was usedEthan-Hall
2022-04-13Cleanup: Proper printing of a stringSergey Sharybin
2022-04-13pyGPU: Port 'StageInterfaceInfo' and 'ShaderCreateInfo' typesGermano Cavalcante
2022-04-05Refactor: Unify vertex and sculpt colors into newJoseph Eagar
2022-04-04Fix overlapping GPU device bitmasksBrecht Van Lommel
2022-04-04Cleanup: ensure space after file named in headersCampbell Barton
2022-03-31Cleanup: spelling, trailing space for comment-blocksCampbell Barton
2022-03-30Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal ba...Jason Fielder
2022-03-30Metal: GLSL Shader compatibility 5Jason Fielder
2022-03-30Metal: GLSL Compatibility - explicit mat4_to_mat3 conversionJason Fielder
2022-03-30Overlay: Port Armature shader to ShaderCreateInfoClément Foucault
2022-03-30GL: Fix Invalid enum error on Apple SiliconClément Foucault
2022-03-30Overlay: Port Edit Mode shaders to ShaderCreateInfoClément Foucault
2022-03-30GPUShaderCreateInfo: Add DepthWrite optionClément Foucault
2022-03-30GPU: ShaderBuilder: Remove do_static_compilation_ inheritanceClément Foucault
2022-03-30GPU: ShaderBuilder: Fix compilation on non-Mac platformClément Foucault
2022-03-26GPU: ShaderBuilder: Skip shader compilation for unsupported shaders.Clément Foucault
2022-03-26GL: Fix shader error logging on Apple M1 hardwareClément Foucault
2022-03-26GPU: ShaderBuilder: Fix compilation on MacClément Foucault
2022-03-25Cleanup: sort cmake file listsCampbell Barton
2022-03-23Fix invalid NULL check in GPU_viewport_unbind_from_offscreenCampbell Barton
2022-03-23Cleanup: spelling in commentsCampbell Barton
2022-03-23CMake: add missing headers to source listCampbell Barton
2022-03-23License headers: add license header to source/blender/gpu/metalCampbell Barton
2022-03-22GL: Fix compilation error on MSVC (for real)Clément Foucault