Age | Commit message (Collapse) | Author |
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because the mipmap was not being refreshed. Also this will be problematic
to support when I add tile/mipmap cache, so would not rather not try to.
Can be added back afterwards if someone wants to make it work.
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* move own thread handling for thumbnails to WM_jobs
* cleanup of thumbnail creation code
* added function to kill the job, which actually allows thread to terminate gracefully
vc9 projectfiles:
* fixed some missing includes for release target!
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wrapping code to paint_image.c so it can be used for the undo push.
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changed some malloc to MEM_mallocN while trying to track down a memory leak.
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* .tif not loading on newer linux distributions, wasn't looking for
libtiff version 4.
* fix dds being too verbose when testing if it can open an image file.
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in the sequencer, was in the code that tests if it's a file that it
understands. Didn't cause a crash here though, just warning.
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Wasn't tagging movie formats with profiles properly.
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- fix for compiler warnigns
- bpath reporting was incorrect
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Now it's a bit more robust, tagging images with profiles when they're loaded,
which then get interpreted later on by conversion functions. Just Linear RGB
and sRGB profiles at the moment, same as before.
This commit fixes Martin's problem with EXRs and Multilayer images loading/
saving too dark, and it also makes the sequence editor work correctly with it too.
Also fixes:
[#19647] gamma correction with color management is reset when resetting Curve
[#19454] 2.5: Dither does not work when Color management is enabled
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management
was missing include
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needed to fix jpg error handling to not return control to the library from jpg_error used as error exit. Needed to add structured exception handling (setjmp/longjmp) - not very nice but needed in this case. (Also recommended in example.c from libjpg and used in gimp ;) )
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only implimented min/max precision & step.
at the moment there is no way to edit these other then via python
example of setting UI limits...
>>> C.object['foo'] = 0.5
>>> C.object['_RNA_UI'] = {'foo': {'step': 0.5, 'soft_max': 10.0, 'soft_min': 0.0, 'precision': 2, 'description': 'Some setting'}}
Also fixed typo's: precission -> precision
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This makes quicktime import (.mov & quicktime handled image files such as .gif) available also for 64bit OSX
Unfortunately, Apple currently incomplete implementation of QTKit has much lower performance than old Carbon Quicktime.
FYI, it spawns a 32bit process "QTKitserver" to place calls to Quicktime 7.
So this is mostly meant as a "backup" for 64bit OSX builds, until Apple releases full Quicktime X.
Export part will come just after.
CMake scripts updated: set WITH_QUICKTIME and USE_QTKIT to ON
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And handful of whitespace clean ups.
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- revert tiff load/save to use standard libtiff (to ensure 100% colorimetry & alpha interpretation across platforms)
- include patch #18720 to fix load of libtiff dynlib (if present on system)
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- fix imbuf Cocoa resolution handling issue
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- fix 10.4 compile issues
- fix some scons issues & add WITH_BF_COLLADA = False in scons darwin_config.py to allow build waiting for complete Collada Mac implementation
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- replace libtiff by calls to Cocoa services to load/save tiff files
(Libtiff, dynamically linked is not distributed with OS X, and would have had to be shipped for all four architectures)
The imb_cocoaLoadImage & imb_cocoaSaveImage are generic towards the bitmap format, and thus can handle TIFF, GIF, JPG, JP2000, BMP and raw camera formats (read-only for these), even if today only TIFF is used as the other formats are already handled.
- CMake updated
- scons updated (Thx to Jens Verwiebe)
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float to byte was not working correct.
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This fixes the underlying problem of the DV crashings - within blender
code.
Problem was, that we tried to seek on decode errors. (Unintentionally,
curposition wasn't advanced in that case). That triggered a bug within
ffmpeg, that made blender crash. My workaround fix for 2.49 actually only
prevented the crash, but didn't stop ffmpeg from only decoding black frames
after that point...
(The patch also cleans up the color conversion a little bit, by using
PIX_FMT_RGBA (still need to find a way to make it work with video files
that actually *have* an alpha channel. At least, latest FFMPEG-SVN swscaler
has the ability to use alpha.)
Looks like we can remove extern/ffmpeg now...
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-r23172:HEAD
merging now to save confusion later since the changes between last merge and 23172 shouldn't be merged.
brings 2.4 and trunk in sync aside from sequencer edits from Peter.
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too (undefined function, assuming int, etc.)
This compiled fine with scons/msvc and scons/mingw (gcc 4.4.0). Please test and report any problems.
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Was annoying to use a different editor for cmake only.
theeth says this should be ok with gsoc and merges from branches.
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* bring back 'player' libtype, after investigation with ideasman.
scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
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NOTE: this needs changes to stubs.c, but need to check with ideasman_42 how to fix with cmake. Probably linking order issues, but stubs.c currently generates warnings for msvc (redefinition of funcs) and errors for mingw (same redefinitions). Removing the offending lines from stubs.c fixes that.
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* further cleaning of 'player' stuff. Now only 3 libs are remaining, of which ideally the stubs lib will be fixed at some point, fading away into the dark history of not-so-nice code. The current blenderplayer part is still a little bit hackish, I'll see if I can find a better alternative, for now it works good enough.
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* first working changes to get blenderplayer linking
* blenderplayer/ moved into source/ (CMakeLists.txt changed for that too)
* added externs for bprogname to gp_ghost, so that it links properly
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Compiling openexr_api.cpp requires WITH_OPENEXR, to get the right part of the
openexr_multi.h file. Broken since r22739.
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given
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from Guillaume Lecocq (lguillaume)
[#19247] (2.5) useless WITH_OPENEXR redefinition
from Mauro Toffanin (equilibrium)
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never close it.
- Running simulations missed freeing some variables.
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buffer and set the remaining pixels 0.
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missing commits from peter 20942, 21165, 21170, 21174, 21597
these files still need manual merging
source/blender/makesdna/DNA_sequence_types.h
source/blender/src/sequence.c
source/blender/src/seqeffects.c
source/blender/src/editseq.c
source/blender/include/BSE_sequence.h
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to work if the uninitialized pointer was not NULL.
- iris.c - looks like a copy/paste error, was using rect where it could not have been initialized.
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submitted by Albertas Vyšniauskas (thezbyg)
Improves SGI image support.
Kent
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Patch by Alfredo de Greef with high quality image texture filters.
This adds 3 new filters:
* SAT: Summed Area Tables. This is like mipmaps, but using somewhat
more memory avoids some artifacts.
* EWA: Ellipitical Weighted Average, anisotropic filter.
* FELINE: Fast elliptical lines for anisotropic texture mapping.
The one change I made to this was to try to fix an alpha/premul
problem, hopefully I didn't break anything, it looks compatible
with the existing filter now for me.
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- 1st stage: Linear Workflow
This implements automatic linear workflow in Blender's renderer. With the
new Colour Management option on in the Render buttons, all inputs to the
renderer and compositor are converted to linear colour space before
rendering, and gamma corrected afterwards. In essence, this makes all
manual gamma correction with nodes, etc unnecessary, since it's done
automatically through the pipeline.
It's all explained much better in the notes/doc here, so please have a look:
http://wiki.blender.org/index.php/Dev:Source/Blender/Architecture/Colour_Management
And an example of the sort of difference it makes:
http://mke3.net/blender/devel/rendering/b25_colormanagement_test01.jpg
This also enables Colour Management in the default B.blend, and changes the
default lamp falloff to inverse square, which is more correct, and much
easier to use now it's all gamma corrected properly.
Next step is to look into profiles/soft proofing for the compositor.
Thanks to brecht for reviewing and fixing some oversights!
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* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this.
* removed deprecated solid physics library, sumo integrations and qhull, a dependency
* removed ODE, was no longer being build or supported
* remove BEOS and AMIGA defines and references in Makefiles.
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