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2012-07-29code cleanup: replace MIN2/MAX2 with minf/maxfCampbell Barton
2012-07-27Move sRGB conversion initialization to init_exit routinesSergey Sharybin
It was a threading issue in color management project which potentially could happen in trunk as well.
2012-06-11minor fixesCampbell Barton
- new compositor could use uninitialized var - profile conversion could use uninitialized var - set better warnings for clang+cmake. - remove picky warnings from sphinx doc gen shell script.
2012-05-26add vector versions of hsv_to_rgb, rgb_to_hsv & rgb_to_hsv_compatCampbell Barton
2012-05-14style cleanup: imbuf & iconsCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-17== Sequencer ==Peter Schlaile
Bugfix: [#28159] sequencer strip crop values on proxy not scene render size Also: IMB saturation change moved into imbuf-module.
2012-02-25style cleanup, use { on newline after function definition.Campbell Barton
spelling 'impliment' -> 'implement'
2012-02-14Fix related to #30152, rainbow colours produced when loading hdr image to 3D ↵Antony Riakiotakis
viewport/ the Nyan cat bug. Issue is caused by scaling for power of 2 dimensions and mipmapping that happens through GLU. It looks like the library cannot handle float colour values above 1.0 correctly. Since we are close to release I will just clamp the srgb result for now even though it will result in a small performance loss for 16 bit textures only. I tried a few things before that, glGenerateMipmaps + no scaling (supported for 2.0 GL hardware and up), or using our own scaling instead of glu among them which worked very nicely and gave a speedup too. However, since we are close to release and there may be issues with GPU mipmap generation, see: http://www.gamedev.net/topic/495747-another-glgeneratemipmap-question/ (old discussion but better be sure than sorry) I went for the most compatible solution. Maybe after release this can be tested if other devs agree.
2012-01-20comment some dead assibnment and set dummy values for image profile ↵Campbell Barton
conversion in case of invalid input.
2012-01-19use color conversions functions in more places.Campbell Barton
also add rgba_float_to_uchar, rgba_uchar_to_float
2012-01-10Fix regressions in the color management / dither patch.Brecht Van Lommel
2012-01-08Color:Brecht Van Lommel
* Accelerated sRGB <=> linear conversion using lookup table, this can speed up loading of images in the compositor and simple renders quite a bit. * Dithering now uses the Floyd-Steinberg algorithm. Previously it would simply randomize each pixel slightly, adding noise, now that should be reduced. Patch #29309 by David M.
2012-01-05Fix mistake in recent refactoring, dither needs to be float not int.Brecht Van Lommel
2011-12-30Color management: add "Color Unpremultiply" option for images and render ↵Brecht Van Lommel
settings. For premultiplied alpha images, this makes any color space conversion for the image or render output work on color without alpha multiplied in. This is typically useful to avoid fringing when the image was or will be composited over a light background. If the image will be composited over a black background on the other hand, leaving this option off will give correct results. In an ideal world, there should never be any color space conversion on images with alpha, since it's undefined what to do then, but in practice it's useful to have this option. Patch by Troy Sobotka, with changes by me.
2011-12-28Code refactoring: add unified image buffer functions for doing float => byte,Brecht Van Lommel
byte => float, float => float, byte => byte conversions with profile, dither and predivide. Previously code for this was spread out too much. There should be no functional changes, this is so the predivide/table/dither patches can work correctly.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-06-24fix [#27746] Black and White Render doesn't work and/or Saves as a Blank screenCampbell Barton
convert to grayscale when saving renders rather then only writing the red channel.
2011-06-07fix for float projection painting, now updating correctly. Antony Riakiotakis
This fix also allows for partial update of the image, speeding up painting. The different code path implemented will be used to upload high resolution images to OpenGL when onion branch is merged. Due to conversion of float textures to/from sRGB, corrections made to brush color sampling to take account of the image profile. This is not 100% correct yet as texture images used for projection painting strokes are not converted to/from sRGB yet(This has been decided due to loss of precision for 8-bit formats). It will have to do for now, though. last-minute update, exr image loading is broken, will fix asap
2011-03-27imbuf, mathutils & readfile: floats were being implicitly promoted to ↵Campbell Barton
doubles, adjust to use floats.
2011-03-03replace 0 with NULL when used as a pointerCampbell Barton
2011-02-27doxygen: blender/imbuf tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-01-17Bugfix #25657Ton Roosendaal
Three code fixes for 1 report. User experienced crashes while painting on float buffer + having preview renders on. - Texture Nodes: Image was re-allocated without using proper thread lock - Paint code: old convention to free the byte rect from a float image as signal to re-create now is a proper flag. This keeps image memory unchanged. Nice for render. - Imbuf: call to make a byte rect from float was freeing mipmaps unnecessary.
2011-01-12remove redundant assignments & unused vars.Campbell Barton
also minor functional changes - OBJECT_OT_make_links_data() type property is now assigned to the operator property (so popup menu can find it) - removing BG image now returns cancelled if no image is removed.
2011-01-08fix for crash when converting sequencer profiles with non-float buffers.Campbell Barton
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-12-05Bugfix #25041Ton Roosendaal
Sequencer crash when combining a scene strip with image strip and cross. Code lacked proper check for byte buffer in scene...
2010-12-01bugfix [#23406] DPX Images load darker then saved, UI broken.Campbell Barton
- a linear float buffer was being created and saved into a non-linear DPX/Cineon file. - removed the UI since the settings are not used at the moment. added a utility function IMB_float_profile_ensure(), which returns a float buffer in the requested profile, using the existing if needed or returning an allocated buffer if the profile is different to that of the ImBuf. - Useful this case where the save function has its own linear setting.
2010-11-02fix for compiling with the c90 standard, support for non-static variable ↵Campbell Barton
initializers is a c99 feature.
2010-10-16most unused arg warnings corrected.Campbell Barton
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating). - mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-07-12sequencer float conversion was only using rgb -> float conversion ↵Campbell Barton
inconsistantly, some places used colorspace conversion, some not. Added IMB_float_from_rect_simple() for the sequencer to use.
2010-05-07Merge image related changes from the render branch. This includes the imageBrecht Van Lommel
tile cache code in imbuf, but it is not hooked up to the render engine. Imbuf module: some small refactoring and removing a lot of unused or old code (about 6.5k lines). * Added a ImFileType struct with callbacks to make adding an file format type, or making changes to the API easier. * Move imbuf init/exit code into IMB_init()/IMB_exit() functions. * Increased mipmap levels from 10 to 20, you run into this limit already with a 2k image. * Removed hamx, amiga, anim5 format support. * Removed colormap saving, only simple colormap code now for reading tga. * Removed gen_dynlibtiff.py, editing this is almost as much work as just editing the code directly. * Functions removed that were only used for sequencer plugin API: IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp, IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace, IMB_dit0, IMB_dit2, IMB_cspace * Write metadata info into OpenEXR images. Can be viewed with the command line utility 'exrheader' For the image tile cache code, see this page: http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-02-28Fix for crash in imbuf code under certain circumstances on linux.Joshua Leung
2010-02-12correct fsf addressCampbell Barton
2010-01-11- player building againCampbell Barton
- fix for compiler warnigns - bpath reporting was incorrect
2010-01-09Color management fixesMatt Ebb
Now it's a bit more robust, tagging images with profiles when they're loaded, which then get interpreted later on by conversion functions. Just Linear RGB and sRGB profiles at the moment, same as before. This commit fixes Martin's problem with EXRs and Multilayer images loading/ saving too dark, and it also makes the sequence editor work correctly with it too. Also fixes: [#19647] gamma correction with color management is reset when resetting Curve [#19454] 2.5: Dither does not work when Color management is enabled
2009-12-04Fix for [#20240] Image inputs to the compositor are white when using color ↵Matt Ebb
management was missing include
2009-09-28Fix #19470: displaying depth pass could crash, conversion fromBrecht Van Lommel
float to byte was not working correct.
2009-07-17Colour ManagementMatt Ebb
- 1st stage: Linear Workflow This implements automatic linear workflow in Blender's renderer. With the new Colour Management option on in the Render buttons, all inputs to the renderer and compositor are converted to linear colour space before rendering, and gamma corrected afterwards. In essence, this makes all manual gamma correction with nodes, etc unnecessary, since it's done automatically through the pipeline. It's all explained much better in the notes/doc here, so please have a look: http://wiki.blender.org/index.php/Dev:Source/Blender/Architecture/Colour_Management And an example of the sort of difference it makes: http://mke3.net/blender/devel/rendering/b25_colormanagement_test01.jpg This also enables Colour Management in the default B.blend, and changes the default lamp falloff to inverse square, which is more correct, and much easier to use now it's all gamma corrected properly. Next step is to look into profiles/soft proofing for the compositor. Thanks to brecht for reviewing and fixing some oversights!
2008-09-20Patch #8461, by Rob HausauerTon Roosendaal
This unifies all usage of FTOCHAR, putting it in utildefines.h Submitter did several interesting tests for speed, check it here: http://projects.blender.org/tracker/?func=detail&atid=127&aid=8461&group_id=9
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2007-09-02Bugfix #7125Ton Roosendaal
The conversion from float to char (byte) was not correct. It should include the possibility for colors like 0.999999 to become 255 still. The correct multiplication factor I don't know though... and this should become a system wide definition!
2006-12-20The Big Image refactor!Ton Roosendaal
Please read: http://www.blender3d.org/cms/Imaging.834.0.html Or in short: - adding MultiLayer Image support - recoded entire Image API - better integration of movie/sequence Images Was a whole load of work... went down for a week to do this. So, will need a lot of testing! Will be in irc all evening.
2006-03-07this patch features several cleanups and bugfixes for the sequencer:Peter Schlaile
- blur works again (this was a serious bug in gamwarp...) - seperates all sequence effects into a seperate file with a clean interface - thereby fixing some obscure segfaults - seperates the scope views into a seperate file - adds float support to all effects and scope views - removes a bad level call to open_plugin_seq - FFMPEG seeking improved a lot. - FFMPEG compiles with debian sarge version cleanly - Makes hdaudio seek and resample code really work
2006-02-18- Restored "dither" option for conversion from float -> byte images.Ton Roosendaal
This now is a post-process option only (used to be in render). It is only handled within the Imbuf/ module, on conversions from float to byte rect, which atm mostly happens on saving images. - Small fix: when using Scene RenderLayer nodes, the speed vectors for these nodes were not created when that scene had "Do Composite" off.
2006-01-12Orange:Ton Roosendaal
- cleanup of color curves code; goes at least twice faster now! (includes black/white point stuff) - When using 'Curves' in image window on a byte rect, it creates a (temp) float rect to operate on. So curves work for regular pictures too now.
2006-01-12Orange;Ton Roosendaal
Until now, the zbuffer was written straight from the internal zbuffer, which has values that are inverse-proportional (like 1.0/z) which makes it very hard to use it for postprocess, like zblur or other composit effects that require Z. Based on info from ILM, the values stored for Z in exr files is the actual distance from a camera. I think that's about time to migrate to that convention! By default now, after render, the z values are converted to floats. This saves in exr files now, but not in the Iris Z files. That latter was a blender-only anyway, so might be not a real hassle to drop. :) You can see the difference in the image window, but notice the range now is linear mapped from camera clipstart to clipend. Note; I just discover that ortho Z values need a different correction...