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AgeCommit message (Expand)Author
2016-06-07World space switch for BI nodes.Alexander Romanov
2016-06-07Merge branch 'master' into blender2.8Bastien Montagne
2016-06-02Fix T47637: Multiple multires objects in Sculpt mode make blender crash.Bastien Montagne
2016-06-01Merge branch 'master' into blender2.8Bastien Montagne
2016-06-01GLSL: Attempt to fix errors in setting UV attributesSergey Sharybin
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-05-31Cycles GLSL: Make it work with software opengl modeSergey Sharybin
2016-05-31Fix T48553: Cycles GLSL Box projection produces strong artifactsSergey Sharybin
2016-05-30GLSL: Fix voronoi texture giving different results form renderedSergey Sharybin
2016-05-30Support all Cycles image texture projections in the GLSL viewportRalf Hölzemer
2016-05-30GLSL: Fix magic colors being offSergey Sharybin
2016-05-30GLSL: Brick texture uses bit operations, which seems to be a failure on some ...Sergey Sharybin
2016-05-27OpenGL: use EXT version of FBOsMike Erwin
2016-05-26Cleanup: glsl styleCampbell Barton
2016-05-24Merge branch 'master' into blender2.8Bastien Montagne
2016-05-24Cleanup: indentationCampbell Barton
2016-05-23Enable correct GLSL output for cycles normalmap nodeRalf Hölzemer
2016-05-23Add TODO about vertex color linearization to GLSL codeSergey Sharybin
2016-05-23Fix wrong vertex color in BI GLSL modeSergey Sharybin
2016-05-23Fix for all OpenGL lights affecting Cycles viewport, regardless of their Enab...Sergey Sharybin
2016-05-23Cleanup: glsl indentation, line lengthCampbell Barton
2016-05-23Code cleanup, stick closer to a blender code style in GLSL shaderSergey Sharybin
2016-05-23Support Vertex Color in GLSL viewport for CyclesSergey Sharybin
2016-05-22Support Musgrave texture for Cycles GLSL viewportSergey Sharybin
2016-05-22Fix missing Ignore option for GLSL bumpSergey Sharybin
2016-05-22Cycles: Support bump mapping in GLSL viewportSergey Sharybin
2016-05-21Python API: add material to uniforms from gpu.export_shader.Sebastian Ullrich
2016-05-20Fix GLSL shader failing to compile on OSXSergey Sharybin
2016-05-20Support Cycles wave texture in GLSL viewport.Thomas Dinges
2016-05-20Support Cycles noise texture in GLSL viewportSergey Sharybin
2016-05-20Cleanup: Don't use f suffix for values in GLSLSergey Sharybin
2016-05-20Support voronoi texture in GLSL shadingSergey Sharybin
2016-05-20Support Cycles magic texture in GLSL viewportSergey Sharybin
2016-05-20Support gradient Cycles texture in GLSL viewportSergey Sharybin
2016-05-20Support Cycles brick texture in GLSL viewportSergey Sharybin
2016-05-20Support Cycles's checker texture in GLSL shadingSergey Sharybin
2016-05-16Flat shading for basic shaderAlexander Romanov
2016-05-05Simplify scanline threaded processor used by GPU_verify_imageSergey Sharybin
2016-05-05Fix typo in previous commitSergey Sharybin
2016-05-05Optimization for initial display of high res textures in viewportSergey Sharybin
2016-05-02Merge branch 'temp_remove_particles' into blender2.8Lukas Tönne
2016-04-29Cleanup: warnings. spellingCampbell Barton
2016-04-28Merge branch 'master' into temp_remove_particlestemp_remove_particlesLukas Tönne
2016-04-27Code cleanup: minor cleanups for GPU_link return values, normal map node.Brecht Van Lommel
2016-04-26Support multiple tangents for BI render & viewportAlexander Romanov
2016-04-15Merge branch 'master' into temp_remove_particlesLukas Tönne
2016-04-15Fix T48157: 3D view's depth of field isn't displayed correctly with scene uni...Bastien Montagne
2016-04-13Removed particle DNA.Lukas Tönne
2016-04-08Fix broken by D1880 line stipple deactivationAlexander Romanov
2016-04-08Wide lines + line stipple deprecated API replacementAlexander Romanov