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AgeCommit message (Expand)Author
2018-06-25Merge branch 'master' into blender2.8Bastien Montagne
2018-06-25Cleanup: Nuke most of G.main from GPU code.Bastien Montagne
2018-06-25Cleanup: code styleCampbell Barton
2018-06-22Cleanup: styleCampbell Barton
2018-06-22Cleanup: suppress assert in recent GPU refactorCampbell Barton
2018-06-22GLRefactor: Refactor bf_blenfont to use GPUTexture instead of raw GL calls an...Ray Molenkamp
2018-06-20UI: adjust menu triangleCampbell Barton
2018-06-20Cleanup: whitespaceCampbell Barton
2018-06-20UI: Use chevrons for number sliders, pulldowns and popoversPablo Vazquez
2018-06-18Cleanup: indentationCampbell Barton
2018-06-17Cleanup: codestyleCampbell Barton
2018-06-16This option limits visibility of the glew.h header to just bf_gpu and intern_...Ray Molenkamp
2018-06-16Merge branch 'master' into blender2.8Brecht Van Lommel
2018-06-15Cycles: change Ambient Occlusion shader to output colors.Lukas Stockner
2018-06-14Cleanup: styleCampbell Barton
2018-06-14GPU: consistenly use mipmap on/off in all draw modes.Brecht Van Lommel
2018-06-14Cleanup: remove legacy GPU pass binding code.Brecht Van Lommel
2018-06-13Merge branch 'master' into blender2.8Brecht Van Lommel
2018-06-12Cleanup: remove image->bindcode, always wrap in GPUTexture.Brecht Van Lommel
2018-06-11Revert "Cleanup: remove image->bindcode, always wrap in GPUTexture."Brecht Van Lommel
2018-06-11Cleanup: remove image->bindcode, always wrap in GPUTexture.Brecht Van Lommel
2018-06-11Cleanup: fix compiler warnings.Brecht Van Lommel
2018-06-11Fix crash with OpenGL rendering in multiple threads on macOS.Edmund Kapusniak
2018-06-11Cleanup: Moar G.main removal of Hell.Bastien Montagne
2018-06-08DRW: Fix animated material not refreshingDalai Felinto
2018-06-08Rename: GPU_material_get_uniform_buffer > GPU_material_uniform_buffer_getDalai Felinto
2018-06-08Rename: GPU_texture_orphansDalai Felinto
2018-06-07Uniform Buffer Objects: Simplification refactorDalai Felinto
2018-06-07Uniform Buffer Object: No more dirty tagging calls/checkDalai Felinto
2018-06-07Rename GPU_material_create_uniform_buffer > GPU_material_uniform_buffer_createDalai Felinto
2018-06-07GLSL: No need to extract the UBO dynamic inputsDalai Felinto
2018-06-07No more need to tag sss as dirty for EEVEEDalai Felinto
2018-06-07Fix crash cause by SSS referencing Material Nodetree data.Clément Foucault
2018-06-07GPUPass: Refactor gpupass caching system to allow fast gpumaterial creation.Clément Foucault
2018-06-04GPU: Fix missing case of new radeon on xorg.Clément Foucault
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04 Cleanup: strip trailing space in GPU moduleCampbell Barton
2018-06-03GPUTexture: Fix memleak in orphaned texture management.Clément Foucault
2018-06-02GPU: Fix texture being freed in threads without ogl context bound.Clément Foucault
2018-06-02Eevee: Hair: Make SSR works with hairs.Clément Foucault
2018-06-02Eevee: Add support for hair random property.Clément Foucault
2018-06-02Eevee: CodeStyle: Fix naming and confusion about the hairs vectors.Clément Foucault
2018-06-02--debug-gpu-shader: Dump GLSL shaders to diskDalai Felinto
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
2018-05-31GPUTexture: Expose GPU_texture_create_buffer and add GL_R32I support.Clément Foucault
2018-05-30Fix selection randomly failing with border render.Brecht Van Lommel
2018-05-30Eevee: Add support for the Hair info node.Clément Foucault
2018-05-30GPUMaterial: Add support for hair vertex color, uvs and orco.Clément Foucault
2018-05-30GPUTexture: Add support for GL_RGBA16 texture format.Clément Foucault