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2013-10-16style cleanupCampbell Barton
2013-10-01remove assert for poly_find_ear(), added recently but its incorrect, also ↵Campbell Barton
minor style edits.
2013-09-30Fix #36882: cycles gamma node not working with glsl materials.Brecht Van Lommel
2013-09-20FIX: [#27536] GLSL object space normal maps have wrong shadingAndrea Weikert
Added object and world space for normal map in GLSL view.
2013-09-16Fix #36734 Matcap displays solid black.Lukas Toenne
GLSL typo in r60151 caused this.
2013-09-16Cycles Hair: Two basic bair shaders addedStuart Broadfoot
A new hair bsdf node, with two closure options, is added. These closures allow the generation of the reflective and transmission components of hair. The node allows control of the highlight colour, roughness and angular shift. Llimitations include: -No glint or fresnel adjustments. -The 'offset' is un-used when triangle primitives are used.
2013-09-12BGE: Potential fix for [#35522] Broken game engine compatibility since 2.66a ↵Daniel Stokes
on some ATI cards? Disabling display lists for legacy ATI cards since they don't support display lists well. Also removing an unused variable from the display list rasterizer.
2013-09-05Fix broken GLSL shader after recent changes.Brecht Van Lommel
2013-09-04Cycles: add a sharpness input to the Cubic SSS falloff. When set to 1 this willBrecht Van Lommel
give a result more similar to the Compatible falloff option. The scale is x2 though to keep the perceived scatter radius roughly the same while changing the sharpness. Difference with compatible will be mainly on non-flat geometry.
2013-08-27ghash/bli-listbase edits, rename BLI_ghash_pop -> BLI_ghash_popkey (since it ↵Campbell Barton
takes a key as an arg and isnt popping any element from the hash as you might expect). add BLI_pophead/tail, since getting the first element from a list and removing it is a common task.
2013-08-26replace hashes with sets where possible.Campbell Barton
2013-08-24fix for GPU_update_bmesh_buffers not setting bmesh vertex index values as ↵Campbell Barton
dirty (could cause errors later).
2013-08-19Make GPU buffers allocation/freeing safe for threadingSergey Sharybin
Code in GPU_buffers_free was already trying to be safe for threading, by skipping OGL calls there, but in fact it was still buggy. Namely, freeing was doing buffers shift in a cycle, and if two threads will call this function shifting will go crazy. Now made it so GPU_buffers_alloc and GPU_buffers_free are using mutex lock, so they're completely safe for threading. Same goes to gpu_buffer_setup function. It required minor functions reshuffle, so there're no locks happening from locked thread, but it's all very straightforward change -- svn merge -r58276:58277 ^/branches/soc-2013-depsgraph_mt
2013-08-16replace calls to BLI_linklist_append with BLI_linklist_prepend where order ↵Campbell Barton
us unimportant, since append steps over the whole list each time.
2013-08-09OpenGL VBO's: free VBO pool before redraw, otherwise this just holds onto memoryBrecht Van Lommel
after objects are deleted until another big object is added. There's no good reason to do this, or to think that our pool is somehow much faster than using the OpenGL API to allocate and free buffers.
2013-07-23BGE fix [#35472] Sun variance shadows does not work in game engineDaniel Stokes
The game engine had depth testing enabled when blurring the shadows which caused the blurring to not work properly.
2013-07-23remove the pointer from BLI_bitmap's typedef, Campbell Barton
hides that an arg passed is really an array which may be modified by other functions.
2013-07-20BGE fix [#35195] Shadow Only lamps only work with Specular enabledDaniel Stokes
The way we do shadow only doesn't work well with colored shadows, though it does work if you apply enough light to the shadow.
2013-07-01add some missing members to opengl debug print, also use a macro to avoid ↵Campbell Barton
passing each arg twice.
2013-07-01opengl debug info, make GPU_state_print() only show values in arrays that ↵Campbell Barton
are set. (was print 32 values every time)
2013-06-26quiet double promotion warning and some style cleanupCampbell Barton
2013-06-25Fix #34909 Texture paint mode does not correctly update when usingAntony Riakiotakis
textures larger than 2048x2048. Check if texture is over user preference or GPU limit in texture paint mode and if it is, scale the partial redraw rectangle before uploading to GPU. This should be faster than rescaling the whole texture.
2013-06-25style cleanupCampbell Barton
2013-06-24Fix GLSL not showing shading properly on the backside of faces. Now it flipsBrecht Van Lommel
the normal towards the viewer, seems to give consistent results with blender internal, cycles, normal maps, etc. Started from patch #32761 by Vitor Balbio, but changed it to do normal flipping earlier so it solves all cases.
2013-06-23Fix #35848: render crash in background mode due to missing G.main.Brecht Van Lommel
2013-06-15Fix #35768: crash in with "free image textures" option and 3D viewport with ↵Brecht Van Lommel
textured draw mode open. OpenGL texture free needs to happen in the main thread, but it was freeing a copy of the image datablock. I can't understand how this code ever worked, probably it never did.
2013-06-13code cleanup: also fix crash in GPU_state_print(). and confine to debug mode ↵Campbell Barton
builds.
2013-06-06style cleanupCampbell Barton
2013-06-05Fix textured draw mode + dyntopo crash fix to cover more cases.Brecht Van Lommel
2013-06-05Cycles: GLSL materials now can use multiple UV maps with the attribute node.Brecht Van Lommel
2013-06-05Obsessive Null Checking Compulsion case:Antony Riakiotakis
Textured draw mode + DynTopo crashed after recent specularity tweak.
2013-06-04Fix #35602: VBO + dynamic topology sculpt did not show specularity.Brecht Van Lommel
2013-06-04Fix #35617: cycles GLSL object texture coordinates were wrong.Brecht Van Lommel
2013-05-28move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)Campbell Barton
remove MEM_sys_types.h which was a duplicate.
2013-05-27Fix #35505: cycles object space normal mapping did not match blender internal.Brecht Van Lommel
Now it uses the same (strange) YZ flipping convention.
2013-05-26BLI_math rename functions:Campbell Barton
- mult_m4_m4m4 -> mul_m4_m4m4 - mult_m3_m3m4 -> mul_m3_m3m4 these temporary names were used to avoid problems when argument order was switched.
2013-05-24Fix for [#35490] Initial cube is green, turn off matcap and it is correct colorThomas Dinges
* Own error from r56980, "smooth" is an Interpolation qualifier in GLSL, so use another variable name to avoid the error.
2013-05-23Cycles / Toon BSDF:Thomas Dinges
* Added a toon bsdf node to Cycles. This was already available as OSL only closure, but is now available inside the SVM backed as well, for CPU and GPU rendering. * There are 2 variations available, diffuse and glossy toon, selectable via a menu inside the node. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Toon Example render & blend file: http://www.pasteall.org/pic/show.php?id=51970 http://www.pasteall.org/blend/21579
2013-05-23Fix #35459: global texture coordinates not working with GLSL shaders. Got brokenBrecht Van Lommel
in shader uniform binding optimizations in revision 55527.
2013-05-21code cleanup: remove callbacks only added to wrap MEM_freeNCampbell Barton
2013-05-20code cleanup: split scons includes onto multiple lines, reduce chance of ↵Campbell Barton
include conflicts later on.
2013-05-20Math Node:Thomas Dinges
* Added a Modulo operation to the math node, available in Compositor, Shader and Texture Nodes.
2013-05-11style cleanupCampbell Barton
2013-05-10Cycles: bump node changes to add a Distance input that controls the overall ↵Brecht Van Lommel
displacement distance, and an Invert option to invert the bump effect.
2013-05-08rename BLI_ghashIterator_notDone() -> BLI_ghashIterator_done()Campbell Barton
was renamed fairly recently but other similar iterators not negated like this, would prefer to keep it as it was
2013-05-03Fix #34889: negative lights not working in glsl view and game engine.Brecht Van Lommel
Patch #35197 by Tyler Seacrest.
2013-05-02avoid per-vertex mask layer lookups for dyntopo.Campbell Barton
2013-04-24Fix #35063: GLSL texture node Value output was not outputting alpha.Brecht Van Lommel
2013-04-18Fix #34997: when starting the game engine in one window and switching to a ↵Brecht Van Lommel
second window, the game would stop drawing in the first and mess up the OpenGL state of the second. Also fixes glPushAttrib/glPopAttrib getting out of sync in some cases.
2013-04-16move editmesh functions out editderivedmesh.c into editmesh.cCampbell Barton