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2016-10-12FFmpeg: Fix off by one error in number of detected frames in matroska containerSergey Sharybin
Seems to be rounding error. Hopefully new code handles the error fixed back in SVN revision 28901 and still have proper frame number for Hjalti. What could possibly go wrong here..
2016-03-18Fix T47806: Blender animation player stop working correctly with XVID codecSergey Sharybin
Something weird, seems some buffers _might_ be shared between codec context and frame, which is quite weird. Could be a bug in FFmpeg or could be wrong API usage somewhere else..
2016-03-17ImBuf: Some tweaks to FFmpeg frame free policySergey Sharybin
Th intention is to make sure we don't free buffers which were not allocated by FFmpeg. This is a possible fix for T47806.
2016-03-15ImBuf: Use proper function to free FFmpeg framesSergey Sharybin
2016-03-15Fix T47724: VSE crops video if horizontal resolution isn't divisible by 8Sergey Sharybin
In fact, some areas in FFmpeg might require alignment up to 32, so now we make temporary conversion in an aligned frame. We only do this if width is not aligned to 32.
2016-03-15Fix T47724: VSE crops video if horizontal resolution isn't divisible by 8Sergey Sharybin
Revert "Fix T47724: VSE crops video if horizontal resolution isn't divisible by 8" This reverts commit 606f6b79eabca236b933dd76e5425162e26ba105.
2016-03-10Fix T47724: VSE crops video if horizontal resolution isn't divisible by 8Sergey Sharybin
This is a bit annoying, but FFmpeg can't deal with unaligned arrays in some cases. There seems to be an easy workaround with using SWS_ACCURATE_RND flag which should be harmless since we don't really scaling frames, but only using sws_scale to change color space. Additionally, this is what VLC is also using.
2016-02-20ImBuf: Solve re-definition warningsSergey Sharybin
The idea now is to have FFmpeg/OIIO headers listed after the system ones. This is because FFmpeg/OIIO might define some constants with the same name as the ones from math.h. FFmpeg/OIIO has ifdef around defines, but math.h doesn't check whether constants were already defined or not, which causes some noisy warnings.
2016-02-16Make Blender compilable with FFmpeg-3.0Sergey Sharybin
While it's not something we'll be using for the official release, it's nice to support new libraries at least on "it compiles" level, so it's not that many frustrated developers around. Nexyon, please have a look into Audaspace changes :)
2016-02-03Imbuf: remove libredcodeCampbell Barton
D1751, remove this library since its quite a specific - only supports an older version of this codec. Also ffmpeg has added support for recent versions of the codec.
2016-01-28FFmpeg: Experiment with use of nb_frames from a stream when knownSergey Sharybin
The idea is to use known number of frames in the stream when possible instead of trying to deduct it from a stream duration and time base, which could potentially give some rounding errors. This, i.e., solves quicktime encoded files from animators to open just fine in sequencer. Another report done by the main Nieve guy (aka venomgfx)
2016-01-28cleanup: spelling / typosMike Erwin
no functional changes
2015-06-17Cleanup: duplicate includesCampbell Barton
2015-06-17ImBuf: Assert when read/write gets relative pathsCampbell Barton
We _never_ want this, so better not fail silently.
2015-06-12Fix for building without ffmpegCampbell Barton
2015-06-12Merge all changes to blenderplayer from gooseberry branch:Antony Riakiotakis
* Allows sound playback for movies * Allow play-pause with space button * Allow displaying a position indicator with the I button
2015-04-06Multi-View and Stereo 3DDalai Felinto
Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-02-04Port fix from gooseberry that doesn't load the full res file if a proxyAntony Riakiotakis
is requested.
2014-11-29Cleanup: unused headersCampbell Barton
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-02-06Remove unnecessary debug printSergey Sharybin
2014-02-03Fix T38455: Blenderplayer is not workingSergey Sharybin
Was a regression since avg_frame_rate changes. Didn't find reliable way to get stream duration which will work with both FFmpeg and Libav so added some freaking black magic to distinguish one from another.
2014-01-28libavformat API usage: use avformat_close_input() instead of ↵Anton Khirnov
av_close_input_file()
2014-01-28libavformat API usage: use avg_frame_rate instead of r_frame_rateAnton Khirnov
r_frame_rate is a guessed number defined as "the least common multiple of all framerates in the stream". It has been deprecated and removed in new Libav releases. Use avg_frame_rate instead, which is the average framerate of the stream.
2013-11-22Code Cleanup: use NULL for pointer checks and remove joke.Campbell Barton
2013-07-19style cleanup: braces/indentationCampbell Barton
2013-04-15code cleanup: minor BMESH_TODO's, some were left in even though they were ↵Campbell Barton
done/invalid.
2013-04-14== FFMPEG / Canon DSLR footage workaround ==Peter Schlaile
The latest ffmpeg versions include a workaround to deal with a certain pecularity in Canon DSLR footage: instead of decoding pictures with the proper resolution of 1920x1080 they decode it with 1920x1088 and add a black bar at the bottom. Needless to say, that this screws up things in a lot of areas within blender (proxy indices, mask animations etc.) Since all blender versions besides Linux x86 32bit seem still to include older ffmpeg versions which still contain this bug, this patch adds a workaround for older versions until we have all versions on all platforms up to date. See also: http://git.libav.org/?p=libav.git;a=commit;h=30f515091c323da59c0f1b533703dedca2f4b95d
2013-04-11Use SWS_FULL_CHR_H_INT for SWS context for more accurate conversionSergey Sharybin
Suggestion by Bjeorn Sonnenschein from report #34755.
2013-03-25code cleanup:Campbell Barton
- remove unused defines. - quiet some shadow warnings. - bevel, ifdef out some asserts that are too common. - style
2013-03-05code cleanup: also change BKE_blender.h BLENDER_VERSION_CHAR to 'a' so as ↵Campbell Barton
not to confuse things.
2013-03-04patch [#34103] use booleans for extensions testing.Campbell Barton
bli_testextensie.patch - from Lawrence D'Oliveiro (ldo)
2013-01-12Patch #33837: ffmpeg1.1 and libav9.1 compatibility updateSergey Sharybin
Patch makes it possible to compile blender with recent ffmpeg and libav libraries, mainly by getting rid of deprecated API. Original patch by Campbell Barton with own modifications to support compilation with older ffmpeg versions. This patch could break compatibility of FFV1 videos playing back in older players, mainly because of alpha support changes. Preserving compatibility with such players became a headache and think it's high time to get rid of workarounds here.
2012-12-07Fix #33433: Importing video files into movie clip editor crashes BlenderSergey Sharybin
This was a regression in svn rev52718 caused by the fact that we can not free packet fun until we've finished all manipulation with decoded frame since frame and packet could share same pointers. For now restored old behavior of next_packet which seems to be well tested and better not do bigger refactoring here so close to release. Memory leak fixed by that revision was fixed by calling av_free_packet just before avcodec_decode_video2 in cases we're at the end of file. Tested with valgrind and could not see any memory leaks in ffmpeg area.
2012-12-02== FFMPEG ==Peter Schlaile
This fixes a memory leak caused by the last packet on stream EOF not freed. (Memory leak occurs on ffmpeg heap managed by av_malloc / av_free, so it is invisible to Blender) Also: clean up the code a little bit (anim->next_packet was never really used, so could be moved into a local variable)
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-08add option to build without blenders default avi codec.Campbell Barton
2012-09-15Color Management, Stage 2: Switch color pipeline to use OpenColorIOSergey Sharybin
Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
2012-09-08== FFMPEG ==Peter Schlaile
This fixes [#32399] VSE doesn't show last 3 frames of Quicktime movie. Some decoders store frames internally until EOF. So one has to feed the decoding engine with empty packets after EOF until all frames could be extracted properly.
2012-08-26Some FFmpeg changesSergey Sharybin
- Make FFmpeg initialization called from creator, not from functions which requires FFmpeg. Makes it easier to follow when initialization should happen. - Enable DNxHD codec. It was commented a while ago due to some strange behavior on some platforms. Re-tested it on Linux and Windows and it seemd to be working quite nice. Would let it be tested further, if it wouldn't be stable enough, easy to comment it again. - Make non-error messages from writeffmpeg.c printed only if ffmpeg debug argument was passed to blender. Reduces console pollution with messages which are not useful for general troubleshooting. Error messages would still be printed to the console. - Show FFmpeg error message when video stream failed to allocate. makes it easier to understand what exactly is wrong from Blender interface, no need to restart blender with FFmpeg debug flag and check for console messages. Used custom log callback for this which stores last error message in static variable. This is not thread safe, but with current design FFmpeg routines could not be called form several threads anyway, so think it's fine solution/
2012-08-13code cleanup: includes for imbuf, also remove double promotion.Campbell Barton
2012-08-02improve not very helpful error message.Campbell Barton
2012-07-08style cleanupCampbell Barton
2012-07-02code cleanup: minor editsCampbell Barton
2012-06-24style cleanypCampbell Barton
2012-06-18Reduce amount of deprecated symbols used from FFmpegSergey Sharybin
This switches some areas of Blender which are related on FFmpeg stuff from deprecated symbols to currently supported one. Pretty straightforward changes based on documentation of FFmpeg's API which symbols should be now used. This should make Blender compatible with recent FFmpeg 0.11. Should be no functional changes.
2012-05-28style cleanup: defines with bracesCampbell Barton
2012-05-27style cleanupCampbell Barton
2012-05-26code cleanup: dutch -> english (comments)Campbell Barton