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2010-01-14spelling errors, no real changes to code.Campbell Barton
2010-01-09Color management fixesMatt Ebb
Now it's a bit more robust, tagging images with profiles when they're loaded, which then get interpreted later on by conversion functions. Just Linear RGB and sRGB profiles at the moment, same as before. This commit fixes Martin's problem with EXRs and Multilayer images loading/ saving too dark, and it also makes the sequence editor work correctly with it too. Also fixes: [#19647] gamma correction with color management is reset when resetting Curve [#19454] 2.5: Dither does not work when Color management is enabled
2009-06-13coverity issue CID: 401Kent Mein
Checker: NULL_RETURNS (help) File: base/src/source/blender/imbuf/intern/radiance_hdr.c Function: imb_loadhdr Description: Incrementing possibly NULL value "ptr" Make sure were not trying to index past our array. Kent
2009-02-17fix for [#17972] Saving/Loading Radiance HDR changes colorsCampbell Barton
removed HDR loop that loaded 8bit color channels (which was incorrect) and added a call to IMB_rect_from_float at the end. This also means that char buffers wont be created if they are not needed.
2008-04-29Fix for bug #9014: crash saving the depth pass with openexr or hdr,Brecht Van Lommel
both file formats crashed on saving images with less than 4 channels.
2008-04-18Yesterday was not my day. Forgot about end of string.Kent Mein
Kent
2008-04-17My last commit for the sscanf buffer overflow did not really fix theKent Mein
problem. Now the fixed length strings are limited in the sscanf so it should be much better now. Kent
2008-04-15This fixes a Buffer Overflow Vulnerability reported byKent Mein
Secunia Research SAID: SA29818 (http://secunia.com/advisories/29818/) Credit: Stefan Cornelius, Secunia Research The old code trys to do a sscanf %s %d %s %d from a line in the image file. Now it copies over that line to a max buffer of size 540 chars before doing the sscanf. (I just picked a constant that was siginficatly large) It also checks to see if it gets all 4 values if not return NULL. Kent
2007-10-26nodes from eechloCampbell Barton
* glare * tonemap * lense distort * fast gauss blur http://projects.blender.org/tracker/?func=detail&atid=127&aid=7505&group_id=9 made fast gauss blur an option for the blur node rather then a separate node.
2006-03-24a bunch of small warnings fixes:Kent Mein
newline missing at end of file fixes: TypedConstraint.h WheelInfo.h RaycastVehicle.h VehicleRaycaster.h CcdPhysicsEnvironment.cpp radiance_hdr.c fixed the following warning by changing type of local variable: radiance_hdr.c:357: warning: pointer targets in passing argument 3 of ‘fwritecol rs’ differ in signedness edgeRender.c,edgeRender.h same thing changed type of local vars to get rid of warnings about signedness RAS_OpenGLRasterizer.cpp removed unused variable unit line 1295 Kent
2006-01-24Giant commit!Ton Roosendaal
A full detailed description of this will be done later... is several days of work. Here's a summary: Render: - Full cleanup of render code, removing *all* globals and bad level calls all over blender. Render module is now not called abusive anymore - API-fied calls to rendering - Full recode of internal render pipeline. Is now rendering tiles by default, prepared for much smarter 'bucket' render later. - Each thread now can render a full part - Renders were tested with 4 threads, goes fine, apart from some lookup tables in softshadow and AO still - Rendering is prepared to do multiple layers and passes - No single 32 bits trick in render code anymore, all 100% floats now. Writing images/movies - moved writing images to blender kernel (bye bye 'schrijfplaatje'!) - made a new Movie handle system, also in kernel. This will enable much easier use of movies in Blender PreviewRender: - Using new render API, previewrender (in buttons) now uses regular render code to generate images. - new datafile 'preview.blend.c' has the preview scenes in it - previews get rendered in exact displayed size (1 pixel = 1 pixel) 3D Preview render - new; press Pkey in 3d window, for a panel that continuously renders (pkey is for games, i know... but we dont do that in orange now!) - this render works nearly identical to buttons-preview render, so it stops rendering on any event (mouse, keyboard, etc) - on moving/scaling the panel, the render code doesn't recreate all geometry - same for shifting/panning view - all other operations (now) regenerate the full render database still. - this is WIP... but big fun, especially for simple scenes! Compositor - Using same node system as now in use for shaders, you can composit images - works pretty straightforward... needs much more options/tools and integration with rendering still - is not threaded yet, nor is so smart to only recalculate changes... will be done soon! - the "Render Result" node will get all layers/passes as output sockets - The "Output" node renders to a builtin image, which you can view in the Image window. (yes, output nodes to render-result, and to files, is on the list!) The Bad News - "Unified Render" is removed. It might come back in some stage, but this system should be built from scratch. I can't really understand this code... I expect it is not much needed, especially with advanced layer/passes control - Panorama render, Field render, Motion blur, is not coded yet... (I had to recode every single feature in render, so...!) - Lens Flare is also not back... needs total revision, might become composit effect though (using zbuffer for visibility) - Part render is gone! (well, thats obvious, its default now). - The render window is only restored with limited functionality... I am going to check first the option to render to a Image window, so Blender can become a true single-window application. :) For example, the 'Spare render buffer' (jkey) doesnt work. - Render with border, now default creates a smaller image - No zbuffers are written yet... on the todo! - Scons files and MSVC will need work to get compiling again OK... thats what I can quickly recall. Now go compiling!
2006-01-09Orange branch: OpenEXR finally in Blender!Ton Roosendaal
Credits go to Gernot Ziegler, who originally coded EXR support, and to Austin Benesh for bringing it further. Kent Mein provided a lot of code for integrating float buffers in Blender imbuf and ImBuf API cleanup, and provided Make and Scons and static linking. At this moment; the EXR libraries are a *dependency*, so you cannot get the Orange branch compiled without having OpenEXR installed. Get the (precompiled or sources) stuff from www.openexr.com. Current default is that the headers and lib resides in /user/local/ Several changes/additions/fixes were added: - EXR code only supported 'half' format (16 bits per channel). I've added float writing, but for reading it I need tomorrow. :) - Quite some clumsy copying of data happened in EXR code. - cleaned up the api calls already a bit, preparing for more advanced support - Zbuffers were saved 16 bits, now 32 bits - automatic adding of .exr extensions went wrong Imbuf: - added proper imbuf->flags and imbuf->mall support for float buffers, it was created for *each* imbuf. :) - found bugs for float buffers in scaling and flipping. Code there will need more checks still - imbuf also needs to be verified to behave properly when no 32 bits rect exists (for saving for example) TODO: - support internal float images for textures, backbuf, AO probes, and display in Image window Hope this commit won't screwup syncing with bf-blender... :/
2005-11-20Patch provided by Alfredo de GreefTon Roosendaal
This adds Radiance HDR image file support. So now at least we can save the 'fbuf' (4x32 bits float colors) in Blender. It doesn't change anything for internal support in imbuf for floa colors, so when reading .hdr files it still converts it to 32 bits RGBA. As an extra I've added that saving images with F3 now also adds the optional extension, when the F10 "Extensions" option is set. One important note; I don't know the proper license for the code, it was provided without... will await feedback from Alfredo about it. For now I've added the standard Blender GPL header.