Age | Commit message (Collapse) | Author |
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Very nasty UI code issue: since every button is re-defined on a
redraw, having UI redraws while using a button was not possible.
This was solved long ago by copying over data from previous button.
However, this fails when buttons have callbacks with its own (or
a parent button) pointer.
This bug reporter found crashes in draw-overlap UI mode, this
draws entire UI over for every menu redraws, making previous button
pointers invalid. (for triple buffer, the UI is not redrawn, only
the menus).
In general: all systems falling back to old swapbuffers would have
suffered some instability because of this.
Fix is that now the old button gets lifted out from the previous
list and inserted in the new list. Works fine, but needs some tests!
Also in this commit: TIFF endian switching not needed for 16 bits tiff.
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- fix mistake with grease pencil UI (&& was intended but & used).
- use (void) rather then () across _all_ blenders code.
- a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
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most local modifier,GPU,ImBuf and Interface functions are now static.
also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
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- modifier code was using sizeof() without knowing the sizeof the array when clearing the modifier type array.
- use BLI_snprintf rather then sprintf where the size of the string is known.
- particle drawing code kept a reference to stack float values (not a problem at the moment but would crash if accessed later).
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- reading pointcache was using an incorrect, always NULL variable.
- commented NDof code, was giving warnings and isnt used now.
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Adding a byte rect to float ImBuf was always freeing the mipmap levels.
Removed this convention since it crashes renders + image texture draw.
Proper ownership handling of ImBuf is high on the wish list :)
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with minor edits, made sure it works in CMake too.
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*nix with non-standard libjpeg/png/zlib locations was broken.
in the case of python this makes it easier to move to find_package(PythonLibs) when 3.x is supported.
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check and checking against incorrect pointer before use).
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Three code fixes for 1 report. User experienced crashes while
painting on float buffer + having preview renders on.
- Texture Nodes: Image was re-allocated without using
proper thread lock
- Paint code: old convention to free the byte rect from
a float image as signal to re-create now is a proper
flag. This keeps image memory unchanged. Nice for render.
- Imbuf: call to make a byte rect from float was freeing
mipmaps unnecessary.
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also removed unnecessary NULL checks (where the pointer was used later without checking).
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also minor functional changes
- OBJECT_OT_make_links_data() type property is now assigned to the operator property (so popup menu can find it)
- removing BG image now returns cancelled if no image is removed.
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- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
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MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
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blender_include_dirs(${OPENGL_INCLUDE_DIR})
Apparently this is needed for MSVC in some cases, reported by Tamito Kajiyama r33895.
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Old bug report:
Image Editor, Painting: crash when texture was visible in
Material or Texture preview. Was caused by paint code
freeing mipmaps. Now replaced with a mipmap tag (to be done
again), and a new mipmap function that doesn't re-allocate.
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the sequencer
[#25159] Vertex locations dont read correctly and are not labeled correctly in the properties bar.
- non rna buttons can now have units set.
- calls with invalid units system now raises an assert().
- include .mxf in filter.
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and endif() which is no longer needed.
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Sequencer crash when combining a scene strip with image strip and cross.
Code lacked proper check for byte buffer in scene...
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- remove some redundant declarations
- changed VertexTangent and Path structs to avoid compiler alignment padding.
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Missing void declarator in init ffmpg (appears to be error now).
Thanks lmg!
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'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
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- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
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- a linear float buffer was being created and saved into a non-linear DPX/Cineon file.
- removed the UI since the settings are not used at the moment.
added a utility function IMB_float_profile_ensure(), which returns a float buffer in the requested profile, using the existing if needed or returning an allocated buffer if the profile is different to that of the ImBuf. - Useful this case where the save function has its own linear setting.
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quicktime & sndfile options.
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reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
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Blender MultiLayer openEXR files now save with correct scanline order.
Code also provides backward compatibility. Also thanks to Troy Sobotka!
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the PNG could not be saved it could leak memory and not close the file.
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an extern into a define.
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- MSVC CFLAGS were being set by only checking WIN32, (breaking non-msvc win32 builds)
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couldn't save jpeg2000 images from the file selector.
also fixed typo in jp2.c
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for game engine use "ge_" prefix & make names generally more descriptive.
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flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.
Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
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the render was cancelled which would crash when writing the image.
also remove paranoid checks for writing TAGA, Other formats - BMP, JPEG, Iris don't do this.
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accessed by the UI at the moment, but could eventually be used for saving test-renders.
The main reason to have this is so renders can be scripted to write to a specific file without having to do annoying tricks like set a dummy start/end frame range, render an animation and work out the current frame image will be written to, then rename after rendering.
Also made some 'char *' args into 'const char *'
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initializers is a c99 feature.
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This fixes a rather subtle seeking issue with ffmpeg and Sony
XDCAM-footage.
Problem is: MPEG2 streams within an MP4 container can contain a start
time - at several places. There is a starttime within the video
and audio streams and one within the container.
FFMpeg commandline tool only uses the container starttime and we used
the stream starttime.
The world would be a better place, if those two timestamps always match
up, since in XDCAM-footage those two starttimes differ in 4
frames - and the container has the right one.
We now always use the container start time as ffmpeg commandline tool
does (in the hope, that there is a good explaination for this and this
is the right thing(tm) to do).
I tested this also with HDV footage, which seems to work with the new
code, too.
Additional fix: disabled seek_by_bytes again, since it will only work
correctly, if ffmpeg guessed the HDV bitrate right (which it doesn't).
If you have seeking issues with HDV and have an older version of ffmpeg
installed, please upgrade, newer versions have some fixes in them.
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by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
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confused debuggers in some cases.
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imagetexture.c.
Most formats use unsigned int, but practically its unlikely to be a problem to use int.
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