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2022-03-22Cleanup: add proper IMB_openexr.h instead of including file from intern/Brecht Van Lommel
2022-03-22Fix build error when WITH_OPENEXR=OFF, after recent refactorBrecht Van Lommel
2022-03-21Cleanup: move OpenEXR channel name construction to OpenEXR codeBrecht Van Lommel
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
MSVC used to warn about const mismatch for arguments passed by value. Remove these as newer versions of MSVC no longer show this warning.
2021-12-14Cleanup: correct unbalanced doxygen groupsCampbell Barton
Also add groups in some files.
2021-12-09Cleanup: move public doc-strings into headers for 'imbuf'Campbell Barton
Ref T92709
2021-09-23Fix T91638: image editor Open Cached Render not loading some passesBrecht Van Lommel
Previously this was only loading built-in render passes. Now instead of trying to load the scene render passes, load whatever passes exist in the cache file.
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-01-13Fix T53771: missing view pixels when rendering multiview + FSAA.Brecht Van Lommel
This never worked, it's not due to recent refactoring.
2017-11-08Fix various issues with (multiview) OpenEXR file save/load.Brecht Van Lommel
* Fix saving a multiview render from the image editor giving invalid files. * Fix failure to load multiview images with a single view per part. * Fix loss of multiview metadata when saving/loading a single view. * Fix Z-Buffer writing option for single layer EXR not being respected. Multiview EXRs are now always handled as multilayer internally, significantly reducing the amount of code. Reviewed By: dfelinto Differential Revision: https://developer.blender.org/D2887
2015-10-23Cleanup: use int for view_id's & view countCampbell Barton
`size_t` is useful for memory sizes or offsets, the number of views wont realistically exceed an int.
2015-06-27OpenEXR cleanup: get rid of public `IMB_exr_split_token`, use BLI str ↵Bastien Montagne
helpers instead of own cooking.
2015-06-19Support half float file format storage for Multilayer EXRSergey Sharybin
Quite straightforward implementation -- all the conversion magic is happening in IMB_exr_write_channels() and remained changes are only needed to pass information whether channels is to be converted to half float or not. Regular file output will use full-float for Z pass, which matches behavior of the single layer EXR files. But when saving happens with File Output node then all the passes are respecting half float settings because it's not possible to distinguish whether we're saving Z pass or not. Reviewers: juicyfruit, campbellbarton Reviewed By: campbellbarton Subscribers: maxon, effstops, fsiddi Differential Revision: https://developer.blender.org/D1353
2015-05-26Building without OpenEXR works againCampbell Barton
2015-05-26Fix multilayer OpenEXR not supporting metadata.Antony Riakiotakis
This will fix exporting of metadata and importing for imbufs, but image editor will not display these metadata since multilayer gets converted to renderresult, which does not support metadata display yet. This commit is more meant for external image editors/viewers.
2015-04-06Multi-View and Stereo 3DDalai Felinto
Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2012-11-13Bugfix #33161Ton Roosendaal
The new node that outputs multilayer was using longer names than default. Caused old code that truncated pass names to 11 chars to fail on loading exr. This was an old limit in openexr - but that got fixed long ago. On todo: check current openexr name lenghts, and all code in Blender that defines pass/layer names.
2012-07-08fix [#32020] Image will not render in second (any scene other than first) if ↵Campbell Barton
scene name is longer than 28 characters
2012-05-16style cleanup: imbufCampbell Barton
2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-01Fix for Multilayer EXR API. This was using implementation stubs directly in ↵Lukas Toenne
the header file, causing problems with scons in particular.
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-08-31catch exception and report an error when failing to write exr files - was ↵Campbell Barton
crashing with debug builds.
2011-02-27doxygen: blender/imbuf tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2010-12-03Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for ↵Campbell Barton
'const char's,. Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-11-16option to write images to a files on single frame renders, this isn't ↵Campbell Barton
accessed by the UI at the moment, but could eventually be used for saving test-renders. The main reason to have this is so renders can be scripted to write to a specific file without having to do annoying tricks like set a dummy start/end frame range, render an animation and work out the current frame image will be written to, then rename after rendering. Also made some 'char *' args into 'const char *'
2010-10-17- fixed remaining unused warnings.Campbell Barton
- omit render code from this warning (cmake only), until render branch is merged. - moved -Wunused-parameter warning to apply to all C code in blender (not just ./source/blender), (cmake only).
2010-10-16most unused arg warnings corrected.Campbell Barton
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating). - mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-02-12correct fsf addressCampbell Barton
2008-02-06- Removed the Save Buffers/FSA restriction that the width and heightBrecht Van Lommel
must be divisible by the number of parts. - OpenEXR code also has some changes to allow writing mipmapped images, but that is unused at the moment.
2006-12-21"Save Buffers" fix: when you ESC from rendering, it now saves emptyTon Roosendaal
tiles in the file, that read back fast as black. This also solves crashes on partial written files, when trying to read them.
2006-12-21MultiLayer images: added support for choosing compression type.Ton Roosendaal
Without setting anything, it uses ZIP now as default, which gives the best lossless compression and works nice fast.
2006-12-20The Big Image refactor!Ton Roosendaal
Please read: http://www.blender3d.org/cms/Imaging.834.0.html Or in short: - adding MultiLayer Image support - recoded entire Image API - better integration of movie/sequence Images Was a whole load of work... went down for a week to do this. So, will need a lot of testing! Will be in irc all evening.
2006-02-23Work in progress commit on saving OpenEXR with all render-layers andTon Roosendaal
passes in single file. Code is currently disabled, commit is mainly to have a nicer method of excluding OpenEXR dependency from render module. This should compile with disabled WITH_OPENEXR too. Reason why EXR is great to include by default in Blender is its feature to store unlimited layers and channels, and write this tile based. I need the feature for saving memory; while rendering tiles, all full-size buffers for all layers and passes are kept in memory now, which can go into 100s of MB easily. The code I commit now doesn't allocate these buffers while rendering, but saves the tiles to disk. In the end is it read back. Overhead for large renders (like 300 meg buffers) is 10-15 seconds, not bad. Two more interesting aspects: - Blender can save such multi-layer files in the temp directory, storing it with .blend file name and scene name. That way, on each restart of Blender, or on switching scenes, these buffers can be read. So you always see what was rendered last. Also great for compositing work. - This can also become an output image type for rendering. There's plenty of cases where you want specific layers or passes saved to disk for later use. Anyhoo, finishing it is another days of work, and I got more urgent stuff now!