Age | Commit message (Expand) | Author |
2011-12-28 | Fix #29715: cycles and glsl normal node not working correct. | Brecht Van Lommel |
2011-12-28 | more changes from bmesh into trunk (mesh mpoly strict member) | Campbell Barton |
2011-12-23 | Cleaning up the GPU_extensions_init/exit() code a bit to keep the Blenderplay... | Mitchell Stokes |
2011-12-23 | Code cleanup: fix some clang static checker warnings. | Brecht Van Lommel |
2011-12-17 | better to generate the library string always because it could lead to null po... | Antony Riakiotakis |
2011-12-17 | move GPU_code_generate_glsl_lib to GPU_extensions_init. This makes more sense... | Antony Riakiotakis |
2011-12-17 | style edit only - move parenthesis onto second line of function definition (i... | Campbell Barton |
2011-12-16 | Math lib: matrix multiplication order fix for two functions that were | Brecht Van Lommel |
2011-12-16 | static functions for getting power of 2 values were being copied about too mu... | Campbell Barton |
2011-12-15 | Bicubic bump map filtering. | Antony Riakiotakis |
2011-12-10 | Compile fix for r.42546 typo | Joshua Leung |
2011-12-10 | picky edits & regen man page | Campbell Barton |
2011-12-10 | verify existence of dm | Morten Mikkelsen |
2011-12-10 | fixes scale on derivative maps | Morten Mikkelsen |
2011-12-08 | Fix #29520: issue drawing with VBO + GLSL + alpha pass. Includes some refacto... | Brecht Van Lommel |
2011-12-01 | Cycles: fix glsl error when using light path node. | Brecht Van Lommel |
2011-11-29 | remove header text: | Campbell Barton |
2011-11-24 | pep8 edits and avoid naming conflicts with python builtins | Campbell Barton |
2011-11-20 | Muting node patch: second part. Also fix [#27636] Muting shading nodes is ign... | Bastien Montagne |
2011-11-14 | Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it | Brecht Van Lommel |
2011-11-14 | Fix #29252: GLSL not working with geometry material node after recent changes. | Brecht Van Lommel |
2011-11-11 | correct indentation and some whitespace edits (no functional changes) | Campbell Barton |
2011-11-11 | quiet -Wdouble-promotion warnings | Campbell Barton |
2011-11-08 | Texturing: texture and 3d view draw type changes, these should only have any | Brecht Van Lommel |
2011-11-08 | Nodes: add cycles shader nodes, these will only be available to render engines | Brecht Van Lommel |
2011-11-07 | replace VECCOPY with copy_v3_v3, same for 2d copy, also added vec copy functi... | Campbell Barton |
2011-11-06 | more macro --> BLI math lib, mainly replace VECCOPY in render and blenkernel. | Campbell Barton |
2011-11-05 | GPU Buffers | Nicholas Bishop |
2011-10-28 | Fix: OpenGL renders on graphics cards which do not support non-power-of-two | Brecht Van Lommel |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-10-05 | Fix #28766: object properties > display > transparency no longer worked in solid | Brecht Van Lommel |
2011-09-30 | Bump maps flip: now white means salience, black means concavity | Sergey Sharybin |
2011-09-28 | Commented and tagged some unused vars, added some var init (gcc warnings...) | Bastien Montagne |
2011-09-28 | whitespace edits, make formatting for functions consustent at least within th... | Campbell Barton |
2011-09-25 | whitespace cleanup | Campbell Barton |
2011-09-22 | addendum to prev bugfix on texture space bump | Morten Mikkelsen |
2011-09-19 | TexFace to Material Settings big patch | Dalai Felinto |
2011-09-16 | use replace 0 with NULL for pointers, set some functions static | Campbell Barton |
2011-09-16 | - fix for access past the buffer size (paint / sculpt used some 2d vecs as 3d) | Campbell Barton |
2011-09-12 | Fix #28613: SEGFAULT: When setting Best-Quality on a Bump Map in GLSL viewport | Sergey Sharybin |
2011-09-09 | GPU: add gpu python module with export_shader() function to export GLSL shader. | Benoit Bolsee |
2011-09-06 | Merged the particles-2010 branch with node improvements into trunk. | Lukas Toenne |
2011-08-30 | Fixes for snprintf usage: | Brecht Van Lommel |
2011-08-28 | - use static vars and functions where possible. | Campbell Barton |
2011-08-27 | - use %u rather tham %d for unsigned ints in string formatting funcs. | Campbell Barton |
2011-08-27 | - fix for BL_Shader::SetUniform() missing out the last part of the matrix. | Campbell Barton |
2011-08-23 | Fix #28343: glsl error after derivative maps commit. | Brecht Van Lommel |
2011-08-22 | glsl and render support for derivative maps | Morten Mikkelsen |
2011-08-12 | Code cleanup: small glsl mesh drawing code changes, getting rid of an ugly ma... | Brecht Van Lommel |
2011-07-28 | Fix part of #27944: color managment discrepancy in GLSL materials with nodes. | Brecht Van Lommel |