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This partially reverts commit 0b2d1badecc48b5cbff5ec088b29c6e9acc5e1d0
Post increment can deep-copy for C++ iterators, while in my own checks
GCC was able to optimize this to get the same output,
better follow C++ best practice and use pre-increment for iterators.
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When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
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Some statements were split across multiple lines because of their
trailing comments.
In most cases it's clearer to put the comments above.
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Like Blender renders without a Z channel. The single layer case assume that channel
names are just R/G/B/A without any layer name prefix, and would not read channels
like "Image.R".
Carefully tested for regressions with the openexr project tests images, so this
should be safe.
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Prepare for enabling ReflowComments.
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
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This partially solves ASAN report about unfreed memory. There is still
something in the report, need to have a closer look with debug version
of OpenEXE library.
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Differential Revision: https://developer.blender.org/D3668
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This reverts commit d53093953f8f3b58600cb19020ecbe0b5f254b52.
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The latest clang compiler (at least the one in Xcode 9.4.1) warns about the register keyword and macro expansions using defined().
Since these warnings come from third party code, we can't address them directly in Blender. Silencing them via #pramgas will
at least keep the warnings during a build down to the ones that are relevant to Blender code.
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- Metadata handling is now separate from `ImBuf *`, allowing it to be
used with a generic `IDProperty *`.
- Merged `IMB_metadata_add_field()` and `IMB_metadata_change_field()`
into a more robust `IMB_metadata_set_field()`. This new function
doesn't return any status (it now always succeeds, and the previously
existing return value was never checked anyway).
- Removed `IMB_metadata_del_field()` as it was never actually used
anywhere.
- Use `IMB_metadata_ensure()` instead of having
`IMB_metadata_set_field()` create the containing `IDProperty` for
you.
- Deduplicated function declarations, moved `intern/IMB_metadata.h` out
of `intern/`. Note that this does mean that we have some extra
`#include "IMB_metadata.h"` lines now, as the metadata functions are
no longer declared in `IMB_imbuf.h`.
- Deduplicated function declarations, all metadata-related declarations
are now in imbuf/IMB_metadata.h.
Part of: https://developer.blender.org/D2273
Reviewed by: @campbellbarton
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Don't write the multichannel metadata when there is only a single layer,
and don't unnecessarily consider single layer images with Blender metadata
as multi layer.
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correctly.
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This patch fixes a 32-bit overflow that occurs on 64-bit systems due to a numeric literal being treated as 32-bit.
This patch allows for the generation of images that occupy more than 4GB of RAM, which previously caused a crash.
Reviewers: sergey
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D2975
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This never worked, it's not due to recent refactoring.
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Multilayer/multiview OpenEXRs did not read the full data window like single
layer, now it should be consistent.
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* Fix saving a multiview render from the image editor giving invalid files.
* Fix failure to load multiview images with a single view per part.
* Fix loss of multiview metadata when saving/loading a single view.
* Fix Z-Buffer writing option for single layer EXR not being respected.
Multiview EXRs are now always handled as multilayer internally, significantly
reducing the amount of code.
Reviewed By: dfelinto
Differential Revision: https://developer.blender.org/D2887
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GCC seems to detect uninitialized into function calls now, but then isn't
always smart enough to see that it is actually initialized. Disabling this
warning entirely seems a bit too much, so initialize a bit more now.
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The Issue
=======
For a long time now MinGW has been unsupported and unmaintained and at this point,
it looks like something that we should just leave behind and move on.
Why Remove
==========
One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based.
However, now that this is no longer true we have basically stopped updating the need CMake files.
Along with the CMake files, there are several patches to the extern libs needed to make this work. For example, see:
https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch
If we wanted to keep MinGW then we would need to make more custom patches to the external libs and
this is not something our platform maintainers are willing to do.
For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3
Fixes T51301
Differential Revision: https://developer.blender.org/D2648
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Reviewers: juicyfruit
Reviewed By: juicyfruit
Differential Revision: https://developer.blender.org/D1892
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headers.
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See T47243 for some more details.
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image data
If the node output had only one layer, it would be detected as singlelayer, and it would miss the blender exr header string
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`size_t` is useful for memory sizes or offsets,
the number of views wont realistically exceed an int.
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- Fixed crash loading multilayer EXR
- Fixed another memory leak loading multilayer EXR
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ImBuf types were getting stored as bitflags in a 32bit integer which had
already run out of space. Solved the problem by separating file type to
an ftype enum, and file specific options to foptions.
Reviewed by Campbell, thanks a lot!
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Add option to render strip metadata to final result, bypassing current
scene metadata.
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