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2013-03-29misc minor edits.Campbell Barton
- pass string size to BLI_timestr() to avoid possible buffer overrun. - quiet warning for mingw. - include guards for windows utf conversion funcs. - fix for mistage in edge-angle-selection check. - some style cleanup.
2012-10-09code cleanup: make header defines more consistent, JOYSENSOR header guard ↵Campbell Barton
had a typo too.
2012-03-09style cleanup: comment blocksCampbell Barton
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-05-08Apply part of [#21590] .dds textures: fix for DXT1n formatNathan Letwory
Submitted by Amorilia. DXT1 .dds textures with 1-bit alpha channel have their alpha channel imported in Blender. The patch also makes change to contact info for the patch submitter. I left the sync with upstream nvtt for another commit.
2011-02-27doxygen: blender/imbuf tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2010-02-12correct fsf addressCampbell Barton
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2007-12-27This is patch: [#7975] imbuf for DDS textures: improved read support and a ↵Kent Mein
few bugs fixed Kent Notes From the author: The attached patch syncs the DDS code in Blender with the latest revision (324) of the nvidia texture tools. This fixes a few minor issues and adds support for a more types of DDS textures, in particular uncompressed textures that don't have the standard 16, 24, or 32 bits per pixel. Note: I have started using the nvidia texture tools convention for naming integer types (uint, uint16, uint8, uint64 etc.) because doing so makes it much easier to merge patches from upstream. Since the code is compiled separately from the rest of Blender, this likely does not pose a problem. However, if there turns out to be a good reason for avoiding those nvidia type names from upstream, I'd be happy to fix it. Regards, Amorilia
2007-06-25This commit is a modified version of patch #6860Kent Mein
It adds read only dds support. (Writing will come later) Kent