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2018-01-13Fix T53771: missing view pixels when rendering multiview + FSAA.Brecht Van Lommel
This never worked, it's not due to recent refactoring.
2017-11-08Fix various issues with (multiview) OpenEXR file save/load.Brecht Van Lommel
* Fix saving a multiview render from the image editor giving invalid files. * Fix failure to load multiview images with a single view per part. * Fix loss of multiview metadata when saving/loading a single view. * Fix Z-Buffer writing option for single layer EXR not being respected. Multiview EXRs are now always handled as multilayer internally, significantly reducing the amount of code. Reviewed By: dfelinto Differential Revision: https://developer.blender.org/D2887
2015-10-23Cleanup: use int for view_id's & view countCampbell Barton
`size_t` is useful for memory sizes or offsets, the number of views wont realistically exceed an int.
2015-06-27OpenEXR cleanup: get rid of public `IMB_exr_split_token`, use BLI str ↵Bastien Montagne
helpers instead of own cooking.
2015-06-19Support half float file format storage for Multilayer EXRSergey Sharybin
Quite straightforward implementation -- all the conversion magic is happening in IMB_exr_write_channels() and remained changes are only needed to pass information whether channels is to be converted to half float or not. Regular file output will use full-float for Z pass, which matches behavior of the single layer EXR files. But when saving happens with File Output node then all the passes are respecting half float settings because it's not possible to distinguish whether we're saving Z pass or not. Reviewers: juicyfruit, campbellbarton Reviewed By: campbellbarton Subscribers: maxon, effstops, fsiddi Differential Revision: https://developer.blender.org/D1353
2015-05-26Building without OpenEXR works againCampbell Barton
2015-05-12ImBuf: Update stubs so strict compiler is happy about unused argumentsSergey Sharybin
Also use C++-style unused arguments tagging instead of legacy c-style. It's less annoying this way because does not require adding argument to two places of the function.
2015-04-06Multi-View and Stereo 3DDalai Felinto
Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2012-11-09style cleanup: indentationCampbell Barton
2012-07-08fix [#32020] Image will not render in second (any scene other than first) if ↵Campbell Barton
scene name is longer than 28 characters
2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-01Fix for Multilayer EXR API. This was using implementation stubs directly in ↵Lukas Toenne
the header file, causing problems with scons in particular.