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AgeCommit message (Expand)Author
2020-04-01Cleanup: quiet discarded-qualifiers, unused warningsCampbell Barton
2020-04-01Multires: Initial Face Sets supportPablo Dobarro
2020-03-27Cleanup: GPUShader: Remove unused shadersClément Foucault
2020-03-26GPU: Add workaround for faulty default attrib values on some driversClément Foucault
2020-03-26Sculpt: Use uchar to store the sculpt mask in the GPUPablo Dobarro
2020-03-26Fix T74780: Face sets operators not aware of SCULPT_FACE_SET_NONEPablo Dobarro
2020-03-26Fix T74692: Do not draw nodes with the default face setPablo Dobarro
2020-03-24Cleanup: Silence warningsGermano Cavalcante
2020-03-24GPU: Estimate a better value for the memory usedGermano Cavalcante
2020-03-23UI: Theme options for checkerboard pattern colors and sizeMichael Soluyanov
2020-03-23Fix T74964: Stereo Viewport Rendering Not WorkingJeroen Bakker
2020-03-19Fix T74925: Texture Paint Stencil Mask crashPhilipp Oeser
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-19Fix T73931: Stereo Viewport Color ManagementJeroen Bakker
2020-03-18Objects: Eevee and workbench rendering of new Volume, Hair, PointCloudBrecht Van Lommel
2020-03-17VR: Initial Virtual Reality support - Milestone 1, Scene InspectionJulian Eisel
2020-03-16Fix T74626: Wrong Face Sets overlay rendering in smooth shadingPablo Dobarro
2020-03-16Cleanup: misleading memset useCampbell Barton
2020-03-13Fix stereoscopy drawing for camera backgroundDalai Felinto
2020-03-12Use golden ratio conjugate for Face Sets hue generationPablo Dobarro
2020-03-11EEVEE: Replace octahedron reflection probe by cubemap arrayClément Foucault
2020-03-11Workbench Simplification RefactorClément Foucault
2020-03-11Eevee: internal support for arbitrary number of volume gridsBrecht Van Lommel
2020-03-11Cleanup: add comment explaining reason for volume texture swizzlingBrecht Van Lommel
2020-03-11Smoke: put density/color in separate textures, fixes for workbench shaderBrecht Van Lommel
2020-03-11GPU: minor changes to support standalone GHOST buildsCampbell Barton
2020-03-09Face Sets: Use white color for a default Face Set to enable the overlayPablo Dobarro
2020-03-09Cleanup: Move Face Sets random color generation to its own functionPablo Dobarro
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
2020-03-09Fix T74533: Crash when entering sculpt modeGermano Cavalcante
2020-03-09Cleanup: Replace ABS/SQUARE/CUBE with function callsSergey Sharybin
2020-03-08Fix T74395: Box interpolation does not support repeat extrapolationJacques Lucke
2020-03-06Cleanup: Fix forward declaration of headersDalai Felinto
2020-03-05Sculpt Face SetsPablo Dobarro
2020-03-02Cleanup: make remaining gpu headers work in C++Jacques Lucke
2020-03-02Shading: Add invert option to Vector Rotate NodeCharlie Jolly
2020-02-28Sculpt: Cloth brushPablo Dobarro
2020-02-27Cleanup: more refactoring of GPU material attributes and texturesBrecht Van Lommel
2020-02-27Fix T74248: Crash using a movie clip for the camera backgroundCampbell Barton
2020-02-25GPU: Add Image property to allow high bitdepth support on a per image basisClément Foucault
2020-02-25Cleanup: clang-formatBrecht Van Lommel
2020-02-25Overlay: Fix overlays being washed out by render colorsClément Foucault
2020-02-24Fix T74169: Vector Rotate Node - Euler modes not working as intendedCharlie Jolly
2020-02-24BLF: Optimize text rendering and cachingGermano Cavalcante
2020-02-21EEVEE: Render PassesJeroen Bakker
2020-02-20Cleanup: unused structsCampbell Barton
2020-02-20Cleanup: declatatuons for functions that don't existCampbell Barton
2020-02-19EEVEE: Color Ramp Ease OptimisationCharlie Jolly
2020-02-18GPU: Fix huge performance regression regarding instancingClément Foucault
2020-02-18GPU: Limit Mesa workaround to older versionClément Foucault