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2010-05-07Merge image related changes from the render branch. This includes the imageBrecht Van Lommel
tile cache code in imbuf, but it is not hooked up to the render engine. Imbuf module: some small refactoring and removing a lot of unused or old code (about 6.5k lines). * Added a ImFileType struct with callbacks to make adding an file format type, or making changes to the API easier. * Move imbuf init/exit code into IMB_init()/IMB_exit() functions. * Increased mipmap levels from 10 to 20, you run into this limit already with a 2k image. * Removed hamx, amiga, anim5 format support. * Removed colormap saving, only simple colormap code now for reading tga. * Removed gen_dynlibtiff.py, editing this is almost as much work as just editing the code directly. * Functions removed that were only used for sequencer plugin API: IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp, IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace, IMB_dit0, IMB_dit2, IMB_cspace * Write metadata info into OpenEXR images. Can be viewed with the command line utility 'exrheader' For the image tile cache code, see this page: http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-02-12correct fsf addressCampbell Barton
2009-07-17Colour ManagementMatt Ebb
- 1st stage: Linear Workflow This implements automatic linear workflow in Blender's renderer. With the new Colour Management option on in the Render buttons, all inputs to the renderer and compositor are converted to linear colour space before rendering, and gamma corrected afterwards. In essence, this makes all manual gamma correction with nodes, etc unnecessary, since it's done automatically through the pipeline. It's all explained much better in the notes/doc here, so please have a look: http://wiki.blender.org/index.php/Dev:Source/Blender/Architecture/Colour_Management And an example of the sort of difference it makes: http://mke3.net/blender/devel/rendering/b25_colormanagement_test01.jpg This also enables Colour Management in the default B.blend, and changes the default lamp falloff to inverse square, which is more correct, and much easier to use now it's all gamma corrected properly. Next step is to look into profiles/soft proofing for the compositor. Thanks to brecht for reviewing and fixing some oversights!
2009-05-17Color proofing support with lcms (http://www.littlecms.com/).Martin Poirier
Enable with WITH_LCMS (options have been added for scons). lcms is very common on linux package managers, so no need to add in extern (IMHO). Libs for windows can be added to /lib Code is mostly a proof of concept with hardcoded path for icc profile (taken from the lcms test suite). Adding this now to svn so it doesn't rot on my hard drive. People interested in pushing it forward should feel free to dig in the code or poke me about it.
2009-03-28- made epydoc generator write a list of words used in descriptionsCampbell Barton
- fix spelling mistakes in rna docs (and some comments)
2009-01-262.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r17853:HEAD
2008-06-23== FFMPEG ==Peter Schlaile
Added serious interlacing to movies opened using ffmpeg. (Other video decoders to be done) Rational: deinterlacing, if done seriously _has_ to be done in YUV-space. Since internal interface first converts data to RGB we are pretty much lost (and fall back to IMB_filtery in that case).
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-03-10Add an option for saving/loading DPX with in log color space withBrecht Van Lommel
reference black, reference white and gamma. Added 16 bit TIFF saving. This needs more work to cleanup code and add 16 bit TIFF reading, but committing it now so it can be tested.
2008-03-09* Bakeing fix for apricot, stop pixels being extended for parts of the image ↵Campbell Barton
that are not being baked (useful for multiple objects) * Added support for baking alpha, as well as extending alpha margins.
2007-09-02== imagebrowser ==Andrea Weikert
Initial commit of imagebrowser in trunk. BIG COMMIT! Main changes: * completely reworked imasel space * creation and storage of the preview images for materials, textures, world and lamp * thumbnails of images and movie files when browsing in the file system * loading previews from external .blend when linking or appending * thumbnail caching according to the Thumbnail Managing Standard: http://jens.triq.net/thumbnail-spec/ * for now just kept imasel access mostly as old imgbrowser (CTRL+F4, CTRL+F1) a bit hidden still. * filtering of file types (images, movies, .blend, py,...) * preliminary managing of bookmarks ('B' button to add, XKEY while bookmark active to delete) More detailed info which will be updated here: http://wiki.blender.org/index.php/User:Elubie/PreviewImageBrowser Places that need special review (and probably fixes): * BLO_blendhandle_get_previews in readblenentry * readfile.c: do_version and refactorings of do_library_append * UI integration TODO and known issues still: * Accented characters do not display correctly with international fonts * Crash was reported when browsing in directory with movie files * Bookmark management still needs some UI work (second scrollbar?), feedback here is welcome! Credits: Samir Bharadwaj (samirbharadwaj@yahoo.com) for the icon images. Many thanks to everyone who gave feedback and helped so far!
2007-06-25This commit is a modified version of patch #6860Kent Mein
It adds read only dds support. (Writing will come later) Kent
2006-12-20The Big Image refactor!Ton Roosendaal
Please read: http://www.blender3d.org/cms/Imaging.834.0.html Or in short: - adding MultiLayer Image support - recoded entire Image API - better integration of movie/sequence Images Was a whole load of work... went down for a week to do this. So, will need a lot of testing! Will be in irc all evening.
2006-03-12New: Import/Export of Cineon and DPX image files. The first is Kodak'sTon Roosendaal
standard for film scanning, 10 bits/channel and logarithmic. DPX is derived from Cineon as the ANSI/SMPTE industry standard. DPX supports 16 bits color/channel, linear as well as logarithmic. Code has been gratefully copied from CinePaint and was integrated in Blender by Joe Eagar. According to CinePaint's dev Robin Rowe the DPX code defaults to log colorspace. Can't find in the code clues yet how to enable/disable that. However, tests with write/read of DPX seems to show no visible loss by log conversion code. Might be because it uses the entire 16 bit range... CinePaint dpx files have been succesfully imported in a Quantel IQ HD/2K finishing/grading set without problem, so for now I guess we can use it! :) Changes in code: added tests for image magic numbers before entering the actual reading code. Prevents error prints, and makes it faster too. (Note; this because Blender doesn't check for extensions, but calls reading functions on every file until one accepts it. :)
2006-02-18- Restored "dither" option for conversion from float -> byte images.Ton Roosendaal
This now is a post-process option only (used to be in render). It is only handled within the Imbuf/ module, on conversions from float to byte rect, which atm mostly happens on saving images. - Small fix: when using Scene RenderLayer nodes, the speed vectors for these nodes were not created when that scene had "Do Composite" off.
2006-02-05* Add memcache limitor-support to imbufsPeter Schlaile
* Add ffmpeg-read support in anim.c and util.c * Makes ImBufs refcountable. You can now increase an internal refcounter in ImBufs (using IMB_refImBuf) which is decreased by freeImBuf. This makes it possible to simply pass ImBuf pointers around in the sequencer saving a few memcopies.
2006-01-12Orange;Ton Roosendaal
Until now, the zbuffer was written straight from the internal zbuffer, which has values that are inverse-proportional (like 1.0/z) which makes it very hard to use it for postprocess, like zblur or other composit effects that require Z. Based on info from ILM, the values stored for Z in exr files is the actual distance from a camera. I think that's about time to migrate to that convention! By default now, after render, the z values are converted to floats. This saves in exr files now, but not in the Iris Z files. That latter was a blender-only anyway, so might be not a real hassle to drop. :) You can see the difference in the image window, but notice the range now is linear mapped from camera clipstart to clipend. Note; I just discover that ortho Z values need a different correction...
2006-01-09Orange: Further cleanup of EXR savingTon Roosendaal
- F10 scene buttons now has options "half" and "zbuf" for exr saving. Note: when no float buffer is available, it always saves as "half", that's sufficient anyway, since half is 16 bits per channel. - EXR in imbuf now uses compliant ibuf->ftype flags for denoting exr extensions such as 'half' and 'compression'. - Removed ugly blenkernel dependency from exr module
2006-01-09Orange branch: OpenEXR finally in Blender!Ton Roosendaal
Credits go to Gernot Ziegler, who originally coded EXR support, and to Austin Benesh for bringing it further. Kent Mein provided a lot of code for integrating float buffers in Blender imbuf and ImBuf API cleanup, and provided Make and Scons and static linking. At this moment; the EXR libraries are a *dependency*, so you cannot get the Orange branch compiled without having OpenEXR installed. Get the (precompiled or sources) stuff from www.openexr.com. Current default is that the headers and lib resides in /user/local/ Several changes/additions/fixes were added: - EXR code only supported 'half' format (16 bits per channel). I've added float writing, but for reading it I need tomorrow. :) - Quite some clumsy copying of data happened in EXR code. - cleaned up the api calls already a bit, preparing for more advanced support - Zbuffers were saved 16 bits, now 32 bits - automatic adding of .exr extensions went wrong Imbuf: - added proper imbuf->flags and imbuf->mall support for float buffers, it was created for *each* imbuf. :) - found bugs for float buffers in scaling and flipping. Code there will need more checks still - imbuf also needs to be verified to behave properly when no 32 bits rect exists (for saving for example) TODO: - support internal float images for textures, backbuf, AO probes, and display in Image window Hope this commit won't screwup syncing with bf-blender... :/
2005-11-22This is a modified version of patch #2995Kent Mein
To enable dynamic tiff support. I had to fix some of the logic in the fileselect box for icons, I also expanded the patch to look in various default locations for a dynamic libtiff.so/libtiff.dll and look at the env variable BF_TIFF_LIB if it can't find it automatically. If unable to load the library it prints a message about setting BF_TIFF_LIB to the console. I haven't been able to test it on a lot of platforms but hopefully it will just work ;) I added the files to scons but have not had a chance to test that as well. Kent
2005-11-20Patch provided by Alfredo de GreefTon Roosendaal
This adds Radiance HDR image file support. So now at least we can save the 'fbuf' (4x32 bits float colors) in Blender. It doesn't change anything for internal support in imbuf for floa colors, so when reading .hdr files it still converts it to 32 bits RGBA. As an extra I've added that saving images with F3 now also adds the optional extension, when the F10 "Extensions" option is set. One important note; I don't know the proper license for the code, it was provided without... will await feedback from Alfredo about it. For now I've added the standard Blender GPL header.
2005-06-02This is a dumb little commit to do while things are frozen.Kent Mein
Just updated the comments about the imbuf there were lots of comments that were /* What is this? */ Kent
2005-05-25Removed unused rect_float variable from imbuf structure. Was added for theTon Roosendaal
openEXR testing only. It broke sequence plugins... Note: adding variables in end of Imbuf struct at least doesn't crash old sequence plugins immediately. :)
2005-05-23Just putting a reminder into IMB_imbuf_types.h in case my mails to the listAlexander Ewering
got ignored, and for future reference ;) If you change struct ImBuf, copy it over to the plugin API!
2005-03-24Removed a couple of redundant "FTF_api.h" includes,Rob Haarsma
removed leftovers from Freeimage/Imagemagick experiments and removed stuff from a Quicktime for linux implementation. Also removed the (win32) Fullscreen button from the UI and disabled the corresponding commandline option. The code is still present to reenable the option whenever the ATI issues get solved.
2005-03-14This commit reverses the OpenEXR specific stuff in the OpenEXR commit IKent Mein
did last friday. A patch will be available in the patches tracker that will have the current stuff there until everything is working. Kent
2005-03-11Gernot Ziegler's patch to add OpenEXR support to blender.Kent Mein
To enable it you will need to download OpenEXR and install it. For the Makefiles you will need to set WITH_OPENEXR=true and set NAN_OPENEXR to point to where OpenEXR is installed. For scons you'll need to remove config.opts to get the new options so you can enable OpenEXR, I was not able to get blender to link with scons so the scons stuff may need to be tweaked a little but I think it should work. For other platform managers The OpenEXR stuff is similar to QUICKTIME you need to define WITH_OPENEXR and setup the library stuff and as you'll notice in this commit there are two extra files. Kent
2003-12-04This looks like a lot but its a few small changes.Kent Mein
Summary: standardized imageformat functions(make function names similar, and parameters in same order where relavant), small code cleanups, and added a description of how to add an image format to blender. Kent Specifics: merged png_decode.c and png_encode.c to png.c and cleaned function calls. fixed some spacing in IMB_imbuf_types.h casting cleanups: intern/amiga.c intern/ham.c intern/iris.c Modified switch statements to have a default type to insure values are set: intern/antialias.c Initalization of some vars and make types similar. intern/bitplanes.c cleaned function calls, and changed if else to if's with return: intern/jpeg.c added {}'s in multidemensional arrays. intern/matrix.h Made a little cleaner to read, and matched above changes. intern/readimage.c intern/writeimage.c
2003-06-06readded IS_jpg() macroStefan Gartner
2003-06-06Hopfully fixed the readability issue by using distributed group docs.Casey Corn
2003-05-30- fixed typo, a : should be ;Ton Roosendaal
2003-05-30Added more docs, mostly header stuff, but some real docs inCasey Corn
IMB_imbuf_types.h and amiga.c
2003-05-14just translated imbuf structTon Roosendaal
2003-04-28Added Quicktime support for OSX and Windows.Rob Haarsma
This code allows you to load Quicktime images and movies as textures and render animations to Quicktime movies. Note that the selected output codec is *not* saved in the blendfile. To enable Quicktime functionality you need the SDK from Apple: OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories from this SDK to your build environment. Enable the WITH_QUICKTIME compile flag in the following directories: bf\blender\source\blender\imbuf bf\blender\source\blender\src bf\blender\source\blender\render bf\blender\source\creator
2002-12-27Removed the config.h thing from the .h's in the source dir.Kent Mein
So we should be all set now :) Kent -- mein@cs.umn.edu
2002-11-25Did all of the .h's in sourceKent Mein
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
2002-10-12Initial revisionv2.25Hans Lambermont