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2009-08-24[#19232] (2.5) Correction of cmake for windows about audio (jack and openal)Campbell Barton
from Guillaume Lecocq (lguillaume) [#19247] (2.5) useless WITH_OPENEXR redefinition from Mauro Toffanin (equilibrium)
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-03-182.50: some warning fixes.Brecht Van Lommel
2008-07-14Bugfix #17327Ton Roosendaal
Small one: changed the string attribute in multilayer exr files to be: "2.43 and newer" To indicate that it's about compatibility of the exr file, not the version Blender saved it in.
2008-07-09Buhh... and now I left in testing print in exr code.Ton Roosendaal
2008-07-09Replaced strcasecmp with BLI_strcasecmp, to make msvc happy!Ton Roosendaal
2008-07-09Fix for reported openexr file reading failures.Ton Roosendaal
For simple RGB(A) files, the channel names in openexr were supposed to be simply "R" "G" "B" and "A" too. Other programs like other names... like lower case, or like "ambient.r" Tested with file from renderman.
2008-04-29Fix for bug #9014: crash saving the depth pass with openexr or hdr,Brecht Van Lommel
both file formats crashed on saving images with less than 4 channels.
2008-02-06- Removed the Save Buffers/FSA restriction that the width and heightBrecht Van Lommel
must be divisible by the number of parts. - OpenEXR code also has some changes to allow writing mipmapped images, but that is unused at the moment.
2008-02-03Clean-up for various gcc warnings under linux.Ken Hughes
2008-01-31Fixes in reading back rendered temp files ("Save buffers" and "FSA" options).Ton Roosendaal
Press Rkey in compositor for reading back render results and invoke a compo. This now correctly reads AO (skipped it sometimes) and it makes a correct composite. FSA todo: - hotkey + button for reading all samples back + composite - solve black border around image
2008-01-29Handle OpenEXR exception and print it, for writeTile. It's sometimesBrecht Van Lommel
crashing there now with FSA, if it crashes again this should give more info.
2007-03-27=== OpenEXR ===Nathan Letwory
* fix [ #6105 ] Blender crashes when opening multilayer with node in compositor - Mem_IStream membuf was allocated on the stack, so it caused major troubles when out of the function scope. Now allocate it on the heap and let OpenEXR deal with freeing it. - moved + added delete file;'s for completeness
2007-03-03==== MSVC 7.1 project files ====Andrea Weikert
- fix for 3DPlugin compile - cleanup of bullet path - removed PHY_ODE project from 3D plugin too, not used anymore Now all configurations should build again, let me know of any problems! Not been able to test if the 3DPlugin is actually working,is job for another day ;) Also the 3DPlugin is compiled without OpenExr, this needs to be looked into once too.
2007-01-24Bugfix #5818Ton Roosendaal
OpenEXR MultiLayer: line order DECREASING_Y (openexr spec) crashes newer openexr libs in windows... ??? Removed it, since tests reveiled the line order is still bottom-top
2007-01-09Added flag in MultiChannel exr file to denote line order. Blender has theTon Roosendaal
Y coordinate 0 in left-bottom of screen :) Fun news: cinepaint now reads such files too: http://www.blender.org/bf/cornelius.exr_sc1.jpg
2006-12-21"Save Buffers" fix: when you ESC from rendering, it now saves emptyTon Roosendaal
tiles in the file, that read back fast as black. This also solves crashes on partial written files, when trying to read them.
2006-12-21MultiLayer images: added support for choosing compression type.Ton Roosendaal
Without setting anything, it uses ZIP now as default, which gives the best lossless compression and works nice fast.
2006-12-21Function returned no '1', causing multilayer files to not read, exceptTon Roosendaal
for me of course :)
2006-12-20The Big Image refactor!Ton Roosendaal
Please read: http://www.blender3d.org/cms/Imaging.834.0.html Or in short: - adding MultiLayer Image support - recoded entire Image API - better integration of movie/sequence Images Was a whole load of work... went down for a week to do this. So, will need a lot of testing! Will be in irc all evening.
2006-11-18CMake: Fix FFMPeg/OpenEXR issues in CMake system and possibly the others. ↵Jacques Beuarain
OpenEXR can be linked in DEBUG mode on Windows using the libraries in CVS and stub.
2006-03-18Tsk! A 'new' for filehandle wasn't combined with a 'delete', which isTon Roosendaal
probably causing the leakage issues we have exr in linux.
2006-03-15Memory saving for large renders:Ton Roosendaal
New option "Save Buffers", in first Output panel of renderbuttons, will not allocate all render buffers, but instead save the rendered tiles to exr. For each scene rendered, a single exr file then is created. After rendering, the files get read, and only then the memory allocation is done. The exr files are saved in the temp dir (from user settings), and have names derived from the filename+scene name. That way these buffers remain relatively unique, and can be re-used later too. Saving all render-layers and passes in a single file (as F3 command) will be done later. Also reading back the current muli-layer exr files is not supported yet (will read black). The purpose is that these files then can be used as input for the Compositor. One fun thing I added; after rendering once with this option, close Blender, and restart it. If you have a Composite set up press 'R' on an active RenderResult node. This will refresh the node(s) and load the exr, so you can composite again without a re-render.
2006-03-14WIP commit on getting the 'render result layers' saved in a singleTon Roosendaal
file. Previous fix accidentally committed parts of that... :) Note: it is currently disabled still... will commit the real version soon.
2006-03-02Proper syntax for freeing an allocated array in silly c++ :)Ton Roosendaal
2006-02-28Saving OpenEXR half didn't free allocated half buffer... silly c++ memoryTon Roosendaal
management!
2006-02-23Work in progress commit on saving OpenEXR with all render-layers andTon Roosendaal
passes in single file. Code is currently disabled, commit is mainly to have a nicer method of excluding OpenEXR dependency from render module. This should compile with disabled WITH_OPENEXR too. Reason why EXR is great to include by default in Blender is its feature to store unlimited layers and channels, and write this tile based. I need the feature for saving memory; while rendering tiles, all full-size buffers for all layers and passes are kept in memory now, which can go into 100s of MB easily. The code I commit now doesn't allocate these buffers while rendering, but saves the tiles to disk. In the end is it read back. Overhead for large renders (like 300 meg buffers) is 10-15 seconds, not bad. Two more interesting aspects: - Blender can save such multi-layer files in the temp directory, storing it with .blend file name and scene name. That way, on each restart of Blender, or on switching scenes, these buffers can be read. So you always see what was rendered last. Also great for compositing work. - This can also become an output image type for rendering. There's plenty of cases where you want specific layers or passes saved to disk for later use. Anyhoo, finishing it is another days of work, and I got more urgent stuff now!
2006-02-18Four-in-one commit:Ton Roosendaal
(NOTE: new include dependency in Render module, might need MSVC update! It has to include the imbuf/intern/openexr/ directory in search path) -> New Composite node: "Hue Saturation". Works like the former 'post process' menu. There's no gamma, brightness or multiply needed in this node, for that the Curves Node functions better. -> Enabled Toolbox in Node editor This now also replaces the SHIFT+A for adding nodes. The nodes are automatically added to the menus, using the 'class' category from the type definition. Current classes are (compositor examples): Inputs: RenderResult, Image Outputs: Composite, Viewer Color Ops: RGB Curves, Mix, Hue Saturation, AlphaOver Vector Ops: Normal, Vector Curves, Map Value Filters: Filter, Blur, VectorBlur Convertors: ColorRamp, RGBtoBW, Separate RGBA, Separate HSVA, Set Alpha Generators: RGB, Value, Time Groups: the list of custom defined nodes -> OpenEXR tile saving support Created an API for for saving tile-based Images with an unlimited amount of layers/channels. I've tested it for 'render result' now, with the idea that this can (optionally) replace the current inserting of tiles in the main result buffers. Especially with a lot of layers, the used memory for these buffers can easily go into the 100s of megs. Two other advantages: - all 'render result' layers can be saved entirely in a single file, for later use in compositing, also for animation output. - on each render, per scene, a unique temp file can be stored, allowing to re-use these temp files on starting Blender or loading files, showing the last result of a render command. The option is currently disabled, needs more work... but I had to commit this because of the rest of the work I did! -> Bug fix The Image node didn't call an execute event when browsing another image.
2006-02-09Made exr saving respect the 'RGB' or 'RGBA' setting in render outputTon Roosendaal
panel. Saves a whopping 25% filesize!
2006-01-12Orange;Ton Roosendaal
Until now, the zbuffer was written straight from the internal zbuffer, which has values that are inverse-proportional (like 1.0/z) which makes it very hard to use it for postprocess, like zblur or other composit effects that require Z. Based on info from ILM, the values stored for Z in exr files is the actual distance from a camera. I think that's about time to migrate to that convention! By default now, after render, the z values are converted to floats. This saves in exr files now, but not in the Iris Z files. That latter was a blender-only anyway, so might be not a real hassle to drop. :) You can see the difference in the image window, but notice the range now is linear mapped from camera clipstart to clipend. Note; I just discover that ortho Z values need a different correction...
2006-01-11Orange: tested all EXR demo images from openexr.com, found two issues;Ton Roosendaal
- images with a so-called "data window" (have negative start coordinate) did not read correctly - negative colors were not clamped yet in imbuf Now there's still some compliancy issues with zbuffers... you can save it either as unsigned int or as float, whilst blender renders zbuffer in signed int. :)
2006-01-11Orange: more work on float/exr buffers;Ton Roosendaal
- EXR now saves and reads Zbuffers correctly - EXR reading didn't set alpha to 1 yet when no alpha buffer was present - ImageWindow: the "black point" only checked for the r value... now is OK - ImageWindow: Curves panal has button "reset" - ImageWindow: hold LMB drag shows rgba and z values. With SHIFT or CTRL it applies black/white point whilte dragging too - ImageWindow: saving file copied the entire buffer... removed that. Also made the header print clear; this save only saves in own file type. - Curves: zoom and drag now gets clamped by the Clipping value - Imbuf: duplicate buffer only copied one quarter of to new buffer
2006-01-10OpenEXR support for Windows MakefilesChris Want
2006-01-09Orange: more exr & imbuf cleanupTon Roosendaal
- Reading exr images now goes OK. I've unified the code for reading 'half' and 'float' (was nicely possible!). And removed useless copying of data around. - Fixed bug in allocating new rects, like for making mipmaps. flag issues. - filter code accidentally incremented wrong pointer (crash on mipmap too)
2006-01-09Orange: Further cleanup of EXR savingTon Roosendaal
- F10 scene buttons now has options "half" and "zbuf" for exr saving. Note: when no float buffer is available, it always saves as "half", that's sufficient anyway, since half is 16 bits per channel. - EXR in imbuf now uses compliant ibuf->ftype flags for denoting exr extensions such as 'half' and 'compression'. - Removed ugly blenkernel dependency from exr module
2006-01-09Orange branch: OpenEXR finally in Blender!Ton Roosendaal
Credits go to Gernot Ziegler, who originally coded EXR support, and to Austin Benesh for bringing it further. Kent Mein provided a lot of code for integrating float buffers in Blender imbuf and ImBuf API cleanup, and provided Make and Scons and static linking. At this moment; the EXR libraries are a *dependency*, so you cannot get the Orange branch compiled without having OpenEXR installed. Get the (precompiled or sources) stuff from www.openexr.com. Current default is that the headers and lib resides in /user/local/ Several changes/additions/fixes were added: - EXR code only supported 'half' format (16 bits per channel). I've added float writing, but for reading it I need tomorrow. :) - Quite some clumsy copying of data happened in EXR code. - cleaned up the api calls already a bit, preparing for more advanced support - Zbuffers were saved 16 bits, now 32 bits - automatic adding of .exr extensions went wrong Imbuf: - added proper imbuf->flags and imbuf->mall support for float buffers, it was created for *each* imbuf. :) - found bugs for float buffers in scaling and flipping. Code there will need more checks still - imbuf also needs to be verified to behave properly when no 32 bits rect exists (for saving for example) TODO: - support internal float images for textures, backbuf, AO probes, and display in Image window Hope this commit won't screwup syncing with bf-blender... :/