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2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-09-12Cleanup: use C style doxygen commentsCampbell Barton
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
Clang Tidy reported a couple of false positives. I disabled those `NOLINTNEXTLINE`. Differential Revision: https://developer.blender.org/D8199
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-06-17Cleanup: trailing space for imbuf moduleCampbell Barton
2015-04-07Cleanup: brace placement /w structsCampbell Barton
2012-11-18style cleanup: comments & spellingCampbell Barton
2012-11-08code cleanup: unused defines & some formatting.Campbell Barton
2012-10-09code cleanup: make header defines more consistent, JOYSENSOR header guard ↵Campbell Barton
had a typo too.
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-05-08Apply second half of [#21590] .dds textures: fix for DXT1n format + sync ↵Nathan Letwory
with upstream nvtt submitted by Amorilia This updates the DDS module with upstearm nvtt (r1042).
2011-05-08Apply part of [#21590] .dds textures: fix for DXT1n formatNathan Letwory
Submitted by Amorilia. DXT1 .dds textures with 1-bit alpha channel have their alpha channel imported in Blender. The patch also makes change to contact info for the patch submitter. I left the sync with upstream nvtt for another commit.
2011-02-27doxygen: blender/imbuf tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2010-02-12correct fsf addressCampbell Barton
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-03-28This is patches:Kent Mein
[#8578] imbuf for DDS textures: minor bugs fixed (syncing with upstream nvidia texture tools) [#8727] imbuf for DDS textures: fix for DXT5 alpha channel corruption Submitted by our DDS person, Amorilia Kent
2007-12-27This is patch: [#7975] imbuf for DDS textures: improved read support and a ↵Kent Mein
few bugs fixed Kent Notes From the author: The attached patch syncs the DDS code in Blender with the latest revision (324) of the nvidia texture tools. This fixes a few minor issues and adds support for a more types of DDS textures, in particular uncompressed textures that don't have the standard 16, 24, or 32 bits per pixel. Note: I have started using the nvidia texture tools convention for naming integer types (uint, uint16, uint8, uint64 etc.) because doing so makes it much easier to merge patches from upstream. Since the code is compiled separately from the rest of Blender, this likely does not pose a problem. However, if there turns out to be a good reason for avoiding those nvidia type names from upstream, I'd be happy to fix it. Regards, Amorilia
2007-10-08This is a fix for the following bug:Kent Mein
7096 bitfields not c++ standard compliant, can't compile using sun CC Kent
2007-06-25This commit is a modified version of patch #6860Kent Mein
It adds read only dds support. (Writing will come later) Kent