Age | Commit message (Collapse) | Author |
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The butterfly wing flap, causing a nice storm in the rest of blender.
Now all dependencies should point ok again. CMakers, do double-test.
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- WITH_OPENJPEG wasn't defined for creator.c with CMake.
- remove shadowed/redefined vars.
- remove some unused RNA report args.
- re-arrange IMB_FILE_TYPES so IRIS is not the first format tested, since its not very common test JPEG and PNG first.
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headers.
left in warnings where functions obviously need to get ported to 2.5x still.
Also, render stamp seq strip works again.
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another fix: the patch for #25806 was submitted by Riakiotakis Antonis and not by Andrew Wall
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http://projects.blender.org/tracker/index.php?func=detail&aid=25806
Thanks Andrew Wall for the report and the patch
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the two files mikktspace.h and mikktspace.c. These are standalone files
which can be redistributed into any other application and regenerate the
same tangent spaces. The implementation is independent of the ordering
of faces and the vertex ordering of faces.
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- fix mistake with grease pencil UI (&& was intended but & used).
- use (void) rather then () across _all_ blenders code.
- a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
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most local modifier,GPU,ImBuf and Interface functions are now static.
also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
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also quiet pep8 warnings.
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couldn't use
a = ( float_function() < 0 )? b: c;
for whatever reason.
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bump-mapping update to properly support
multiple textures in different bump-spaces.
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fix for objectspace bumpmapping
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by Morten Mikkelsen in IRC.
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older GLSL versions (< 1.3)
Thanks Matthew M:
- adding mat3 from ma4 function
- removal of transpose()
And I've hacked in myself a textureSize() replacement, the image
size gets passed on to function now.
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also removed unnecessary NULL checks (where the pointer was used later without checking).
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assigned before use.
also remove unused vars.
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- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
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MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
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Object color option now is incorporated in preview render, and
in display in 3D window.
Note that Object-color is "modulating" the render result, it just
multiplies... which is very limited for practical use. This was
added for Apricot game project. The original meaning however was
to replace diffuse only... so specular and light work still correct.
ALso made header for properties editor start on top, to reflect
default (report in tracker).
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'sce' used to loop over, now make this an argument, helps to make it clear what's going on.
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and endif() which is no longer needed.
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'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
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- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
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reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
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not necessary
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although they report the GLEW_ARB_texture_non_power_of_two extension.
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https://projects.blender.org/tracker/index.php?func=detail&aid=24442&group_id=9&atid=498
[#24442] GLSL + VBOs
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some problems (especially in the freeing function). I will research an alternative solution and submit it to the tracker.
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- MSVC CFLAGS were being set by only checking WIN32, (breaking non-msvc win32 builds)
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OpenGL viewport render gave squeezed results in cases.
Reason: some graphics cards only give offscreen buffers in multiples
of 256 or 512 (my case).
Current fix uses the actual size returned by graphics card, which
is also safe for too large renders.
More elaborate cropping or matching is for another time.
(Added printf for feedback on this, might disappear)
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is currently only used in the profiling data of the BGE.
Here is a image of it in action:
http://www.pasteall.org/pic/show.php?id=6351
What it monitors:
* VRAM used by textures created via bf_gpu and BL_Textures
What it does not monitor:
* VRAM used by the Blender ui
* VRAM used by 2d filters
* VRAM allocated by the user via KX_Scene.pre_draw and KX_Scene.pre_draw
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- VBO UV Edge display wasn't allocating a large enough array for drawing.
- VBO UV Edge drawing was using an edge flag with faces.
- notifier for modifiers updating the UV window.
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initializers is a c99 feature.
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getting the blender version twice and not working sometimes.
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by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
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Assertion `boi->space_accounted' failed. [#656100]
reported on launchpad.
calling glClear(GL_COLOR_BUFFER_BIT); was crashing blender,
since this is only used to blank the window before its drawn, disable for opensource ATI drivers.
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indices (bevel/screw/decimate)
- fix for own mistake used madd_v3_v3fl rather then mul_v3_v3fl, r32241.
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- missed rna rename in image ui
- use BLI_math functions in gpu_draw.c (no functional changes)
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