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2016-06-28[msvc2015/OpenEXR] Linker hackery is no longer required in vc2015Martijn Berger
Reviewers: juicyfruit Reviewed By: juicyfruit Differential Revision: https://developer.blender.org/D1892
2016-06-22Cleanup: styleCampbell Barton
2016-05-05Fix OS X build error after SSE changes, BLI_math_base.h conflicts with EXR ↵Brecht Van Lommel
headers.
2016-02-20Fix memory leak when saving OpenEXR half file fails.Brecht Van Lommel
2016-01-26Fix compilation error after recent luma changes on certain platformsSergey Sharybin
See T47243 for some more details.
2015-10-28Temporary "fix" for crash when saving OpenEXR Multi-View from Image EditorDalai Felinto
2015-10-28Fix T46617 File Output Node seems to save only black images into OpenEXR ↵Dalai Felinto
image data If the node output had only one layer, it would be detected as singlelayer, and it would miss the blender exr header string
2015-10-23Cleanup: use int for view_id's & view countCampbell Barton
`size_t` is useful for memory sizes or offsets, the number of views wont realistically exceed an int.
2015-07-29ImBuf: Fixes for openexr imagesSergey Sharybin
- Fixed crash loading multilayer EXR - Fixed another memory leak loading multilayer EXR
2015-07-23ImBuf: Fix OpenExr leaking memory when reading file with IB_test flagSergey Sharybin
2015-07-13 Imbuf types refactor.Antony Riakiotakis
ImBuf types were getting stored as bitflags in a 32bit integer which had already run out of space. Solved the problem by separating file type to an ftype enum, and file specific options to foptions. Reviewed by Campbell, thanks a lot!
2015-07-11error in own last commitCampbell Barton
2015-07-11Avoid static var for OpenEXRCampbell Barton
2015-07-11ImBuf: cleanup, use const for memory passed inCampbell Barton
2015-07-01Sequencer metadata:Antony Riakiotakis
Add option to render strip metadata to final result, bypassing current scene metadata.
2015-06-27Cleanup: all params of BLI_str partition funcs can be const...Bastien Montagne
2015-06-27OpenEXR cleanup: get rid of public `IMB_exr_split_token`, use BLI str ↵Bastien Montagne
helpers instead of own cooking.
2015-06-23Cleanup: styleCampbell Barton
2015-06-19Support half float file format storage for Multilayer EXRSergey Sharybin
Quite straightforward implementation -- all the conversion magic is happening in IMB_exr_write_channels() and remained changes are only needed to pass information whether channels is to be converted to half float or not. Regular file output will use full-float for Z pass, which matches behavior of the single layer EXR files. But when saving happens with File Output node then all the passes are respecting half float settings because it's not possible to distinguish whether we're saving Z pass or not. Reviewers: juicyfruit, campbellbarton Reviewed By: campbellbarton Subscribers: maxon, effstops, fsiddi Differential Revision: https://developer.blender.org/D1353
2015-06-03Fix memory leak loading multi-layer OpenEXRCampbell Barton
2015-06-03Fix memory leak loading single-layer OpenEXRCampbell Barton
Internal EXR API specifically avoids freeing non-file streams.
2015-06-02ImBuf: Fix memory leak around EXR handle's multiViewSergey Sharybin
2015-05-26Building without OpenEXR works againCampbell Barton
2015-05-26Fix multilayer OpenEXR not supporting metadata.Antony Riakiotakis
This will fix exporting of metadata and importing for imbufs, but image editor will not display these metadata since multilayer gets converted to renderresult, which does not support metadata display yet. This commit is more meant for external image editors/viewers.
2015-05-19Support string metadata loading for OpenEXR files.Antony Riakiotakis
2015-04-24OpenEXR: RenderResult should always have a RenderViewDalai Felinto
2015-04-20Cleanup: use bool /w flag checksCampbell Barton
2015-04-06Multi-View and Stereo 3DDalai Felinto
Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-03-12OpenEXR 2.2 add support for Dreamworks DWAA / DWAB compressionMartijn Berger
This patch makes it possible for the user to select all supported compression types in OpenEXR 2.2 Discussion points: - B44 is only defined for half's it compresses to a fixed representation of 44% of the halfs. We do currently not reflect in the UI that in the case of float32's it will be equal to compression = NONE - ZIPS is single scanline zip and is supposed to be useful in cases where importing in Nuke happens. - The new Dreamworks formats, are the worth exposing etc etc Reviewers: campbellbarton, sergey Reviewed By: sergey Projects: #bf_blender Differential Revision: https://developer.blender.org/D1050
2015-01-31Blender metadata changes to accommodate non string dataMartijn Berger
Work towards T42418 For now got rid of linked list holding key,value pairs for metadata in favour of ID properties. Reviewers: campbellbarton, sergey Reviewed By: sergey Projects: #bf_blender Differential Revision: https://developer.blender.org/D872
2015-01-26Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).Bastien Montagne
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)' and 'strcmp(foo, bar) == 0' in several places...
2014-08-27Cleanup: remove _DEBUG define usageCampbell Barton
2014-07-19Defines: replace ELEM3-16 with ELEM(...), that can take varargsCampbell Barton
2014-06-09Fix T40547: Can't read single channel EXRsSergey Sharybin
The root of the issue goes to the fact that we only can read RGB EXR files, but they could be YCbCr or just Luma. Added support for this two cases. Note: internally EXR would still be 3 channels, so no big memory save would happen here, at least yet.
2014-05-14Code cleanup: doxy commentsCampbell Barton
2014-02-07ListBase API: add utility api funcs for clearing and checking emptyCampbell Barton
2014-02-05Code cleanup: use bool for static methodsCampbell Barton
2014-01-25Fix T38353: some EXR files from other applications not loading correctly.Brecht Van Lommel
* EXR layers with names like 'Z' without any pass name were not loaded at all and would break the Combined pass as well. * EXR pass names longer than 16 characters where writing past the end of the array and getting invalid names.
2013-11-30Woo Hoo. First git commit.Alexandr Kuznetsov
Changes for VC2013 Now, I can build Blender with VC2013 with Cycles, Collada, OpenExr,OpenImageIO disabled. Also, you need VC2008 sp1 installed to make old libs compatible.
2013-07-19style cleanup: braces/indentationCampbell Barton
2013-06-21Code cleanup: fix some vs2012 compiler warningsBrecht Van Lommel
2013-06-10Fix #35658: OpenEXR (from Maya) - missing passesSergey Sharybin
Added some special case for two-component channels name. Maybe magic could be simplified to just use last char of channel name as an id, but extra paranoid check never hurts.
2013-05-01Fix double free error in OpenEXR when file cannot be savedSv. Lockal
2013-04-16skip calling BKE_editmesh_tessface_calc() from BKE_bmbvh_new(), also quiet ↵Campbell Barton
float/double warnings.
2013-03-22Fix #34689: Multilayer EXRs don't load correctly if one layer is named and ↵Sergey Sharybin
the other is not OpenEXR's ChannelList.layers() will not include empty layer names, which caused the issue. Made it so if there's one non-empty layer name, check for empty names happens. If there's empty layer name in case one non-empty layer name, file will be considered multilayer now.
2013-03-13patch [#34604] Add DPI read write for BMP and OpenEXR formatCampbell Barton
2013-03-12Fixe related on #34608: MultiLayer OpenEXR (from Maya) - passes lost in ↵Sergey Sharybin
Compositor Image Node imb_exr_split_channel_name didn't set any value to layer and pass names, leaving them uninitialized. This is likely solves initial report, but will know for sure after testing windows build only.
2013-02-09Bug fix #34174Ton Roosendaal
Multilayer files saved from Maya (and I bet others) store the 'primary' layer without layer or pass name, just as R G B A. Allows viewers to show stuff too, I guess. Blender now reads this as well, just allowing an empty string for the layer and pass.
2012-12-31Alpha premul pipeline cleanupSergey Sharybin
This assumptions are now made: - Internally float buffers are always linear alpha-premul colors - Readers should worry about delivering float buffers with that assumptions. - There's an input image setting to say whether it's stored with straight/premul alpha on the disk. - Byte buffers are now assumed have straight alpha, readers should deliver straight alpha. Some implementation details: - Removed scene's color unpremultiply setting, which was very much confusing and was wrong for default settings. Now all renderers assumes to deliver premultiplied alpha. - IMB_buffer_byte_from_float will now linearize alpha when converting from buffer. - Sequencer's effects were changed to assume bytes have got straight alpha. Most of effects will work with bytes still, however for glow it was more tricky to avoid data loss, so there's a commented out glow implementation which converts byte buffer to floats first, operates on floats and returns bytes back. It's slower and not sure if it should actually be used -- who're using glow on alpha anyway? - Sequencer modifiers should also be working nice with straight bytes now. - GLSL preview will predivide float textures to make nice shading, shading with byte textures worked nice (GLSL was assuming straight alpha). - Blender Internal will set alpha=1 to the whole sky. The same happens in Cycles and there's no way to avoid this -- sky is neither straight nor premul and doesn't fit color pipeline well. - Straight alpha mode for render result was also eliminated. - Conversion to correct alpha need to be done before linearizing float buffer. - TIFF will now load and save files with proper alpha mode setting in file meta data header. - Remove Use Alpha from texture mapping and replaced with image datablock setting. Behaves much more predictable and clear from code point of view and solves possible regressions when non-premultiplied images were used as textures with ignoring alpha channel.
2012-11-19Windows Libs: move OpenEXR headers to same directory structure as other ↵Brecht Van Lommel
platforms.