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2012-01-06use warnigns for all msvc configurationsCampbell Barton
2012-01-05Fix mistake in recent refactoring, dither needs to be float not int.Brecht Van Lommel
2011-12-28Code refactoring: add unified image buffer functions for doing float => byte,Brecht Van Lommel
byte => float, float => float, byte => byte conversions with profile, dither and predivide. Previously code for this was spread out too much. There should be no functional changes, this is so the predivide/table/dither patches can work correctly.
2011-12-15Free run no gaps time code implementationSergey Sharybin
This commit adds new timecode type which counts frames in gapless mode (counting actually decoded frames instead of using pts to find frame number) which might resolve issues with files which have got broken or incorrect base time value stored in the header. This timecode allows to deal with movies from #29388: Abnormal frame length on MP4 files
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-10-27pass image description to image loading functions for more useful error than ↵Campbell Barton
'Unknown fileformat'.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-08-31fix [#28430] Image with Stampinfo does not get saved correctly with alphaCampbell Barton
2011-08-28== Sequencer ==Peter Schlaile
This patch adds: * support for proxy building again (missing feature from Blender 2.49) additionally to the way, Blender 2.49 worked, you can select several strips at once and make Blender build proxies in the background (using the job system) Also a new thing: movie proxies are now build into AVI files, and the proxy system is moved into ImBuf-library, so that other parts of blender can also benefit from it. * Timecode support: to fix seeking issues with files, that have a) varying frame rates b) very large GOP lengths c) are broken inbetween d) use different time code tracks the proxy builder can now also build timecode indices, which are used (optionally) for seeking. For the first time, it is possible, to do frame exact seeking on all file types. * Support for different video-streams in one video file (can be selected in sequencer, other parts of blender can also use it, but UI has to be added accordingly) * IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since older versions don't support the pkt_pts field, that is essential for building timecode indices. Windows and Mac libs are already updated, Linux-users have to build their own ffmpeg verions until distros keep up.
2011-07-24New dilation function from Morten Mikkelsen (aka sparky).Sergey Sharybin
This commit fixes very noticeable seams caused by margins calculated incorrectly. This commit changes way margin is calculated in and makes textures really seamless. Also margin limited to 32 isn't good now -- artists are baking really large textures nowadays so margin is now limited to 64px. Thank you, Morten!
2011-06-24fix [#27746] Black and White Render doesn't work and/or Saves as a Blank screenCampbell Barton
convert to grayscale when saving renders rather then only writing the red channel.
2011-06-15fix [#27662] Storing png/tga images ignore Alpha settingsCampbell Barton
- don't clear alpha when baking RGB images - when baking results in partial alpha. set the depth to 32.
2011-06-07fix for float projection painting, now updating correctly. Antony Riakiotakis
This fix also allows for partial update of the image, speeding up painting. The different code path implemented will be used to upload high resolution images to OpenGL when onion branch is merged. Due to conversion of float textures to/from sRGB, corrections made to brush color sampling to take account of the image profile. This is not 100% correct yet as texture images used for projection painting strokes are not converted to/from sRGB yet(This has been decided due to loss of precision for 8-bit formats). It will have to do for now, though. last-minute update, exr image loading is broken, will fix asap
2011-06-06Bake from multires meshSergey Sharybin
======================= Added option to baked named "Bake From Multires" which is avaliable for normals baking and displacement baking. If this option is enabled, then no additional hi-res meshes and render structures would be created . This saves plenty of memory and meshes with millions of faces could be successfully baked in few minutes. Baking happens from highest level against viewport subdivision level, so workflow is following: - Set viewport level to level at which texture would be applied during final rendering. - Choose Displacement/Normals baking. - Enable "Bake From Multires" option. - You're ready to bake. Displacement baker had aditional option named "Low Resolution Mesh". This option is used to set if you want texture for realtime (games) usage. Internally it does the following: - If it's disabled, displacement is calculated from subdivided viewport level, so texture looks "smooth" (it's how default baked works). - If it's enabled, dispalcement is calculated against unsubdivided viewport levels. This leads to "scales". This isn;t useful for offline renders much, but very useful for creating game textures. Special thanks to Morten Mikkelsen (aka sparky) for all mathematics and other work he've done fr this patch!
2011-02-27doxygen: blender/imbuf tagged.Nathan Letwory
2011-02-17Starting work on doxygen cleanup. Many things still to be done.Nathan Letwory
2010-12-14Bugfix #22040Ton Roosendaal
Old bug report: Image Editor, Painting: crash when texture was visible in Material or Texture preview. Was caused by paint code freeing mipmaps. Now replaced with a mipmap tag (to be done again), and a new mipmap function that doesn't re-allocate.
2010-12-01bugfix [#23406] DPX Images load darker then saved, UI broken.Campbell Barton
- a linear float buffer was being created and saved into a non-linear DPX/Cineon file. - removed the UI since the settings are not used at the moment. added a utility function IMB_float_profile_ensure(), which returns a float buffer in the requested profile, using the existing if needed or returning an allocated buffer if the profile is different to that of the ImBuf. - Useful this case where the save function has its own linear setting.
2010-11-19use 'const char *' for imbuf and file ops.Campbell Barton
2010-11-17use 'const char *' by default with RNA functions except when the value is ↵Campbell Barton
flagged as PROP_THICK_WRAP. Also use const char in many other parts of blenders code. Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-11-16option to write images to a files on single frame renders, this isn't ↵Campbell Barton
accessed by the UI at the moment, but could eventually be used for saving test-renders. The main reason to have this is so renders can be scripted to write to a specific file without having to do annoying tricks like set a dummy start/end frame range, render an animation and work out the current frame image will be written to, then rename after rendering. Also made some 'char *' args into 'const char *'
2010-10-16most unused arg warnings corrected.Campbell Barton
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating). - mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-09-28images bigger then 32k no longer crash blender, use unsigned int for image ↵Campbell Barton
size rather then short. also check if jpeg fails to allocate an imbuf.
2010-09-15bugfix [#23405] PNG Images bigger then 2gig wont load with blender.Campbell Barton
all image formats should be able to load files bigger then 2gig (when its supported)
2010-07-12sequencer float conversion was only using rgb -> float conversion ↵Campbell Barton
inconsistantly, some places used colorspace conversion, some not. Added IMB_float_from_rect_simple() for the sequencer to use.
2010-05-07Merge image related changes from the render branch. This includes the imageBrecht Van Lommel
tile cache code in imbuf, but it is not hooked up to the render engine. Imbuf module: some small refactoring and removing a lot of unused or old code (about 6.5k lines). * Added a ImFileType struct with callbacks to make adding an file format type, or making changes to the API easier. * Move imbuf init/exit code into IMB_init()/IMB_exit() functions. * Increased mipmap levels from 10 to 20, you run into this limit already with a 2k image. * Removed hamx, amiga, anim5 format support. * Removed colormap saving, only simple colormap code now for reading tga. * Removed gen_dynlibtiff.py, editing this is almost as much work as just editing the code directly. * Functions removed that were only used for sequencer plugin API: IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp, IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace, IMB_dit0, IMB_dit2, IMB_cspace * Write metadata info into OpenEXR images. Can be viewed with the command line utility 'exrheader' For the image tile cache code, see this page: http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-03-14Remove SAT texture filter. It's not working, thought it was but that'sBrecht Van Lommel
because the mipmap was not being refreshed. Also this will be problematic to support when I add tile/mipmap cache, so would not rather not try to. Can be added back afterwards if someone wants to make it work.
2010-02-15Fix #21078: image paint undo didn't work correct with wrap option, movedBrecht Van Lommel
wrapping code to paint_image.c so it can be used for the undo push.
2010-02-12correct fsf addressCampbell Barton
2009-07-212.5: Texture FilteringBrecht Van Lommel
Patch by Alfredo de Greef with high quality image texture filters. This adds 3 new filters: * SAT: Summed Area Tables. This is like mipmaps, but using somewhat more memory avoids some artifacts. * EWA: Ellipitical Weighted Average, anisotropic filter. * FELINE: Fast elliptical lines for anisotropic texture mapping. The one change I made to this was to try to fix an alpha/premul problem, hopefully I didn't break anything, it looks compatible with the existing filter now for me.
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2008-12-142.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r17434:HEAD
2008-11-19Split up the following imbuf functions in 2...Campbell Barton
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout); void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout); void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout); Added... void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v); void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v); void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v); This is needed so for projection painting but generally useful if you want to get the interpolated color of a pixel in an image without having a destination imbuf. While editing these I noticed the functons are a bit dodgy, they assume the input ImBuf has matching float/chr buffer to the output.
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-03-09* Bakeing fix for apricot, stop pixels being extended for parts of the image ↵Campbell Barton
that are not being baked (useful for multiple objects) * Added support for baking alpha, as well as extending alpha margins.
2007-10-29render stamp drawing is now done everywhere - (not just when saving Campbell Barton
images) separated stamp metadata and stamp draw functions.
2007-10-20Image Stamping patch by Diego (and peach request)- stamps image info into ↵Campbell Barton
metadata and optionally draws into the frame. This patch includes some changes I made... * use blenders bitmap fonts (rather then own fonts) * select font size * user interface layout changes * Marker as another image stamp option Also added some new API calls BMF_GetFontHeight(font); BMF_DrawStringBuf(...); - so we can draw text into an imbuf's image buffer. get_frame_marker(frame) - get the last marker from the frame. IMB_rectfill_area(...) - fill in an image buffer with a rectangle area of color. TODO - draw stamp info in 3d view, at the moment it just displays in the animation.
2007-10-12== IMBuf fix ==Peter Schlaile
Fixed Campbell's patch for IMB_flipx: - header file declaration is corrected - reordered loops to make things faster (less cache misses and no tests for float-buffers on a _per pixel basis_!) (Campbell: it'd be nice, if you could check with me before patching the sequencer. Or at least pay attention to compiler warnings :) )
2007-10-11Peach requestCampbell Barton
new option for the image sequencer's image strips, flip x/y, (useful when making animatics to test the direction characters walk across the screen) added IMB_flipy was alredy there, needed to add IMB_flipx.
2007-09-03more warning fixes.Stephen Swaney
sprinkle a few 'const char*'s around to remove warnings about discarding qualifiers in imbuf code.
2007-09-02== imagebrowser ==Andrea Weikert
Initial commit of imagebrowser in trunk. BIG COMMIT! Main changes: * completely reworked imasel space * creation and storage of the preview images for materials, textures, world and lamp * thumbnails of images and movie files when browsing in the file system * loading previews from external .blend when linking or appending * thumbnail caching according to the Thumbnail Managing Standard: http://jens.triq.net/thumbnail-spec/ * for now just kept imasel access mostly as old imgbrowser (CTRL+F4, CTRL+F1) a bit hidden still. * filtering of file types (images, movies, .blend, py,...) * preliminary managing of bookmarks ('B' button to add, XKEY while bookmark active to delete) More detailed info which will be updated here: http://wiki.blender.org/index.php/User:Elubie/PreviewImageBrowser Places that need special review (and probably fixes): * BLO_blendhandle_get_previews in readblenentry * readfile.c: do_version and refactorings of do_library_append * UI integration TODO and known issues still: * Accented characters do not display correctly with international fonts * Crash was reported when browsing in directory with movie files * Bookmark management still needs some UI work (second scrollbar?), feedback here is welcome! Credits: Samir Bharadwaj (samirbharadwaj@yahoo.com) for the icon images. Many thanks to everyone who gave feedback and helped so far!
2007-07-10This is patch [#6929] Interpolation MethodsKent Mein
http://projects.blender.org/tracker/index.php?func=detail&aid=6929&group_id=9&atid=127 Its a subset of patch [#6766] Transform Sequencer effect It adds 3 image functions for different types of interpolation. For people that like pictures: http://wiki.blender.org/index.php/User:Damiles#Interpolations_Algorithms Patch provided by David Millán Escrivá (damiles) Kent
2007-04-04moved source and text to american spellingCampbell Barton
* colour -> color * centre -> center * normalise -> normalize * modelling -> modeling
2006-12-20The Big Image refactor!Ton Roosendaal
Please read: http://www.blender3d.org/cms/Imaging.834.0.html Or in short: - adding MultiLayer Image support - recoded entire Image API - better integration of movie/sequence Images Was a whole load of work... went down for a week to do this. So, will need a lot of testing! Will be in irc all evening.
2006-11-19Long waited feature: Render BakingTon Roosendaal
Here's the full release log with example file. http://www.blender3d.org/cms/Render_Baking.827.0.html For people who don't read docs; just press ALT+CTRL+B on a Mesh with texture faces! Todos: - maybe some filter options extra? - Make normal maps in Tangent space
2006-11-07Added two new blend modes to image painting brushes, erase alpha andBrecht Van Lommel
add alpha, for painting transparency in images. When using the eraser tool of a tablet pen, the erase alpha blend mode is activated.
2006-07-31ImagePaint Refactoring:Brecht Van Lommel
- ImagePaint now uses ImBuf directly, and the rect blending functions were moved into the imbuf module. - The brush spacing, timing and sampling was abstracted into brush.c, for later reuse in other paint modes. Float ImagePaint support. Textured Brushes: - Only the first texture channel is used now. - Options for size and offset should be added, but need to find some space in the panel, or add a second one ..
2006-06-28=== warnings cleanup ===Andrea Weikert
added missing includes for undefined symbols in windows release build warnings: creator.c(490) : 'libtiff_init' undefined; transform_manipulator.c(237) : 'EM_editselection_center' undefined; src\transform_manipulator.c(241) : 'EM_editselection_normal' undefined; transform_manipulator.c(242) : 'EM_editselection_plane' undefined; \python\api2_2x\Object.c(3658) : 'get_local_bounds' undefined;
2006-03-07this patch features several cleanups and bugfixes for the sequencer:Peter Schlaile
- blur works again (this was a serious bug in gamwarp...) - seperates all sequence effects into a seperate file with a clean interface - thereby fixing some obscure segfaults - seperates the scope views into a seperate file - adds float support to all effects and scope views - removes a bad level call to open_plugin_seq - FFMPEG seeking improved a lot. - FFMPEG compiles with debian sarge version cleanly - Makes hdaudio seek and resample code really work
2006-02-11Added ability to render Zbuffer to an image.Kent Mein
Just use SHIFT-F3 and save an image. Basically all this does is copy the zbuffer to a new Image buffer and pass that to the save image function. Sample output: http://www.cs.umn.edu/~mein/blender/kungfu_zbuf255.jpg Also thanks to Jesterking for helping me debug dumbness... ;) and the nice screenshot. Kent