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2013-05-26BLI_math rename functions:Campbell Barton
- mult_m4_m4m4 -> mul_m4_m4m4 - mult_m3_m3m4 -> mul_m3_m3m4 these temporary names were used to avoid problems when argument order was switched.
2013-03-01style cleanup: braces with multi-line statements, also add some comments.Campbell Barton
2012-12-29fix bug #33275: iTaSC ignores location of disconnected bones when they are ↵Benoit Bolsee
changed in pose mode. Disconnected bones can be translated in pose mode but this translation cannot be applied to the iTaSC representation of the armature because there is no joint associated with it. As a result, moving disconnected bones had no effect. The bug fix is in two parts: 1) manual or rna change in the armature pose will cause automatic rebuilding of the iTaSC scene 2) the iTaSC scene is now built from the current pose instead of armature rest pose
2012-12-28style cleanupCampbell Barton
2012-12-23Code cleanup: add usual 'BKE_' prefix to 'public' constraint functions from ↵Bastien Montagne
blenkernel...
2012-12-07Fix bug #33176: Deactivating both position and rotation target from iTaSC ↵Benoit Bolsee
IK-Solver crashes Blender. No constraint is created for target in that case, just needed to add a check.
2012-10-23rename api functions...Campbell Barton
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-05Fix #32770: iTaSC IK solver not working correct with bones that have stretch ↵Brecht Van Lommel
with have all rotation axes disabled.
2012-09-16code cleanup: quiet warnings for gcc's -Wundef, -Wmissing-declarationsCampbell Barton
2012-09-04code cleanup: move file string defines into BLI_path_utils.h, ↵Campbell Barton
BKE_utildefines is now unused but keep incase we want to add defines there later.
2012-07-29Fix compile error, IK_STRETCH_STIFF_EPS was undefined. Thomas Dinges
2012-07-29code cleanup:Campbell Barton
- building without python works again - rename maxi/mini to i_max/i_min (so thay are available for function names) - some minor edits to IK stretch setting (no functional changes).
2012-07-29code cleanup: replace MIN2/MAX2 with minf/maxfCampbell Barton
2012-07-11code cleanup: use const for passing vectorsCampbell Barton
2012-07-03More spell and typo fixes (mostly visualise->visualize, grey->gray, ↵Bastien Montagne
normalise->normalize).
2012-07-01style cleanupCampbell Barton
2012-06-07Fix [#31430] part 2: crash in iTaSC when end effector is a fixed bone. This ↵Benoit Bolsee
situation was causing access to invalid index in the joint angle array although the end effector doesn't need any joint angle to compute its pause. Fixed this by changing the internal API of joint array: return pointer instead of reference so that NULL pointer can be returned instead of crashing when the index is invalid.
2012-06-03Fix bug [#31588]: iTaSC does not handle armature scaling correctly. iTaSC ↵Benoit Bolsee
solver operates in world reference, therefore armature scale is used to build the ik scene. But the scaling was not taken out when applying the pose at the end of the simulation.
2012-05-18Fix #31430: itasc solver assertion failure with debug builds.Brecht Van Lommel
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-03-28style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-24style cleanup: pep8, indentationCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-02style cleanupCampbell Barton
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-02-28patch [#30331] Support clang-3.0Campbell Barton
from Yasuhiro Fujii (y-fujii) only small part of the patch for now.
2012-02-27style cleanup (mostly whitespace)Campbell Barton
2011-12-16Math lib: matrix multiplication order fix for two functions that wereBrecht Van Lommel
inconsistent with similar functions & math notation: mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B) mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B) For branch maintainers, it should be relatively simple to fix things manually, it's also possible run this script after merging to do automatic replacement: http://www.pasteall.org/27459/python
2011-11-13Fix #29041: parenting problem with tree IK for iTaSC and iksolver, where itBrecht Van Lommel
would use the wrong bone as parent on brancing. Patch by Juha Maki-Kanto.
2011-11-07replace VECCOPY with copy_v3_v3, same for 2d copy, also added vec copy ↵Campbell Barton
functions for int & char.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-03-27clear some c++ warnings.Campbell Barton
2011-02-27doxygen: blender/ikplugin tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-09-12option to disable ITASC IK solver, (will be enabled by default ofcourse)Campbell Barton
- option only available to cmake, scons and make have this enabled always. - without this clang/llvm can compile blender - this was the second biggest internal lib, 192mb -> 172mb for all blenders libs (with debug flags), so gives some speedup to linking.
2010-02-19apply visual transform to poseCampbell Barton
So constrainted bones can have their transform applied to their loc/scale/rot, then remove the constraints
2010-02-12correct fsf addressCampbell Barton
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2009-10-20Fixes to get Blender compile and run on PowerPC OSX 10.3, gcc 3.3Ton Roosendaal
(yes antique, but having 5 year old OS's work is very cool) In short: - include <cmath> after <math.h> fails - STL template issues (recursion, syntax)
2009-10-14iTaSC: Selection of constrained axis for CopyPose constraintBenoit Bolsee
This commit implements more of the CopyPose capabilities in Blender. It is now possible to select which axis will be constrained in position and orientation to obtain interesting effects. Another option selects if the axis are relative to the end effector or to the target. Unlocking a position axis means that the coordinate along this axis is not constrained and can take any value. Unlocking the Y axis of the End Effector produces an 'aiming' effect: the end effector is oriented towards the target but without stretching. Unlocking a rotation axis means that the end effector can freely rotation along that axis. Unlocking the Y axis produces a 'tangent' effect: the end effector aligns with the Y axis of the target but can rotate along that axis. A 'floor' effect is possible if the position Z axis of the target is unlocked. More effects are possible an can be combined.
2009-10-12Bugfix #19616: vertex group select as IK target cause crash in Blender2.5Joshua Leung
Thanks to Masahito Takahashi (mato) for the report and patch to fix this!
2009-09-28Durian Feature Request: Rotation Modes for ObjectsJoshua Leung
This (biggish) commit generalises the rotation modes functionality added for Bones, allowing Objects to use the various Euler Rotation orders, Axis-Angle, and Quaternion rotation representations. I've also cleaned up the nomenclature of the rotation-related settings so that the naming styles are more consistent with each other. Unfortunately, this will break all files involving object or bone rotation animation made in 2.5 versions (2.4x will still get correctly converted). General Notes: * By default, Objects still default to using Eulers, while Bones will use Quaternions by default still. * I've fixed all areas that I'm currently aware of to work with these changes. However, there are probably a few places where I've missed a few changes (i.e. auto-keyframing will need attention later). * Removed the old "IPO-Keys" stuff from Transform code. I'm unlikely to restore this in the near future, and trying to fix that to include support for this commit would have been too much work.
2009-09-25Warning fixes for ITASC. Also, use <stdlib.h> instead of <malloc.h>,Brecht Van Lommel
it works everywhere.
2009-09-25Merge of itasc branch. Project files, scons and cmake should be working. ↵Benoit Bolsee
Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.