Age | Commit message (Collapse) | Author |
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listing.
also remove logImageLib.c - empty file.
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when saving, rather we flip the compressed texture during load. The code used
here comes from the chromium O3D project:
http://src.chromium.org/chrome/trunk/o3d/core/cross/bitmap_dds.cc
Also made it only load compressed for power-of-two resolution images, it doesn't
seem to work for other resolutions, just falls back to non-compressed then.
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ostream does not support wchar_t, I hope it works as expected with unicode filenames.
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http://markmail.org/message/fp7ozcywxum3ar7n
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remove missing includes and use more strict formatting.
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blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
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blender_include_dirs(${OPENGL_INCLUDE_DIR})
Apparently this is needed for MSVC in some cases, reported by Tamito Kajiyama r33895.
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and endif() which is no longer needed.
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for game engine use "ge_" prefix & make names generally more descriptive.
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by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
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- updated cmake, make & scons.
- renamed CMake build options WITH_TIFF -> WITH_IMAGE_TIFF, same for DDS, OPENJPEG etc.
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function for ID drobdowns (currently unused)
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Was annoying to use a different editor for cmake only.
theeth says this should be ok with gsoc and merges from branches.
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Kent
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